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Forum: OpenRDX: Post your UIs & DUIs 11-08-10, 12:46 PM
Replies: 18
Views: 15,056
Posted By Venificus
Very cool, I love to see people using RDX for...

Very cool, I love to see people using RDX for what it was designed for, which is stuff like this.

On my Warlock frames, I have always added a bar showing how much life I would lose if I life tap,...
Forum: Chit-Chat 06-05-09, 10:52 AM
Replies: 34
Views: 15,181
Posted By Venificus
I think these things tend to get blown out of all...

I think these things tend to get blown out of all proportion.

Calling the display of gold seller ads a "moral" issue is like prosecuting someone for attempted murder for shooting someone with a...
Forum: Archive 05-28-09, 12:11 PM
Replies: 72
Views: 55,239
Posted By Venificus
On a related note I think it would be nice if...

On a related note I think it would be nice if there were a "sanity check" column in the UI that would have the title of the remote mod that the local mod is heuristically matched with.

That way we...
Forum: OpenRDX: Community Chat 05-13-09, 11:14 AM
Replies: 8
Views: 13,654
Posted By Venificus
LOL, astonishing. Between me and Gibybo, we wrote...

LOL, astonishing. Between me and Gibybo, we wrote most of that code.. from scratch... two years ago... so it's pretty clear who copied.

That being said, since RDX is under the GPL now, he's allowed...
Forum: OpenRDX: Community Chat 04-24-09, 11:17 AM
Replies: 15
Views: 7,323
Posted By Venificus
This looks like a good PowerAuras replacement. I...

This looks like a good PowerAuras replacement. I couldn't get it to install, though; it seems like some objects are missing from the OOBE. The BytCombatIcons package only has an autoexec in it when...
Forum: OpenRDX: General Information 04-16-09, 12:18 PM
Replies: 3
Views: 10,233
Posted By Venificus
I've been looking at the feature paint code as...

I've been looking at the feature paint code as well, and I think we could save a lot of memory by using the new :SetFormattedText() method instead of building strings with the .. operator. Every use...
Forum: OpenRDX: Community Chat 04-10-09, 02:50 AM
Replies: 2
Views: 4,365
Posted By Venificus
The problem was that the List was creating the...

The problem was that the List was creating the scroll bar outside of the bounds of the List itself, when it should have been creating it inside.

Fixed:

VFL\UI\FrameClasses\List.lua

-- List.lua
--...
Forum: OpenRDX: Community Chat 04-10-09, 02:10 AM
Replies: 2
Views: 4,365
Posted By Venificus
Another fix for List.lua

A small bug in the last list fix, this fixes it.

VFL\UI\FrameClasses\List.lua

-- List.lua
-- VFL
-- (C)2006 Bill Johnson
--
-- A List is a frame that contains a number of subframes and (possibly)...
Forum: OpenRDX: Community Chat 04-10-09, 12:26 AM
Replies: 1
Views: 4,247
Posted By Venificus
More VFL fixes

- Arrows on scroll bars now scroll one "page" at a time instead of a fixed amount.
- General fixes to VFLUI.List. Increased efficiency, no longer necessary to call Rebuild() when resizing the list,...
Forum: OpenRDX: Community Chat 04-08-09, 03:26 AM
Replies: 1
Views: 5,113
Posted By Venificus
VFL PopupMenu fixes

Probably the issue most complained about that I can recall was the VFL popup menus not being "backtrackable" (once you had selected a submenu you could not go back to previous ones) and having to...
Forum: OpenRDX: Community Chat 04-08-09, 02:16 AM
Replies: 1
Views: 5,020
Posted By Venificus
Thumbwheel scrolling for VFL lists/vscrollframes

This is a fix for a minor irritation, namely the inability to scroll around VFL UI controls with the thumbwheel on the mouse. Incidentally, this also fixes an ugly graphical bug with the vertical...
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