Forum: OpenRDX: Post your UIs & DUIs
02-14-11, 10:56 PM
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Replies: 6
Views: 12,728
I think I've managed to get my holy power shown...
I think I've managed to get my holy power shown on this UI in a non intrusive way.
http://img403.imageshack.us/img403/3005/wowscrnshot021311190310.jpg
Edit: Tweaked the raid frames also, moved the...
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Forum: OpenRDX: Post your UIs & DUIs
02-07-11, 11:35 PM
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Replies: 6
Views: 12,728
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Forum: OpenRDX: Post your UIs & DUIs
02-06-11, 09:34 PM
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Replies: 6
Views: 12,728
xUI
Been a while since I've posted a UI so here is my latest built with the current version of RDX.
http://img607.imageshack.us/img607/5219/wowscrnshot020611192951.jpg
Still a work in progress.
The...
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Forum: OpenRDX: Community Chat
08-30-10, 04:35 PM
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Replies: 13
Views: 5,916
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Forum: OpenRDX: Community Chat
07-05-10, 08:42 PM
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Replies: 5
Views: 7,306
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Forum: OpenRDX: Community Chat
07-04-10, 06:07 PM
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Replies: 9
Views: 4,999
I'll see if I can get something working for you...
I'll see if I can get something working for you but I can tell you right now that the multiplexer throttles how often the events are fired for that window. Since there is no range event it would not...
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Forum: OpenRDX: Community Chat
06-22-10, 04:14 PM
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Replies: 1
Views: 2,802
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Forum: OpenRDX: Community Chat
05-30-10, 03:37 PM
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Replies: 3
Views: 3,548
The difference between fthreat and fthreatscale...
The difference between fthreat and fthreatscale is which type of threat you want to see.
fthreat will give you the threat relative to the tank, so if you are ranged it would mean you have till 130%...
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Forum: OpenRDX: Community Chat
05-18-10, 07:38 PM
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Replies: 7
Views: 11,715
If you are using objects in different packages...
If you are using objects in different packages you need to also include those into the recovery file. If you are copying and pasting the objects into one package make sure the objects you have...
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Forum: OpenRDX: Community Chat
05-10-10, 11:12 AM
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Replies: 8
Views: 4,441
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Forum: OpenRDX: Community Chat
05-10-10, 09:46 AM
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Replies: 8
Views: 4,441
With RDX you actually don't need to create any...
With RDX you actually don't need to create any frames to bind custom events.
You would want to use the function
WoWEvents:Bind("EVENT_NAME", nil, function to call on event);
I tried finding out...
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Forum: OpenRDX: Community Chat
05-01-10, 12:10 AM
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Replies: 15
Views: 4,080
The problem with the variable you just made is...
The problem with the variable you just made is that it only adds the multiplexer for the unit health, not both. You don't need to add them again to your unit frame if you are already using the fh/fm...
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Forum: OpenRDX: Community Chat
04-30-10, 11:47 PM
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Replies: 15
Views: 4,080
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Forum: OpenRDX: Community Chat
12-24-09, 10:57 PM
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Replies: 9
Views: 3,604
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Forum: OpenRDX: Community Chat
12-18-09, 11:06 PM
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Replies: 9
Views: 3,604
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Forum: OpenRDX: General Information
12-10-09, 11:23 PM
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Replies: 11
Views: 12,522
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Forum: OpenRDX: Community Chat
12-08-09, 10:02 AM
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Replies: 57
Views: 15,397
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Forum: OpenRDX: Community Chat
11-30-09, 09:03 PM
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Replies: 2
Views: 2,747
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Forum: OpenRDX: Community Chat
11-05-09, 09:55 PM
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Replies: 57
Views: 15,397
You can try this instead.
...
You can try this instead.
RDXDB.NotifyUpdate(path)Point the path to the unitframetype object. (At least that is what I did for my MGS UI and it worked.)
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Forum: OpenRDX: Community Chat
10-29-09, 08:55 AM
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Replies: 1
Views: 2,309
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Forum: OpenRDX: Community Chat
10-28-09, 05:38 PM
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Replies: 57
Views: 15,397
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Forum: OpenRDX: Community Chat
10-28-09, 03:08 PM
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Replies: 57
Views: 15,397
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Forum: OpenRDX: Community Chat
10-26-09, 11:55 AM
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Replies: 57
Views: 15,397
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Forum: OpenRDX: Community Chat
10-25-09, 07:37 PM
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Replies: 57
Views: 15,397
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Forum: OpenRDX: Community Chat
10-15-09, 07:03 PM
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Replies: 57
Views: 15,397
Actually there is an easier way to do so. You...
Actually there is an easier way to do so. You just need to make a keybinding and actionbinding object for each spec. Note these objects are not editable and copy ALL keybinds/action binds when you...
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