Lua sendchatmessage changes in 9.2 chat bubble window
Hello world! im having issues with icons since the release of 9.2...
here is my problem as soon as i add 2 icons ({rt1}) or i add something like GetUnitName("NPC") it doubles up the text in the chat bubble BUT the chatwindows displays tetx correctly here is what i mean simple exemple: local f = CreateFrame("Frame") f:RegisterEvent("PLAYER_ENTERING_WORLD") f:RegisterEvent("TRADE_CLOSED") f:SetScript("OnEvent",function(self,event,msg) if event=="TRADE_CLOSED" then SendChatMessage(" {rt1} hi {rt1} ", "SAY", "Common") end end) now this in chat window shows as: star hi star but in the bubblechat it shows as {rt1} {rt1} star {rt1} star what causes this and how to fix? this started happening after 9.2 release |
Sounds like the 17th arg CHAT_MSG suppressRaidIcons is now by default true?
I don't play retail so just guessing. Maybe the (ab)us[ag]e of trade markers in public chats for boost spam got too much? |
No thats not it because i can still see the icons but the duplicated ones shows as {rt1}
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