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05-07-09, 04:28 PM   #2
markushe
An Aku'mai Servant
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Join Date: Mar 2005
Posts: 31
Ok. I figured it out myself, I guess.
Maybe someone can confirm that this is the "right" way of doing this.
  • Create a "Event:Scripted" and bind it to event OMNI
  • You then have all the information you need in arg1, arg2.... just like you have when handling COMBATLOG_EVENT_UNFILTERED yourself
  • Do something like if (arg2 == "SPELL_AURA_REMOVED")....
  • Dispatch an event

Or is there an easier way?
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