Ok, that works! I still have to make a huge DB over time containing all the exceptions, but yeah... Can't get around it, can I?
Another problem arises: If the character/mob targetting has some kind of "glow effect" (enchant, glow effect on shoulders, etc) the enchants gets buffed up in the model. And with buffed up I mean that a little beastslayer enchant turns into a red apocalypse. I think it's caused by using scale, any info on this?
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