Forum: Legion Beta archived threads
06-02-16, 06:48 PM
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Replies: 7
Views: 3,050
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Forum: Legion Beta archived threads
05-26-16, 08:24 PM
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Replies: 0
Views: 1,488
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Forum: Legion Beta archived threads
05-26-16, 02:50 PM
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Replies: 4
Views: 2,612
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Forum: Legion Beta archived threads
05-25-16, 01:06 AM
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Replies: 5
Views: 4,046
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Forum: Legion Beta archived threads
05-25-16, 12:29 AM
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Replies: 28
Views: 17,828
Yes, cooldown spirals are rendering incorrectly...
Yes, cooldown spirals are rendering incorrectly if their parent frames are moved after the cooldown has played once (but while they are still hidden). After a bit of troubleshooting on IRC we came up...
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Forum: Legion Beta archived threads
05-23-16, 12:10 PM
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Replies: 61
Views: 62,524
That behavior is exactly correct. NamePlate1 is...
That behavior is exactly correct. NamePlate1 is always associated with the unit "nameplate1". However, "nameplate1" can be associated with different units at different times, because nameplates are...
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Forum: Legion Beta archived threads
05-23-16, 12:00 PM
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Replies: 12
Views: 5,997
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Forum: Legion Beta archived threads
05-22-16, 04:05 PM
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Replies: 4
Views: 2,186
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Forum: Legion Beta archived threads
05-19-16, 08:09 PM
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Replies: 32
Views: 21,723
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Forum: Legion Beta archived threads
05-19-16, 02:10 PM
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Replies: 14
Views: 8,986
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Forum: Legion Beta archived threads
05-19-16, 10:56 AM
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Replies: 33
Views: 15,902
The listing he posted contains the PI alias on...
The listing he posted contains the PI alias on line 17. The Wowpedia page is specifically about functions, but as PI is an odd one out, I don't know where else it would go. You can always update the...
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Forum: Legion Beta archived threads
05-19-16, 09:40 AM
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Replies: 33
Views: 15,902
Just verifying that Ketho's listing is complete...
Just verifying that Ketho's listing is complete as far as compat.lua's effects, so the original file is unnecessary for developer reference. :) All other non-standard stuff is implemented in C, but...
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Forum: Legion Beta archived threads
05-19-16, 06:31 AM
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Replies: 33
Views: 15,902
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Forum: Legion Beta archived threads
05-18-16, 07:02 PM
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Replies: 5
Views: 3,091
In the past, I have seen crash-on-logout as a...
In the past, I have seen crash-on-logout as a symptom of putting the UI in some improper state (setting a texture/model/font to an invalid path comes to mind), which only triggered an error when the...
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Forum: Legion Beta archived threads
05-18-16, 06:52 PM
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Replies: 33
Views: 15,902
compat.lua is a file Blizzard loads before it...
compat.lua is a file Blizzard loads before it gets to GlueXML/FrameXML, containing stuff like aliases (strfind = string.find), wrappers (trig functions that take degrees), and a few other custom...
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Forum: Legion Beta archived threads
05-18-16, 04:57 PM
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Replies: 9
Views: 4,946
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Forum: Legion Beta archived threads
05-18-16, 07:50 AM
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Replies: 14
Views: 8,986
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Forum: Legion Beta archived threads
05-18-16, 05:22 AM
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Replies: 33
Views: 15,902
He's just being sneaky and creating a fake Lua...
He's just being sneaky and creating a fake Lua file by extracting the contents of GlobalStrings.db2 from the 7.0 client. The comment at the top of his GlobalStrings.lua has changed from Blizzard's:...
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