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-   -   Lua sendchatmessage changes in 9.2 chat bubble window (https://www.wowinterface.com/forums/showthread.php?t=59054)

miniminho 02-23-22 08:56 PM

Lua sendchatmessage changes in 9.2 chat bubble window
 
Hello world! im having issues with icons since the release of 9.2...

here is my problem as soon as i add 2 icons ({rt1}) or i add something like GetUnitName("NPC")

it doubles up the text in the chat bubble BUT the chatwindows displays tetx correctly

here is what i mean

simple exemple:
local f = CreateFrame("Frame")

f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:RegisterEvent("TRADE_CLOSED")
f:SetScript("OnEvent",function(self,event,msg)
if event=="TRADE_CLOSED" then
SendChatMessage(" {rt1} hi {rt1} ", "SAY", "Common")
end
end)
now this in chat window shows as: star hi star
but in the bubblechat it shows as {rt1} {rt1} star {rt1} star
what causes this and how to fix? this started happening after 9.2 release

Dridzt 02-23-22 09:35 PM

Sounds like the 17th arg CHAT_MSG suppressRaidIcons is now by default true?

I don't play retail so just guessing.

Maybe the (ab)us[ag]e of trade markers in public chats for boost spam got too much?

miniminho 02-23-22 11:05 PM

No thats not it because i can still see the icons but the duplicated ones shows as {rt1}

Dridzt 02-24-22 12:14 AM

Quote:

Originally Posted by miniminho (Post 340363)
No thats not it because i can still see the icons but the duplicated ones shows as {rt1}

I misread your original post, apologies.

Ketho 02-24-22 02:37 PM

that looks weird yea, opened a bug report on https://github.com/Stanzilla/WoWUIBugs/issues/220



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