Forum: Legion Beta archived threads
05-19-16, 12:11 PM
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Replies: 14
Views: 8,916
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Forum: Legion Beta archived threads
05-19-16, 09:07 AM
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Replies: 14
Views: 8,916
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Forum: Legion Beta archived threads
05-16-16, 08:42 AM
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Replies: 35
Views: 22,399
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Forum: Legion Beta archived threads
05-16-16, 04:24 AM
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Replies: 35
Views: 22,399
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Forum: Legion Beta archived threads
05-15-16, 02:47 PM
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Replies: 14
Views: 8,916
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Forum: Legion Beta archived threads
05-15-16, 04:58 AM
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Replies: 14
Views: 8,916
Anyone running on linux/wine?
Hey there!
Anyone running the Legion Beta on wine? It "works", in the sense that it starts up, but the game seems partially upside down, partially moved out of the screen... Tried fiddling with both...
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Forum: oUF (Otravi Unit Frames)
11-08-14, 10:58 AM
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Replies: 5
Views: 7,193
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Forum: oUF (Otravi Unit Frames)
11-08-14, 10:00 AM
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Replies: 24
Views: 13,097
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Forum: oUF (Otravi Unit Frames)
10-27-14, 01:25 PM
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Replies: 1
Views: 2,477
Disabling an element
Hey, how can I disable an element that's active? I have an eclipsebar that works nicely, but I want to disable it from code... just calling oUF_player.EclipseBar:Hide() hides it, but it will show...
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Forum: oUF (Otravi Unit Frames)
09-21-14, 01:31 PM
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Replies: 4
Views: 5,322
Ah, I just realized tukui had some conditional...
Ah, I just realized tukui had some conditional loading, so raiddebuffs wasn't actually loaded, so no conflict possible. But thanks for pointing out it's a name collision, I can easily rename my own...
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Forum: oUF (Otravi Unit Frames)
09-21-14, 04:31 AM
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Replies: 4
Views: 5,322
Overwriting an element
Hi there!
I can add an element to ouf via
oUF:AddElement('RaidDebuffs', Update, Enable, Disable)
In an older version of ouf, I could simply call AddElement again to overwrite the element with...
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Forum: oUF (Otravi Unit Frames)
03-27-14, 08:32 AM
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Replies: 2
Views: 4,665
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Forum: oUF (Otravi Unit Frames)
03-27-14, 06:18 AM
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Replies: 2
Views: 4,665
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Forum: oUF (Otravi Unit Frames)
03-25-14, 01:11 PM
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Replies: 10
Views: 8,246
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Forum: oUF (Otravi Unit Frames)
03-24-14, 12:34 PM
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Replies: 10
Views: 8,246
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Forum: oUF (Otravi Unit Frames)
03-01-14, 12:45 PM
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Replies: 7
Views: 8,137
Aww crud, I kinda forgot that PLAYER* probably...
Aww crud, I kinda forgot that PLAYER* probably doesn't fire for raid units... Still, UNIT_HEALTH does feel like the wrong event, it fires quite a bit and this is not really neede for dead etc. I'm...
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Forum: oUF (Otravi Unit Frames)
02-28-14, 04:09 PM
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Replies: 7
Views: 8,137
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Forum: oUF (Otravi Unit Frames)
02-28-14, 04:04 AM
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Replies: 7
Views: 8,137
Events for Ghost, Dead, Offline
Hey, I have the following tag:
oUF.Tags.Events["enhdead"] = "UNIT_CONNECTION".." PLAYER_UNGHOST".." PLAYER_DEAD".." PLAYER_ALIVE"
oUF.Tags.Methods["enhdead"] = function(u)
if(UnitIsDead(u))...
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Forum: oUF (Otravi Unit Frames)
12-15-13, 01:40 PM
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Replies: 11
Views: 7,833
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Forum: oUF (Otravi Unit Frames)
12-15-13, 10:39 AM
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Replies: 11
Views: 7,833
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Forum: oUF (Otravi Unit Frames)
12-14-13, 02:31 PM
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Replies: 11
Views: 7,833
Hrrmmm, I resolved it, but it doesn't really...
Hrrmmm, I resolved it, but it doesn't really change a lot, since the ouf from tukui lives in its own namespace. I made the bossbars use the standard ouf, so I can now find the tag's entries in...
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Forum: oUF (Otravi Unit Frames)
12-14-13, 08:19 AM
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Replies: 11
Views: 7,833
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Forum: oUF (Otravi Unit Frames)
12-13-13, 12:21 PM
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Replies: 11
Views: 7,833
Thanks for your suggestions. I tried it, but to...
Thanks for your suggestions. I tried it, but to no avail :( I also inserted a print statement, and it seems clear to me the function is never called. I did confirm PLAYER_TOTEM_UPDATE fires when I...
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Forum: oUF (Otravi Unit Frames)
12-12-13, 12:30 PM
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Replies: 11
Views: 7,833
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Forum: oUF (Otravi Unit Frames)
12-11-13, 01:01 PM
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Replies: 11
Views: 7,833
Totem Tag - help needed
Hi all!
Can someone tell me what's wrong with the following tag?
oUF.Tags.Methods["shrooms"] = function(u)
local count = 0
for i=1,3 do
local _,_,_,dur = GetTotemInfo(i)
if dur > 0...
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