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Search: Posts Made By: markushe
Forum: OpenRDX: Community Chat 06-17-11, 07:18 AM
Replies: 4
Views: 4,374
Posted By markushe
Ok, that sounds good.

Ok, that sounds good.
Forum: OpenRDX: Community Chat 06-15-11, 10:12 AM
Replies: 4
Views: 4,374
Posted By markushe
RDX and Patch 4.2

Sorry if this has been asked before, but how about RDX and Patch 4.2?
Any experiences from the PTR?
Forum: OpenRDX: Community Chat 08-10-09, 10:11 AM
Replies: 0
Views: 2,260
Posted By markushe
Frame Levels

I created some art frames for my interface by

creating a new ArtFrameType
giving it a base frame and texture
putting the art frame in a window object with a "frame:none"


Everything works fine...
Forum: OpenRDX: Community Chat 05-31-09, 09:04 AM
Replies: 9
Views: 3,446
Posted By markushe
I saw that you changed the Bossmod event thing in...

I saw that you changed the Bossmod event thing in svn.
Thank you sigg.
Forum: OpenRDX: Community Chat 05-28-09, 06:47 AM
Replies: 8
Views: 13,774
Posted By markushe
I am working on my own (english) Bossmods for...

I am working on my own (english) Bossmods for Ulduar.
I might share them as soon as I consider them "ready".
Forum: OpenRDX: Community Chat 05-17-09, 07:14 AM
Replies: 9
Views: 3,446
Posted By markushe
Having all Omnisience-Events available to the...

Having all Omnisience-Events available to the bossmods would in fact be great.
I am especially missing spell interrupts, removing boss debuffs and aura doses.
Forum: OpenRDX: Community Chat 05-13-09, 12:43 PM
Replies: 8
Views: 13,774
Posted By markushe
The could still give some credit to you...

The could still give some credit to you guys.
Even if they are "allowed" to copy.

/spit
Forum: OpenRDX: Community Chat 05-12-09, 11:13 AM
Replies: 9
Views: 3,446
Posted By markushe
Ok. I do now understand how omisience and the...

Ok. I do now understand how omisience and the bossmods are connected.
But it leaves me a little unsatisfied because there are still things I can't use in my bossmod scripts. Like detecting spell...
Forum: OpenRDX: Community Chat 05-12-09, 07:37 AM
Replies: 8
Views: 13,774
Posted By markushe
Deus Vox

I'm just curious.
How are Deus Vox Encounters and RDX related?
Because Deus Vox Encounters is just so obviously the same as RDX Bossmods (or at least based...
Forum: OpenRDX: Community Chat 05-11-09, 04:23 PM
Replies: 9
Views: 3,446
Posted By markushe
Thanks Sigg. I guess you are keeping the list of...

Thanks Sigg.
I guess you are keeping the list of event types for the bossmod feature as small as possible for better performance?
Forum: OpenRDX: Community Chat 05-07-09, 04:28 PM
Replies: 9
Views: 3,446
Posted By markushe
Ok. I figured it out myself, I guess. Maybe...

Ok. I figured it out myself, I guess.
Maybe someone can confirm that this is the "right" way of doing this.


Create a "Event:Scripted" and bind it to event OMNI
You then have all the information...
Forum: OpenRDX: Community Chat 05-06-09, 05:38 PM
Replies: 14
Views: 4,355
Posted By markushe
I do use the third one, as I posted in my code...

I do use the third one, as I posted in my code above.
But they are named
-spell_casting
-spell_channeled
-spell_castingOrChanneled
But I think that's what you actually meant.



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Forum: OpenRDX: Community Chat 05-06-09, 10:58 AM
Replies: 9
Views: 3,446
Posted By markushe
Bossmod question

I am still working on my Ulduar Bossmods and still trying to understand how RDX works behind the scenes.

When I add a Omi-Event I have to choose a row type, one of these:

DamageIn
+Debuff
...
Forum: OpenRDX: Community Chat 05-06-09, 08:28 AM
Replies: 14
Views: 4,355
Posted By markushe
Sorry, to ask again. But I still haven't found a...

Sorry, to ask again. But I still haven't found a solution.
I would really like to get rid of Quartz and use my RDX castbar.
Anyone?
Forum: OpenRDX: Community Chat 04-26-09, 09:03 AM
Replies: 3
Views: 3,310
Posted By markushe
It works

Ok. I tried it last night and after some additional "research" I finally git it to work.

I didn't know exactly what name I have to pass when calling UnregisterEncounter. I looked into the bossmode...
Forum: OpenRDX: Community Chat 04-25-09, 11:48 AM
Replies: 3
Views: 3,310
Posted By markushe
Thanks for your help. So I was right about using...

Thanks for your help.
So I was right about using RDX.StartEncounter. Just Didn't have a chance to try it.

Thanks also for the Yogg-Script. I'll try it out tonight.
Forum: OpenRDX: Community Chat 04-25-09, 09:32 AM
Replies: 14
Views: 4,355
Posted By markushe
I can confirm that this happens when trying to...

I can confirm that this happens when trying to cast a different spell than the one currently casting.

I don't use a multiplexer feature. In fact my castbar is very simple and a stripped down version...
Forum: OpenRDX: Community Chat 04-24-09, 08:07 AM
Replies: 14
Views: 4,355
Posted By markushe
cast bar dissapears

I did set up some castbars but ran into one problem.
When I cast something and try to cast something else before the previous cast is finished (like spamming the button for my next cast) the castbar...
Forum: OpenRDX: Community Chat 04-24-09, 07:38 AM
Replies: 3
Views: 3,310
Posted By markushe
How to start boss timer

Hi,

I'm currently working on some Ulduar bossmods and ran into one problem.
What ist the correct way of "manually" starting the encounter timer in the bossmod window? It does start when I get into...
Forum: OpenRDX: Community Chat 04-14-09, 08:07 AM
Replies: 4
Views: 3,579
Posted By markushe
Thanks. Sounds good :)

Thanks. Sounds good :)
Forum: OpenRDX: Community Chat 04-14-09, 07:20 AM
Replies: 4
Views: 3,579
Posted By markushe
OpenRDX and Patch 3.1

Is it 3.1 ready or will my entire RDX-Interface "crash" tomorrow?
Showing results 1 to 21 of 21