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Search: Posts Made By: Synthos
Forum: Lua/XML Help 03-22-07, 12:51 PM
Replies: 1
Views: 3,600
Posted By Synthos
When the first dimension is changed, make a new...

When the first dimension is changed, make a new button with handle = CreateFrame("button","MyButton" .. X,"ParentFrame","MyButtonTemplate");
handle[buttonNum]=X;

Have 8 Set FontStrings, and change...
Forum: Lua/XML Help 03-22-07, 11:13 AM
Replies: 1
Views: 4,133
Posted By Synthos
Templates have to be in the root of the document....

Templates have to be in the root of the document. They cannot be defined in another frame.
Try to name it something more unique then "template".
I think the 'inherit=..' tag is really 'inherits=...'
Forum: Lua/XML Help 03-22-07, 11:11 AM
Replies: 5
Views: 9,499
Posted By Synthos
UIParent:GetChildren(); parse.

UIParent:GetChildren();

parse.
Forum: Lua/XML Help 03-22-07, 11:10 AM
Replies: 1
Views: 3,395
Posted By Synthos
Recreate the ContainerItemButtonTemplate and the...

Recreate the ContainerItemButtonTemplate and the code for all of it's events.
Forum: Lua/XML Help 03-22-07, 10:27 AM
Replies: 2
Views: 3,518
Posted By Synthos
The Blizzard frames all have per-frame graphics...

The Blizzard frames all have per-frame graphics done for them. There is no "standard frame".

You can use <Backdrop> and your own graphics to create one, however.
Forum: General Authoring Discussion 03-22-07, 09:48 AM
Replies: 2
Views: 3,122
Posted By Synthos
Try hopping on the IRC channel... There are quite...

Try hopping on the IRC channel... There are quite a few mod authors there that hang out.
Forum: Lua/XML Help 03-22-07, 09:38 AM
Replies: 1
Views: 3,305
Posted By Synthos
if you have your UI scaled in your interface...

if you have your UI scaled in your interface options and your frame is set to have it's parent as the UIParent then your frame will be scaled according to the interface options scale factor.

Only...
Forum: Lua/XML Help 03-22-07, 09:07 AM
Replies: 1
Views: 3,172
Posted By Synthos
Have an anchor and offset tag in your frame that...

Have an anchor and offset tag in your frame that is relative to UIParent

On the event OnReceiveDrag check if the offset x value has changed then reset it.

Might work i'm not 100% on how dragging...
Forum: Lua/XML Help 03-22-07, 08:54 AM
Replies: 1
Views: 3,057
Posted By Synthos
A function in an ace addon is really just a...

A function in an ace addon is really just a function in a table.

You can call a table function just like globals, but without the _G.

it'll be something like sRaidFrames["Print"]("Hello World");
Forum: Lua/XML Help 03-22-07, 08:52 AM
Replies: 1
Views: 3,619
Posted By Synthos
try using Frame:Raise() when the merchant frame...

try using Frame:Raise() when the merchant frame is shown.
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