Forum: PTR General Discussion
06-16-24, 06:07 PM
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Replies: 0
Views: 2,085
spellbook mod for TWW
is anyone redesigning the spellbook for TWW?
the reworked spellbook/skill UI by blizz takes up the whole screen, cant be moved, even in its minimized form still takes up 60% of the screen
i'm not...
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Forum: AddOn Help/Support
04-19-24, 06:10 PM
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Replies: 2
Views: 4,010
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Forum: AddOn Help/Support
04-08-24, 09:10 PM
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Replies: 3
Views: 3,368
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Forum: AddOn Help/Support
03-28-24, 06:30 AM
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Replies: 4
Views: 4,566
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Forum: AddOn Help/Support
03-12-24, 08:09 AM
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Replies: 1
Views: 3,428
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Forum: General Authoring Discussion
03-12-24, 03:11 AM
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Replies: 3
Views: 7,624
i went down a similar path to you to for dark...
i went down a similar path to you to for dark blizz frames, check out a project on curseforge called 'Blizzard Raid Frames - Debuff Highlight By slothpala' to get you started
using the above project...
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Forum: General Authoring Discussion
01-23-23, 09:23 PM
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Replies: 4
Views: 5,420
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Forum: General Authoring Discussion
01-22-23, 11:21 PM
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Replies: 4
Views: 5,420
ChatGPT
Just signed up and thought i'd try put it through World of Warcraft lua.
curious to see what else people can do with it
here are some things i've tried so far:
build a lua script for world of...
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Forum: Lua/XML Help
11-27-22, 06:39 PM
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Replies: 2
Views: 1,679
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Forum: Lua/XML Help
11-27-22, 12:43 AM
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Replies: 2
Views: 1,679
gray out a setting
looking for a way to gray out a setting in Blizzards new DF setting panel.
In the past I did:
InterfaceOptionsNamesPanelUnitNameplatesMakeLarger.setFunc = function()...
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Forum: Lua/XML Help
11-12-22, 12:57 AM
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Replies: 2
Views: 1,245
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Forum: Lua/XML Help
11-11-22, 01:09 AM
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Replies: 2
Views: 1,245
Class info while in vehicle
When I use UnitClass(unit) while in a vehicle, when I target myself it returns as "Rogue" even though I am not, any way to check what class/name someone is while they are in a vehicle? I guess this...
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Forum: AddOn Search/Requests
11-09-22, 09:03 PM
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Replies: 19
Views: 12,773
line added in bold
local hideRest =...
line added in bold
local hideRest = CreateFrame("Frame")
PlayerFrame.PlayerFrameContent.PlayerFrameContentContextual.PlayerRestLoop:SetParent(hideRest) --hide...
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Forum: AddOn Search/Requests
11-09-22, 05:31 AM
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Replies: 19
Views: 12,773
heres my way:
local hideRest =...
heres my way:
local hideRest = CreateFrame("Frame")
PlayerFrame.PlayerFrameContent.PlayerFrameContentContextual.PlayerRestLoop:SetParent(hideRest) --hide...
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Forum: Lua/XML Help
10-27-22, 03:16 AM
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Replies: 22
Views: 12,057
is the pre patch using a old version of wow...
is the pre patch using a old version of wow compared to the beta?
Retail Pre-Patch: 46313
Current Beta: 46259
Seems many of the old Tooltip handlers are still used whereas the new ones suggested for...
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Forum: AddOn Help/Support
10-18-22, 03:14 AM
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Replies: 2
Views: 1,956
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Forum: PTR General Discussion
10-16-22, 06:34 PM
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Replies: 13
Views: 8,696
i had similar problems, inconsistency in...
i had similar problems, inconsistency in taints.
i've found that any manipulation of the chat frame, no matter how small always leads to Edit Mode causing taints, if it doesn't right away,...
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Forum: PTR General Discussion
10-16-22, 06:18 PM
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Replies: 9
Views: 7,615
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Forum: PTR General Discussion
10-16-22, 07:26 AM
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Replies: 9
Views: 7,615
try...
try instead:
InterfaceOptionsFrame:Show()
InterfaceOptionsFrame_OpenToCategory("YourAddonName")
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Forum: Lua/XML Help
10-08-22, 02:29 AM
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Replies: 2
Views: 1,544
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Forum: PTR General Discussion
10-07-22, 04:25 AM
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Replies: 8
Views: 6,138
ended up having to look at...
ended up having to look at the:
https://wowpedia.fandom.com/wiki/Patch_10.0.0/API_changes
and sure enough a new line listed for exactly what i needed since everything else i tried didn't...
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Forum: PTR General Discussion
10-03-22, 08:47 AM
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Replies: 13
Views: 8,696
Edit Mode taints easily
I do something as simple as
CHAT_TAB_HIDE_DELAY = 0
soon as i hit "Edit Mode" in the 10.x client it taints.
[ADDON_ACTION_FORBIDDEN] AddOn 'Test' tried to call the protected function 'ClearTarget()
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Forum: PTR General Discussion
10-01-22, 01:24 AM
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Replies: 8
Views: 6,138
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Forum: PTR General Discussion
09-26-22, 07:56 AM
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Replies: 8
Views: 6,138
cheers, it is indeed changing, i did the same...
cheers, it is indeed changing, i did the same thing before, however i wasn't targeting anything and when the frame updated, the change refreshed back to default.
next step, figure out how to make it...
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Forum: PTR General Discussion
09-25-22, 06:34 AM
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Replies: 8
Views: 6,138
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