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10-16-08, 08:24 PM   #43
fyrye
A Chromatic Dragonspawn
 
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Join Date: May 2007
Posts: 188
Having been one of the people who helped fix Mazzle in previous updates and diving into the mazzifier code I ended up giving up and seeking alternative addons to replace those that had died or been upgraded, which inadvertantly broke mazzle further.
I since created my own addon compilation where the setup process was done outside of WoW and share it with only a few select friends (I enjoy playing wow not fixing bugs).

eePanels can be used to create hotspots
I switched out DuF for Pitbull
Upgraded Bongos to Dominos as I can still use the /Dominos toggle bags command in my hotspots
Switched out ItemRack for Outfitter
Used ElectrofluxTextronator for the Artwork and copied the Banzai Gradiant for aggro
All the while replacing addons that died along the way with working equivilants.

As a warning to all of you still using moveFrames from mazzle, Curse has an outdated version so I'll post my updated code here for those who need to re-fix it or add it to the MazzleUI
Red text = text to add

Line 79-80
Code:
 --self:Hook("MovePanelToCenter", "MovePanelToCenter", true)
--self:Hook("MovePanelToLeft", "MovePanelToLeft", true)
Line 350-357
Code:
  --local point, relativeTo, relativePoint, xoff, yoff = f:GetPoint()
 local xoff = f:GetLeft()
 local yoff = f:GetTop()
 local xtrue = UIParent:GetLeft()
 local ytrue = UIParent:GetTop()
 frameInfo.x = xoff - xtrue
 frameInfo.y = yoff - ytrue
end
It's still at times buggy when initially clicking a frame, but still serves its purpose for me.
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