Target Name Not Updating
Hey there, I use oUF_Nivaya along with KGPanels and a few other mods for my personal UI, and the target frames aren't working properly. I didn't really notice it at all until I had to kill something.
What happens is every time I target a Hostile NPC/Player it will show as the last Friendly thing that I had targetted. It will update hp and mana, as far as I can tell, but it shows the friendly green on mana bar [like I have it set to.] and says the friendly targets name. It's really pretty annoying. Is there a quick fix for it I could do myself, or does anyone know what I could do to make it work properly? Edit: Screenshot. I am obviously not targeting 'High Chief Stillpine'. http://i159.photobucket.com/albums/t...009_181724.jpg This is an error I get once in a while, the first time I target a friendly NPC and then a hostile NPC [Like on TOC 5 man, targetting an argent warhorse, and then an Argent Battleworg] It will say this, update the health, show the green mana bar [for friendly] and still say the "Argent Warhorse" name above the target bar. Message: ..\AddOns\oUF_Nivaya\oUF_Nivaya.lua line 36: attempt to call global 'GetDifficultyColor' (a nil value) Debug: (tail call): ? [C]: GetDifficultyColor() oUF_Nivaya\oUF_Nivaya.lua:36: oUF_Nivaya\oUF_Nivaya.lua:25 oUF_Nivaya\oUF_Nivaya.lua:83: UNIT_NAME_UPDATE() oUF_Nivaya\oUF_Nivaya.lua:192: PostUpdateHealth() oUF\elements\health.lua:98: func() oUF\ouf.lua:506: oUF\ouf.lua:501 [C]: Show() ..\FrameXML\SecureStateDriver.lua:72: ..\FrameXML\SecureStateDriver.lua:62 ..\FrameXML\SecureStateDriver.lua:111: ..\FrameXML\SecureStateDriver.lua:81 I also posted this on oUF_Nivaya's comment section, hoping to find a fix. |
The GetDifficultyColor function had its name changed to GetQuestDifficultyColor.
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