AftermathhUI Take Over.
Hey everyone! Long time since i posted here. Anyway i'm wondering if anyone want to take over my project.
Since i really don't have time anymore or any expertise to update the UI anymore and there has been alot of requests for it! :banana: http://www.wowinterface.com/download...ermathhUI.html contact me if you're willing to update it for Dreanor! Best Regards, Aftermathh. |
would be a shame if noone would take it over.
|
Quote:
|
Yeah would be a really shame if none could do it :(
|
Maybe you should write it on the addon's front page so people using it will read :)
|
Quote:
|
I am looking at the latest version and trying to tackle the bugs. Slow but sure progress, if anyone else who is more qualified (everybody :)) is interested, do not let me stand in your way.
Man, this is a cool UI coded from scratch, modular. I think I may have used it years ago, but this is what I have been looking for. |
Quote:
And the UI needs some serious updating too since i didn't update it from like Cata lol. And thanks, that was my intention to make it modular, before i quit i was making it even more flexiable with choosing how you want it, with options in game. |
Bump! Bump bumpbump! :)
|
Well, it will take some work. I loaded AftermathUI and got a lot of errors, I think over 700! So, I loaded just oUF_Aftermath and got the following errors that I have yet to tackle.
I'm not sure if these are Aftermath or oUF, but I have another unit frame that works fine. We will see if this is within my abilities to fix and maintain. :eek: 3x oUF\ouf-1.6.7.lua:262: Attempted to use invalid tag [Aftermathh:HolyPower]. [C]: in function `error' oUF\elements\tags.lua:579: in function `Tag' oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1004: in function `styleFunc' oUF\ouf-1.6.7.lua:262: in function <oUF\ouf.lua:192> (tail call): ? oUF\ouf-1.6.7.lua:552: in function `Spawn' oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1014: in function `func' oUF\factory.lua:20: in function <oUF\factory.lua:16> (tail call): ? Locals: self = oUF_AftermathhPlayer { 0 = <userdata> Debuffs = <unnamed> { } MasterLooter = <unnamed> { } __tags = <table> { } UNIT_ENTERED_VEHICLE = <function> defined @oUF\ouf.lua:38 Leader = <unnamed> { } unit = "player" Resting = <unnamed> { } Health = <unnamed> { } RaidIcon = <unnamed> { } __elements = <table> { } Name = <unnamed> { } CombatFeedbackText = <unnamed> { } Portrait = <unnamed> { } Combat = <unnamed> { } Power = <unnamed> { } LastUpdate = 0 HealPrediction = <table> { } PvPTimer = oUF_AftermathhPlayerPVPTimer { } PvP = <unnamed> { } style = "Aftermathh" Castbar = <unnamed> { } menu = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:49 PLAYER_ENTERING_WORLD = <function> defined @oUF\ouf.lua:149 UNIT_AURA = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:67 Buffs = <unnamed> { } UNIT_EXITED_VEHICLE = <function> defined @oUF\ouf.lua:38 disallowVehicleSwap = true } fs = <unnamed> { 0 = <userdata> parent = oUF_AftermathhPlayer { } } tagstr = "[Aftermathh:HolyPower]" func = nil format = "%s" numTags = 1 args = <table> { } (for generator) = <function> defined =[C]:-1 (for state) = nil (for control) = "[Aftermathh:HolyPower]" bracket = "[Aftermathh:HolyPower]" tagFunc = nil OnShow = <function> defined @oUF\elements\tags.lua:456 tagPool = <table> { [perhp]% = <function> defined @oUF\elements\tags.lua:584 [curhp]/[maxhp] = <function> defined @oUF\elements\tags.lua:598 [cpoints] = <function> defined @oUF\elements\tags.lua:584 [perpp]% = <function> defined @oUF\elements\tags.lua:584 [curpp]/[maxpp] = <function> defined @oUF\elements\tags.lua:598 } _PATTERN = "%[..-%]+" funcPool = <table> { } tags = <table> { cpoints = <function> defined return function(u) local cp if(UnitHasVehicleUI'player') then cp = GetComboPoints('vehicle', 'target') else cp = GetComboPoints('player', 'target') end if(cp > 0) then return cp end end:1 curpp = <function> defined =[C]:-1 perpp = <function> defined return function(u) local m = UnitPowerMax(u) if(m == 0) then return 0 else return math.floor(UnitPower(u)/m*100+.5) end end:1 maxhp = <function> defined =[C]:-1 perhp = <function> defined return function(u) local m = UnitHealthMax(u) if(m == 0) then return 0 else return math.floor(UnitHealth(u)/m*100+.5) end end:1 race = <function> defined =[C]:-1 faction = <function> defined =[C]:-1 maxpp = <function> defined =[C]:-1 curhp = <function> defined =[C]:-1 class = <function> defined =[C]:-1 } getTagName = <function> defined @oUF\elements\tags.lua:462 _ENV = <table> { Hex = <function> defined @oUF\elements\tags.lua:11 ColorGradient = <function> defined @oUF\colors.lua:155 _TAGS = <table> { } } tmp = <table> { } eventlessUnits = <table> { } createOnUpdate = <function> defined @oUF\elements\tags.lua:430 RegisterEvents = <function> defined @oUF\elements\tags.lua:477 |
Quote:
Otherwise you can ask in this forum if you need help with oUF! http://www.wowinterface.com/forums/f...splay.php?f=87 |
Bumpbumdididump!
|
This forum isn't moving fast enough to justify thread bumping. The only thing you'll achieve is annoying everyone.
|
In my boredom (plus caught up with my own stuff so got nothing better to do) I take a look and I see a big mess. You have a ouf layout embedded in your ouf layout for example >.>
If I had a working copy of the game with proper internet to go with it I'd do some testing but I'll work out what I can find. if it works out I may even port it to the newer !Beautycase depending on how much of a tall order that is, but it would make it compatible with my own work in BobUI which would simplify the process of updating everything. |
Quote:
|
Quote:
Fell free to use that just keep in mind I use a different version of !Beatycase Aftermath UI uses so if you using the version found with aftermath ui you'll have to exchange the CreateBeautyBorder fundtion for CreateBorder |
Quote:
Where do you find this? |
All times are GMT -6. The time now is 02:58 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI