Adding a gcd spark to a castbar
Hey there!
I'm trying to add a gcd spark to my castbar. Up to now, I've been using ouf_gcd by hungtar, but he discontinued support, and it stopped working (I guess because of the ouf update). Can anyone tell me how to do that now? |
Have you tried to look at how he did it and tried to adept it right into your layout? :)
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There are two problem with that: First it adds a separate bar, which I'm trying to avoid now (I want that spark inside the usual cast bar). Second, I don't really understand how. oUF_gcd adds a new element, and I can use elements (well, some), but I don't know how to make an element work in my layout that does not work because it's not compatible with the new ouf (that's what I assume... there are actually no lua errors).
Doesn't mean I'd not try to, if that's the only way (I kinda assumed that ouf itself brings something to have a gcd spark). oUF_gcd is simple enough for me to basically understand what's going on, but I have no idea how to diagnose the problem, since there is no lua error... |
Just did a quick search for "GCD" and it revealed 3 GCD plugins for oUF. Maybe take a look at this one.
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Yeah I know about that, but it's the base for hungar's gcd plugin, so I guess it suffers the same problem (it's much older, too). I'll give it a shot though :)
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I've made my own gcd element for my personal layout, it's not very complicated to understand, it may help you so here is the code for the element:
Code:
local parent, ns = ... Code:
local function spawnGCDBar(self, width, height, ...) |
Thanks for all your help :) Turns out I'm simply stupid and ouf_gcd is still working. Sorry for that...
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