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Forum: UI Screenshots, Feedback and Design Discussion 04-19-20, 10:34 AM
Replies: 4
Views: 8,182
Posted By aallkkaa
Well, I'm not familiar with DUF, but the reason I...

Well, I'm not familiar with DUF, but the reason I mentioned oUF is because Skimo said in his video that he uses DUF for the target frame, but his "own spagheti" for the player's. And I'm pretty sure...
Forum: UI Screenshots, Feedback and Design Discussion 04-19-20, 01:02 AM
Replies: 4
Views: 8,182
Posted By aallkkaa
The UI looks very good, and watching the video...

The UI looks very good, and watching the video was a pleasant experience as well! :cool:

I won't be using it as I try to not stray away too much from the default UI (there's always something that...
Forum: Gameplay 01-10-20, 10:25 PM
Replies: 5
Views: 56,314
Posted By aallkkaa
In case wardz excellent sollution (a macro you...

In case wardz excellent sollution (a macro you can place on a button to either mouseclick or keypress) isn't clear, there is a piece of the default UI that is not very known: the Mousepad; it puts a...
Forum: Lua/XML Help 01-03-20, 12:44 AM
Replies: 5
Views: 3,419
Posted By aallkkaa
Thanks a lot! I actually remember using tht...

Thanks a lot! I actually remember using tht function in my addon. How did I miss that? LOL
I'll have a look into it.
Thanks again! :cool:
Forum: Lua/XML Help 01-01-20, 04:37 PM
Replies: 5
Views: 3,419
Posted By aallkkaa
Thanks a lot for your reply and your kind offer -...

Thanks a lot for your reply and your kind offer - and I apologize for taking so long in getting back to you (I had not noticed your reply).
I haven't been working on it, but I do still have the...
Forum: Lua/XML Help 01-01-20, 03:01 PM
Replies: 11
Views: 23,556
Posted By aallkkaa
This might be outdated (or never have been very...

This might be outdated (or never have been very acurate at all) but Shaman "pets" were always special in different ways.

For starters, curretnly, if you take Elemental's talent "Primal...
Forum: Minion 11-15-19, 05:53 PM
Replies: 4
Views: 7,946
Posted By aallkkaa
I did try bumping it up to 1024. Heh, maybe I...

I did try bumping it up to 1024. Heh, maybe I need 2048... :rolleyes:
Forum: Minion 11-12-19, 11:24 PM
Replies: 4
Views: 7,946
Posted By aallkkaa
I'm having the same exact problem as RomerRoland....

I'm having the same exact problem as RomerRoland. I tried erispope's suggestion (with both 512 and 1024), but the problem persists.
Forum: Lua/XML Help 10-05-19, 09:23 AM
Replies: 2
Views: 1,813
Posted By aallkkaa
Well, on your "filthy hack" snippet, you are...

Well, on your "filthy hack" snippet, you are trying to reset the methods :ClearAllPoints and :SetPoint of protected frames ('PlayerFrame', 'TargetFrame', etc), which is never a good idea, as other...
Forum: General WoW Chat 08-19-19, 01:47 AM
Replies: 2
Views: 22,007
Posted By aallkkaa
Very late reply from me, and really only a guess,...

Very late reply from me, and really only a guess, but ... I think its consequences are probably just cosmetic, although not only on your character. For as long as you keep the buff (debuff? :p ), you...
Forum: Lua/XML Help 08-17-19, 10:57 AM
Replies: 4
Views: 3,432
Posted By aallkkaa
(fixed a typo for you) I'm not sure I understand...

(fixed a typo for you)
I'm not sure I understand what you said. I mean, in the example you gave, you could equally do:local f = Createframe("Frame", "FizzleFrameX", UIParent)
f.Texture =...
Forum: Lua/XML Help 08-17-19, 08:38 AM
Replies: 4
Views: 3,432
Posted By aallkkaa
Thank you for the awesome tips,...

Thank you for the awesome tips, kurapica.igas!

_G[name] = frame seems to be more what I wanted. But the parent-child system looks interesting. I'll play around with those.
Forum: Lua/XML Help 08-16-19, 03:28 PM
Replies: 4
Views: 3,432
Posted By aallkkaa
Can you name a frame AFTER it's been created?

I'm basically looking for a counterpart to frame:GetName()

I tried the following, which does not work:frame = CreateFrame("Frame");
frame:SetAttribute:"Name", "SomeName");

In cas you're wondering,...
Forum: AddOn Help/Support 08-10-19, 11:38 AM
Replies: 8
Views: 4,344
Posted By aallkkaa
That is a good point, Kanegasi. But given that...

That is a good point, Kanegasi. But given that the OP had mentioned themselves that they'd gladly use UNIT_AURA (the alleged problem residing elsewhere), I never even thought about it.
And the OP...
Forum: AddOn Help/Support 08-09-19, 07:25 PM
Replies: 8
Views: 4,344
Posted By aallkkaa
Just curious - no need to answer if you don't...

Just curious - no need to answer if you don't want to... but why so?
Forum: AddOn Help/Support 08-07-19, 10:42 AM
Replies: 8
Views: 4,344
Posted By aallkkaa
I can't give you a real answer (because I don't...

I can't give you a real answer (because I don't have the knowledge), but I can throw a hint at you:

AceTimer-3.0.lua mentions:-- AceTimer is currently limited to firing timers at a frequency of...
Forum: AddOn Help/Support 08-04-19, 03:43 AM
Replies: 6
Views: 3,202
Posted By aallkkaa
I understand your Paladin's Judgment + Zeal is...

I understand your Paladin's Judgment + Zeal is only an example, but it this were to work for that, i might work for all such case...?

Given that your "Judgment casts leave a debuff on the target...
Forum: Macro Help 08-03-19, 06:05 PM
Replies: 11
Views: 12,994
Posted By aallkkaa
Oh, I forgot about those failed casts, the ones...

Oh, I forgot about those failed casts, the ones that fail before they start (heh, that's what happens when you turned off those error messages years ago :D ).
So, in this case, either...
Forum: Macro Help 08-02-19, 09:42 PM
Replies: 11
Views: 12,994
Posted By aallkkaa
Yes. Well, I had a look at the code myself and...

Yes. Well, I had a look at the code myself and this is what I noticed:
That snippet you quoted is in function ExecuteCastSequence ( ChatFrame.lua:949...
Forum: Macro Help 08-02-19, 02:17 AM
Replies: 11
Views: 12,994
Posted By aallkkaa
I wasn't aware of any of that (thanks for the...

I wasn't aware of any of that (thanks for the info).
But still, when I tested that macro, Î intentionally mashed the macro for longer than 2 seconds and still the macro only reset when I left it...
Forum: Macro Help 08-01-19, 09:59 PM
Replies: 11
Views: 12,994
Posted By aallkkaa
I didn't mean to make a connection between the...

I didn't mean to make a connection between the GCD and the spell's explicit CD. Matter of fact, if the apropriate Azerite Essence were not active as Major slot, the Memory of Lucid Dreams line should...
Forum: Macro Help 07-28-19, 06:31 PM
Replies: 11
Views: 12,994
Posted By aallkkaa
Well, in theory, in that macro, RoP should be...

Well, in theory, in that macro, RoP should be cast everytime it's OFF its cooldown and Memory of Lucid Dreams is ON its own cooldown.
But yes, my experience, that hardly ever works - your 9/10 fails...
Forum: Macro Help 07-28-19, 09:21 AM
Replies: 11
Views: 12,994
Posted By aallkkaa
Does it refuse to cast every time? You are trying...

Does it refuse to cast every time?
You are trying to cast a mix of on-GCD and off-GCD spells. You do know you cannot cast all those spells in one single click/keypress, right?

In case you didn't...
Forum: Lua/XML Help 07-19-19, 03:53 AM
Replies: 8
Views: 6,591
Posted By aallkkaa
And in the light of jeruku's post, I winged up an...

And in the light of jeruku's post, I winged up an addon with your (slightly edited) code and my previous suggestion does work. I.e.:print("Detach...
Forum: Lua/XML Help 07-18-19, 03:23 PM
Replies: 8
Views: 6,591
Posted By aallkkaa
You are right and I would agree the output of...

You are right and I would agree the output of your prints does not make sense.
That is actually why I went ahead and guessed at the possibility that the use of the reserved word "self" as a parent...
Showing results 1 to 25 of 98