Forum: oUF (Otravi Unit Frames)
09-02-09, 03:59 AM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
09-01-09, 02:25 AM
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Replies: 1,215
Views: 388,188
Temporary fix:
local runeloadcolors = {
[1] =...
Temporary fix:
local runeloadcolors = {
[1] = {.69,.31,.31},
[2] = {.69,.31,.31},
[3] = {.33,.59,.33},
[4] = {.33,.59,.33},
[5] = {.31,.45,.63},
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Forum: oUF (Otravi Unit Frames)
08-29-09, 02:25 AM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-21-09, 07:57 AM
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Replies: 1,215
Views: 388,188
Oh that's too bad really because using the Hex...
Oh that's too bad really because using the Hex function make the tag lines 1 mile long :(
For the cancel buff, thanks a lot, it works like a charm now, that was really driving me nuts to have it...
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Forum: oUF (Otravi Unit Frames)
03-20-09, 10:55 AM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-17-09, 06:07 PM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-17-09, 11:34 AM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-17-09, 10:46 AM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-17-09, 10:38 AM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-17-09, 09:14 AM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-17-09, 02:04 AM
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Replies: 1,215
Views: 388,188
Could use some quick help with this:
Been...
Could use some quick help with this:
Been attempting to convert my health function to tags, this is only a part of it:
oUF.Tags['[health]'] = function(unit)
if unit == 'player' then
return...
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Forum: oUF (Otravi Unit Frames)
03-15-09, 02:22 AM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-15-09, 01:24 AM
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Replies: 1,215
Views: 388,188
In your xml you have <Button...
In your xml you have <Button name="oUF_Playerpets"
Yet in your layout you have party:SetAttribute("template", "oUF_PlayerPets")
xml = pets, layout = Pets, it's case sensitive, both have to be the...
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Forum: oUF (Otravi Unit Frames)
03-14-09, 04:04 PM
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Replies: 1,215
Views: 388,188
And about the same subject, no one seems to be...
And about the same subject, no one seems to be able to give me a clear answer if it's possible to spawn NON child frames through a custom template.
Child frames like party pets, party targets,...
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Forum: oUF (Otravi Unit Frames)
03-10-09, 12:25 PM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-10-09, 07:46 AM
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Replies: 1,215
Views: 388,188
Do you have a pastey of your layout (the frame...
Do you have a pastey of your layout (the frame spawn part) and template ?
Edit: Btw, assuming my researchs were correct, you can't spawn your MT frames with a template. So you have to spawn the MT...
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Forum: oUF (Otravi Unit Frames)
03-07-09, 03:11 AM
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Replies: 1,215
Views: 388,188
Custom threat function
Oh hai, just in case someone could put some light on this:
I want to create my own threat function:
local function ColorThreat(self)
local status = UnitThreatSituation(self.unit)
if(status > 0)...
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Forum: oUF (Otravi Unit Frames)
03-05-09, 04:38 PM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-05-09, 06:17 AM
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Replies: 1,215
Views: 388,188
self.DebuffHighlight =...
self.DebuffHighlight = self.Health:CreateTexture(nil, 'OVERLAY')
self.DebuffHighlight:SetAllPoints(self.Health)
self.DebuffHighlight:SetTexture(yourtexture)
self.DebuffHighlight:SetVertexColor(0,...
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Forum: oUF (Otravi Unit Frames)
03-04-09, 07:49 AM
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Replies: 1,215
Views: 388,188
New frames from custom templates
Haste, or anyone else, would that be possible to have a .xml example how to spawn a raid.
I know how to spawn frames that would be parented to something created in the layout for example, a .xml for...
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Forum: oUF (Otravi Unit Frames)
03-03-09, 10:25 AM
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Replies: 1,215
Views: 388,188
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Forum: oUF (Otravi Unit Frames)
03-01-09, 07:44 AM
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Replies: 1,215
Views: 388,188
What i'm trying is to replicate the exact same...
What i'm trying is to replicate the exact same behavior as the default oUF threat module, but instead of coloring a texture, i want it to color that backdrop i'm creating around the frames.
I've...
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Forum: oUF (Otravi Unit Frames)
03-01-09, 06:18 AM
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Replies: 1,215
Views: 388,188
Oh hi, again :)
Allright, i'm trying something...
Oh hi, again :)
Allright, i'm trying something here, have a backdrop colored around my frames to replace the default self.Threat, and it works, well, in a weird way.
This is the function
local...
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Forum: oUF (Otravi Unit Frames)
02-27-09, 09:27 PM
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Replies: 1,215
Views: 388,188
Apparently there would even be an easier way,...
Apparently there would even be an easier way, i've found this to be working just fine, and as i wasnt' using the Hex function anywhere else:
local function UpdateColor(self, element, unit,...
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Forum: oUF (Otravi Unit Frames)
02-26-09, 11:04 AM
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Replies: 1,215
Views: 388,188
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