Showing results 1 to 4 of 4
Search took 0.00 seconds.
Search: Posts Made By: SinusPi
Forum: MoP Beta archived threads 07-13-12, 08:31 AM
Replies: 8
Views: 10,427
Posted By SinusPi
That's the new way of saying, "the current cave...

That's the new way of saying, "the current cave is ONE level deep, but starts at level SEVEN in the list of floor numbers". If you enter another cave in the same zone, it might return like 2,9 - thus...
Forum: MoP Beta archived threads 07-05-12, 03:41 PM
Replies: 8
Views: 10,427
Posted By SinusPi
That only solves the "how to get player...

That only solves the "how to get player coordinates" problem. Namely,

local mapName, textureWidth, textureHeight, isMicroDungeon, microDungeonName = GetMapInfo()
if isMicroDungeon then
...
Forum: MoP Beta archived threads 07-05-12, 09:23 AM
Replies: 8
Views: 10,427
Posted By SinusPi
Here (http://www.wowpedia.org/Micro_dungeon_maps)...

Here (http://www.wowpedia.org/Micro_dungeon_maps) you can see a whole slew of formerly confusing caves, now nicely mapped mini-zones. With no MapID of their own.

However, I see that...
Forum: MoP Beta archived threads 07-05-12, 05:54 AM
Replies: 8
Views: 10,427
Posted By SinusPi
Microdungeons and mapping problems

So, we got shiny new cave maps, dubbed "micro dungeons". (For the unaware: all larger caves now have maps of their own, some are even multi-floor to make navigation easier.)
And we have a ton of new...
Showing results 1 to 4 of 4