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02-14-12, 02:02 AM   #2
haste
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Looks like the issue on oUF's side. I'll going to push a fix for this and a small API change when I get home later today.

The change will be that :PreSetPosition() can return two values, which tell oUF what range of auras it needs to re-position. It currently attempts to re-position them on every try, but it uses the default range.
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