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Forum: oUF (Otravi Unit Frames) 02-10-23, 10:55 PM
Replies: 3
Views: 2,079
Posted By lightspark
Hi! Feel free to test the fix:...

Hi!

Feel free to test the fix: https://github.com/oUF-wow/oUF/pull/632
Forum: oUF (Otravi Unit Frames) 02-06-23, 09:21 AM
Replies: 3
Views: 2,079
Posted By lightspark
Oh, I see where the issue is. I'll fix it within...

Oh, I see where the issue is. I'll fix it within the next few days.

That said, when it gets fixed, there will be another "issue", let's say, you have 11 buffs and 1 debuffs with the numTotal being...
Forum: oUF (Otravi Unit Frames) 11-15-22, 10:02 AM
Replies: 4
Views: 1,912
Posted By lightspark
Btw, your code will only work properly during...

Btw, your code will only work properly during full updates. But worry not, there's this new PR (https://github.com/oUF-wow/oUF/pull/624) in the works atm, it'll allow you to mess with stuff via...
Forum: oUF (Otravi Unit Frames) 11-15-22, 09:01 AM
Replies: 3
Views: 4,953
Posted By lightspark
Oops... :>

Oops... :>
Forum: oUF (Otravi Unit Frames) 11-15-22, 08:51 AM
Replies: 4
Views: 1,912
Posted By lightspark
Well, it had to happen because the update process...

Well, it had to happen because the update process happens in stages now, filtering > sorting > redrawing. Buttons get updated only at the redrawing stage, but before that we work with raw aura data....
Forum: oUF (Otravi Unit Frames) 11-14-22, 07:44 PM
Replies: 7
Views: 3,454
Posted By lightspark
To anyone who's been following this thread, the...

To anyone who's been following this thread, the PR with new features and fixes can be found here (https://github.com/oUF-wow/oUF/pull/624).
Forum: oUF (Otravi Unit Frames) 11-13-22, 07:45 PM
Replies: 7
Views: 3,454
Posted By lightspark
It's a known bug, I just decided to wait and fix...

It's a known bug, I just decided to wait and fix a bunch of stuff in one fell swoop. There should be a PR for auras by this weekend.
Forum: oUF (Otravi Unit Frames) 11-13-22, 06:01 AM
Replies: 7
Views: 3,454
Posted By lightspark
So you're using PreSetPosition as a way to force...

So you're using PreSetPosition as a way to force a SetPosition call? In all honesty, I'd rather just add an option that forces the element to reposition buttons whenever the number of visible auras...
Forum: oUF (Otravi Unit Frames) 11-11-22, 03:16 PM
Replies: 7
Views: 3,454
Posted By lightspark
Nothing, it felt rudimentary, so I removed it. If...

Nothing, it felt rudimentary, so I removed it. If you want to know how many auras are visible, it's just #element.sorted for .Buffs and .Debuffs, or #element.sortedBuffs + #element.sortedDebuffs for...
Forum: oUF (Otravi Unit Frames) 10-25-22, 03:47 AM
Replies: 3
Views: 4,953
Posted By lightspark
Non-breaking changes ClassPower: all classes...

Non-breaking changes


ClassPower:
all classes can now have charged points


Mere hours after the release of oUF 11, Blizz hit us with a new build where they changed stuff :rolleyes: If anything...
Forum: oUF (Otravi Unit Frames) 10-23-22, 08:20 PM
Replies: 2
Views: 3,861
Posted By lightspark
What you actually want to do is to create a mask...

What you actually want to do is to create a mask texture that follows the outline of the health bar shape you want and then apply it to the status bar texture of your health bar.

local mask =...
Forum: oUF (Otravi Unit Frames) 01-16-21, 08:18 AM
Replies: 3
Views: 4,674
Posted By lightspark
https://braintrustmusic.files.wordpress.com/2014/0...

https://braintrustmusic.files.wordpress.com/2014/06/the-more-you-know.png

You're welcome :cool:
Forum: oUF (Otravi Unit Frames) 01-16-21, 08:12 AM
Replies: 3
Views: 4,674
Posted By lightspark
Sup! PLAYER_TALENT_UPDATE is what we internally...

Sup!

PLAYER_TALENT_UPDATE is what we internally call a unitless event, it just fires and has no args. I just checked and we too use it internally, but for some reason it's not in our unitlessEvents...
Forum: oUF (Otravi Unit Frames) 08-28-19, 12:50 AM
Replies: 2
Views: 7,543
Posted By lightspark
duration is a float, it gives you seconds and...

duration is a float, it gives you seconds and milliseconds. If you want to show minutes, hours, days, etc., you'll need to do some maths. For example, math.floor(duration / 60) will give you minutes,...
Forum: oUF (Otravi Unit Frames) 08-17-19, 09:59 PM
Replies: 2
Views: 6,126
Posted By lightspark
Yes :D Set the "toggleForVehicle" attribute to...

Yes :D

Set the "toggleForVehicle" attribute to false on your pet and player frames.

YourPlayerFrame:SetAttribute('toggleForVehicle', false)
YourPetFrame:SetAttribute('toggleForVehicle', false)
Forum: News 07-03-19, 10:56 PM
Replies: 34
Views: 123,415
Posted By lightspark
I don't think that's gonna happen. The beta ends...

I don't think that's gonna happen. The beta ends in a week.



There'll be a stress test on July 25-26, but that's about it.

The next time you'll be able to play Classic will be when it's released.
Forum: General Authoring Discussion 06-28-19, 12:30 PM
Replies: 5
Views: 5,261
Posted By lightspark
I was mainly correcting elcius' statement since...

I was mainly correcting elcius' statement since it could misinform/mislead addon devs who aren't fully aware of the 8.2 changes, and that's not desirable.

But, generally, yeah, since it's a...
Forum: General Authoring Discussion 06-28-19, 09:03 AM
Replies: 5
Views: 5,261
Posted By lightspark
That's not true. Textures inside the interface...

That's not true.

Textures inside the interface folder can be accessed via both file paths and ids, whereas all other textures has to be accessed via file ids only. And if it actually failed to load...
Forum: PTR General Discussion 06-27-19, 12:54 AM
Replies: 4
Views: 18,512
Posted By lightspark
This bug was already fixed yesterday soon after...

This bug was already fixed yesterday soon after the patch in EU (https://github.com/oUF-wow/oUF/pull/508). Update to 9.2.2.
Forum: PTR General Discussion 06-20-19, 07:32 AM
Replies: 4
Views: 18,512
Posted By lightspark
It's a known oUF issue. It's caused by the new...

It's a known oUF issue. It's caused by the new anchoring system they implemented for the nameplates:

We added new restricted frames system that affects frame anchoring:

- Frames that are anchored...
Forum: Chit-Chat 05-26-19, 11:12 PM
Replies: 6
Views: 6,096
Posted By lightspark
Lua is a fairly simple and very niche language,...

Lua is a fairly simple and very niche language, it takes a couple of days to learn it even if you're a beginner, takes a bit more to master it. Pretty much no one is going to hire you as a primarily...
Forum: News 05-24-19, 06:16 AM
Replies: 34
Views: 123,415
Posted By lightspark
Yeah, she asked addon devs about it few weeks ago...

Yeah, she asked addon devs about it few weeks ago in WoWUIDev IRC and Discord servers, it wasn't done here because she only had a dozen of keys.





Yes, to get invited into beta you have to opt-in...
Forum: oUF (Otravi Unit Frames) 05-24-19, 12:58 AM
Replies: 2
Views: 7,295
Posted By lightspark
If you want to use the oUF: Layouts...

If you want to use the oUF: Layouts (https://www.wowinterface.com/downloads/index.php?cid=127) category, it has to be set as the main one, you need to go to that page and then click the "Upload Your...
Forum: Classic - AddOn Search/Requests 05-21-19, 10:26 AM
Replies: 2
Views: 4,549
Posted By lightspark
You should also ask Cogwerkz if he actually...

You should also ask Cogwerkz if he actually allows others to do the porting, I bet there's custom assets and whatnot involved. If he doesn't want anyone to mess w/ his addon he's actively developing...
Forum: Lua/XML Help 03-23-19, 11:50 AM
Replies: 3
Views: 7,842
Posted By lightspark
Well, sometimes GetTexture() returns texture IDs,...

Well, sometimes GetTexture() returns texture IDs, but other times it returns texture paths, whichever is available, I guess, you can't be 100% sure.

There's GetTextureFileID and GetTextureFilePath,...
Showing results 1 to 25 of 308