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Forum: Lua/XML Help 08-14-18, 10:19 PM
Replies: 21
Views: 1,832
Posted By siweia
8/15 11:57:08.685 An action was blocked in...

8/15 11:57:08.685 An action was blocked in combat because of taint - MainMenuBar:SetPoint()
8/15 11:57:08.685 Interface\FrameXML\UIParent.lua:2943 <unnamed>:UIParentManageFramePositions()
8/15...
Forum: Lua/XML Help 07-29-18, 09:56 AM
Replies: 6
Views: 701
Posted By siweia
I never get that error.

I never get that error.
Forum: Lua/XML Help 07-29-18, 08:32 AM
Replies: 6
Views: 701
Posted By siweia
hooksecurefunc(MultiBarRight, "SetScale",...

hooksecurefunc(MultiBarRight, "SetScale", function(self, scale)
if scale < 1 then self:SetScale(1) end
end)

hooksecurefunc(MultiBarLeft, "SetScale", function(self, scale)
if scale < 1 then...
Forum: PTR UI Bugs 07-26-18, 04:50 AM
Replies: 2
Views: 550
Posted By siweia
The menu is still there, but two options missing....

The menu is still there, but two options missing. No matter addon disabled or not.
Forum: PTR UI Bugs 07-25-18, 11:27 AM
Replies: 2
Views: 550
Posted By siweia
Missing options in dropdownmenu

1. Disable all addons, then /reload.
2. Select PlayerFrame, and right click the frame to show menu.
3. Select a friendly target, and right click your TargetFrame.

After three steps above, the invite...
Forum: Lua/XML Help 07-18-18, 07:06 AM
Replies: 8
Views: 2,643
Posted By siweia
1. You can now only get info via buff index. for...

1. You can now only get info via buff index.
for index = 1, 32 do
local buffName = UnitBuff(unit, index)
...
end

2. They are removed.
Forum: PTR API and Graphics Changes 07-07-18, 10:47 PM
Replies: 31
Views: 8,593
Posted By siweia
I found this in LeatixPlus by using "RunScript",...

I found this in LeatixPlus by using "RunScript", and it does not produce memory waste.


local pTimer = 0

local function UpdateCharacterCoords(self, elapsed)
pTimer = pTimer + elapsed
if pTimer >...
Forum: PTR UI Bugs 06-23-18, 10:23 PM
Replies: 8
Views: 952
Posted By siweia
If you do so in beta, you can only toggle the...

If you do so in beta, you can only toggle the mapframe with questlog collapsed.
Forum: PTR UI Bugs 06-23-18, 05:25 AM
Replies: 8
Views: 952
Posted By siweia
I tried to call "ToggleQuestLog()" twice on event...

I tried to call "ToggleQuestLog()" twice on event "PLAYER_LOGIN".
It did fix the problem.
But the tricky thing is, every time you toggle the map, the memory goes up.
Forum: PTR API and Graphics Changes 06-22-18, 10:59 PM
Replies: 31
Views: 8,593
Posted By siweia
I tried the code, the memory usage went up each...

I tried the code, the memory usage went up each time you switch zones on the worldmap.
Forum: PTR API and Graphics Changes 06-21-18, 12:14 AM
Replies: 31
Views: 8,593
Posted By siweia
Does anyone know how to scale the worldmap...

Does anyone know how to scale the worldmap properly?
If you just simple SetScale, you won't be able to switch zones by click on different part of the maps.
Forum: PTR API and Graphics Changes 06-17-18, 12:40 PM
Replies: 31
Views: 8,593
Posted By siweia
local mapID, position local formatText = ":...

local mapID, position
local formatText = ": %.1f, %.1f"

hooksecurefunc(WorldMapFrame, "OnMapChanged", function(self)
mapID = self:GetMapID()
end)

local function CoordsUpdate(player,...
Forum: PTR General Discussion 06-17-18, 02:23 AM
Replies: 0
Views: 423
Posted By siweia
Any idea to scale the new world map correctly?

In the BfA beta, if you simply scale the worldmap through "WorldMapFrame:SetScale(1.x)", the map frame would become unclickable and you can't switch maps though it.

It seems like the clicking area...
Forum: Lua/XML Help 05-16-18, 11:23 AM
Replies: 4
Views: 531
Posted By siweia
Did you check in all the default ui codes yet?

Did you check in all the default ui codes yet?
Forum: News 05-16-18, 08:03 AM
Replies: 18
Views: 28,582
Posted By siweia
Poor me, check the site once an hour.

Poor me, check the site once an hour.
Forum: oUF (Otravi Unit Frames) 04-26-18, 11:00 AM
Replies: 8
Views: 867
Posted By siweia
Hmmm, it works perfectly now. Although it is not...

Hmmm, it works perfectly now. Although it is not Bolstering this week in mythic +.

If someone interested about this and want to have a go, you can just change the customfilter as below to test...
Forum: oUF (Otravi Unit Frames) 04-26-18, 09:07 AM
Replies: 8
Views: 867
Posted By siweia
Thank you Rainrider, you wake me up. local...

Thank you Rainrider, you wake me up.


local function preUpdateForBolster(element)
element.bolster = 0
element.bolsterIndex = nil
end

local function customFilterForBolster(element, _, button,...
Forum: oUF (Otravi Unit Frames) 04-23-18, 06:09 AM
Replies: 8
Views: 867
Posted By siweia
Not working either :( The way I did in...

Not working either :(
The way I did in customFilter, not just show one icon as I thought.
Forum: oUF (Otravi Unit Frames) 04-23-18, 02:28 AM
Replies: 8
Views: 867
Posted By siweia
local function customFilter(element, _, _, name,...

local function customFilter(element, _, _, name, _, _, _, _, _, _, _, _, _, spellID)
element.bolster = element.bolster or 0

if name and spellID == 209859 then
element.bolster =...
Forum: oUF (Otravi Unit Frames) 04-23-18, 02:06 AM
Replies: 8
Views: 867
Posted By siweia
Kind of stuck, it seems like not affect anything.

Kind of stuck, it seems like not affect anything.
Forum: oUF (Otravi Unit Frames) 04-23-18, 02:03 AM
Replies: 8
Views: 867
Posted By siweia
local function postUpdateAura (element, unit) ...

local function postUpdateAura (element, unit)
element.bolster, element.bolsterIndex = 0, 0

local visibleBuffs = element.visibleBuffs
for i = 1 , visibleBuffs do
local name, _, _, _, _, _,...
Forum: oUF (Otravi Unit Frames) 04-22-18, 08:33 PM
Replies: 8
Views: 867
Posted By siweia
Any idea to consolidate the bolster buffs?

Is it possible to consolidate all the bolster (http://www.wowhead.com/spell=209859/bolster) buffs into one?
Forum: News 04-20-18, 10:18 PM
Replies: 18
Views: 28,582
Posted By siweia
Are we getting beta qualification this...

Are we getting beta qualification this time?:banana:
Forum: oUF (Otravi Unit Frames) 03-14-18, 07:38 PM
Replies: 14
Views: 1,574
Posted By siweia
It has to be in spawn callback as well. If you...

It has to be in spawn callback as well.
If you set the cvar nameplateMaxDistance in 40 yards, but you select a unit outside 40 yards, the highlight border would not show up properly.
Forum: oUF (Otravi Unit Frames) 03-14-18, 01:43 AM
Replies: 14
Views: 1,574
Posted By siweia
If I just add it in the spawn fieid, it would not...

If I just add it in the spawn fieid, it would not work properly for me. When I change units, the old mark won't go away.

This is what I currently do.

local function UpdateTargetMark(self)
local...
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