WoWInterface

WoWInterface (https://www.wowinterface.com/forums/index.php)
-   General Authoring Discussion (https://www.wowinterface.com/forums/forumdisplay.php?f=20)
-   -   AftermathhUI Take Over. (https://www.wowinterface.com/forums/showthread.php?t=50026)

Aftermathhqt 10-11-14 09:21 AM

AftermathhUI Take Over.
 
Hey everyone! Long time since i posted here. Anyway i'm wondering if anyone want to take over my project.

Since i really don't have time anymore or any expertise to update the UI anymore and there has been alot of requests for it! :banana:

http://www.wowinterface.com/download...ermathhUI.html

contact me if you're willing to update it for Dreanor!

Best Regards,

Aftermathh.

Miiru 10-11-14 11:33 AM

would be a shame if noone would take it over.

10leej 10-12-14 09:07 AM

Quote:

Originally Posted by Miiru (Post 297616)
would be a shame if noone would take it over.

Indeed it would, if I played on a more full time basis I would volunteer but I don't evenknow if I can keep up with my own addons right now.

Aftermathhqt 10-12-14 02:53 PM

Yeah would be a really shame if none could do it :(

Miiru 10-13-14 01:44 AM

Maybe you should write it on the addon's front page so people using it will read :)

Aftermathhqt 10-13-14 07:36 AM

Quote:

Originally Posted by Miiru (Post 297668)
Maybe you should write it on the addon's front page so people using it will read :)

Guess i could try.

JDoubleU00 10-13-14 10:13 AM

I am looking at the latest version and trying to tackle the bugs. Slow but sure progress, if anyone else who is more qualified (everybody :)) is interested, do not let me stand in your way.

Man, this is a cool UI coded from scratch, modular. I think I may have used it years ago, but this is what I have been looking for.

Aftermathhqt 10-13-14 12:01 PM

Quote:

Originally Posted by rocnroll (Post 297683)
I am looking at the latest version and trying to tackle the bugs. Slow but sure progress, if anyone else who is more qualified (everybody :)) is interested, do not let me stand in your way.

Man, this is a cool UI coded from scratch, modular. I think I may have used it years ago, but this is what I have been looking for.

Well if you're having some sort of progress and tackle it. Then you're more than welcome to take it over :banana:

And the UI needs some serious updating too since i didn't update it from like Cata lol.

And thanks, that was my intention to make it modular, before i quit i was making it even more flexiable with choosing how you want it, with options in game.

Aftermathhqt 10-15-14 12:57 PM

Bump! Bump bumpbump! :)

JDoubleU00 10-15-14 02:06 PM

Well, it will take some work. I loaded AftermathUI and got a lot of errors, I think over 700! So, I loaded just oUF_Aftermath and got the following errors that I have yet to tackle.

I'm not sure if these are Aftermath or oUF, but I have another unit frame that works fine.

We will see if this is within my abilities to fix and maintain.

:eek:

3x oUF\ouf-1.6.7.lua:262: Attempted to use invalid tag [Aftermathh:HolyPower].
[C]: in function `error'
oUF\elements\tags.lua:579: in function `Tag'
oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1004: in function `styleFunc'
oUF\ouf-1.6.7.lua:262: in function <oUF\ouf.lua:192>
(tail call): ?
oUF\ouf-1.6.7.lua:552: in function `Spawn'
oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1014: in function `func'
oUF\factory.lua:20: in function <oUF\factory.lua:16>
(tail call): ?

Locals:
self = oUF_AftermathhPlayer {
0 = <userdata>
Debuffs = <unnamed> {
}
MasterLooter = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @oUF\ouf.lua:38
Leader = <unnamed> {
}
unit = "player"
Resting = <unnamed> {
}
Health = <unnamed> {
}
RaidIcon = <unnamed> {
}
__elements = <table> {
}
Name = <unnamed> {
}
CombatFeedbackText = <unnamed> {
}
Portrait = <unnamed> {
}
Combat = <unnamed> {
}
Power = <unnamed> {
}
LastUpdate = 0
HealPrediction = <table> {
}
PvPTimer = oUF_AftermathhPlayerPVPTimer {
}
PvP = <unnamed> {
}
style = "Aftermathh"
Castbar = <unnamed> {
}
menu = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:49
PLAYER_ENTERING_WORLD = <function> defined @oUF\ouf.lua:149
UNIT_AURA = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:67
Buffs = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @oUF\ouf.lua:38
disallowVehicleSwap = true
}
fs = <unnamed> {
0 = <userdata>
parent = oUF_AftermathhPlayer {
}
}
tagstr = "[Aftermathh:HolyPower]"
func = nil
format = "%s"
numTags = 1
args = <table> {
}
(for generator) = <function> defined =[C]:-1
(for state) = nil
(for control) = "[Aftermathh:HolyPower]"
bracket = "[Aftermathh:HolyPower]"
tagFunc = nil
OnShow = <function> defined @oUF\elements\tags.lua:456
tagPool = <table> {
[perhp]% = <function> defined @oUF\elements\tags.lua:584
[curhp]/[maxhp] = <function> defined @oUF\elements\tags.lua:598
[cpoints] = <function> defined @oUF\elements\tags.lua:584
[perpp]% = <function> defined @oUF\elements\tags.lua:584
[curpp]/[maxpp] = <function> defined @oUF\elements\tags.lua:598
}
_PATTERN = "%[..-%]+"
funcPool = <table> {
}
tags = <table> {
cpoints = <function> defined return function(u)
local cp
if(UnitHasVehicleUI'player') then
cp = GetComboPoints('vehicle', 'target')
else
cp = GetComboPoints('player', 'target')
end

if(cp > 0) then
return cp
end
end:1
curpp = <function> defined =[C]:-1
perpp = <function> defined return function(u)
local m = UnitPowerMax(u)
if(m == 0) then
return 0
else
return math.floor(UnitPower(u)/m*100+.5)
end
end:1
maxhp = <function> defined =[C]:-1
perhp = <function> defined return function(u)
local m = UnitHealthMax(u)
if(m == 0) then
return 0
else
return math.floor(UnitHealth(u)/m*100+.5)
end
end:1
race = <function> defined =[C]:-1
faction = <function> defined =[C]:-1
maxpp = <function> defined =[C]:-1
curhp = <function> defined =[C]:-1
class = <function> defined =[C]:-1
}
getTagName = <function> defined @oUF\elements\tags.lua:462
_ENV = <table> {
Hex = <function> defined @oUF\elements\tags.lua:11
ColorGradient = <function> defined @oUF\colors.lua:155
_TAGS = <table> {
}
}
tmp = <table> {
}
eventlessUnits = <table> {
}
createOnUpdate = <function> defined @oUF\elements\tags.lua:430
RegisterEvents = <function> defined @oUF\elements\tags.lua:477

Aftermathhqt 10-17-14 02:11 AM

Quote:

Originally Posted by rocnroll (Post 297890)
Well, it will take some work. I loaded AftermathUI and got a lot of errors, I think over 700! So, I loaded just oUF_Aftermath and got the following errors that I have yet to tackle.

I'm not sure if these are Aftermath or oUF, but I have another unit frame that works fine.

We will see if this is within my abilities to fix and maintain.

:eek:

3x oUF\ouf-1.6.7.lua:262: Attempted to use invalid tag [Aftermathh:HolyPower].
[C]: in function `error'
oUF\elements\tags.lua:579: in function `Tag'
oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1004: in function `styleFunc'
oUF\ouf-1.6.7.lua:262: in function <oUF\ouf.lua:192>
(tail call): ?
oUF\ouf-1.6.7.lua:552: in function `Spawn'
oUF_Aftermathh\oUF_Aftermathh-4.0.lua:1014: in function `func'
oUF\factory.lua:20: in function <oUF\factory.lua:16>
(tail call): ?

Locals:
self = oUF_AftermathhPlayer {
0 = <userdata>
Debuffs = <unnamed> {
}
MasterLooter = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @oUF\ouf.lua:38
Leader = <unnamed> {
}
unit = "player"
Resting = <unnamed> {
}
Health = <unnamed> {
}
RaidIcon = <unnamed> {
}
__elements = <table> {
}
Name = <unnamed> {
}
CombatFeedbackText = <unnamed> {
}
Portrait = <unnamed> {
}
Combat = <unnamed> {
}
Power = <unnamed> {
}
LastUpdate = 0
HealPrediction = <table> {
}
PvPTimer = oUF_AftermathhPlayerPVPTimer {
}
PvP = <unnamed> {
}
style = "Aftermathh"
Castbar = <unnamed> {
}
menu = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:49
PLAYER_ENTERING_WORLD = <function> defined @oUF\ouf.lua:149
UNIT_AURA = <function> defined @oUF_Aftermathh\oUF_Aftermathh_Functions.lua:67
Buffs = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @oUF\ouf.lua:38
disallowVehicleSwap = true
}
fs = <unnamed> {
0 = <userdata>
parent = oUF_AftermathhPlayer {
}
}
tagstr = "[Aftermathh:HolyPower]"
func = nil
format = "%s"
numTags = 1
args = <table> {
}
(for generator) = <function> defined =[C]:-1
(for state) = nil
(for control) = "[Aftermathh:HolyPower]"
bracket = "[Aftermathh:HolyPower]"
tagFunc = nil
OnShow = <function> defined @oUF\elements\tags.lua:456
tagPool = <table> {
[perhp]% = <function> defined @oUF\elements\tags.lua:584
[curhp]/[maxhp] = <function> defined @oUF\elements\tags.lua:598
[cpoints] = <function> defined @oUF\elements\tags.lua:584
[perpp]% = <function> defined @oUF\elements\tags.lua:584
[curpp]/[maxpp] = <function> defined @oUF\elements\tags.lua:598
}
_PATTERN = "%[..-%]+"
funcPool = <table> {
}
tags = <table> {
cpoints = <function> defined return function(u)
local cp
if(UnitHasVehicleUI'player') then
cp = GetComboPoints('vehicle', 'target')
else
cp = GetComboPoints('player', 'target')
end

if(cp > 0) then
return cp
end
end:1
curpp = <function> defined =[C]:-1
perpp = <function> defined return function(u)
local m = UnitPowerMax(u)
if(m == 0) then
return 0
else
return math.floor(UnitPower(u)/m*100+.5)
end
end:1
maxhp = <function> defined =[C]:-1
perhp = <function> defined return function(u)
local m = UnitHealthMax(u)
if(m == 0) then
return 0
else
return math.floor(UnitHealth(u)/m*100+.5)
end
end:1
race = <function> defined =[C]:-1
faction = <function> defined =[C]:-1
maxpp = <function> defined =[C]:-1
curhp = <function> defined =[C]:-1
class = <function> defined =[C]:-1
}
getTagName = <function> defined @oUF\elements\tags.lua:462
_ENV = <table> {
Hex = <function> defined @oUF\elements\tags.lua:11
ColorGradient = <function> defined @oUF\colors.lua:155
_TAGS = <table> {
}
}
tmp = <table> {
}
eventlessUnits = <table> {
}
createOnUpdate = <function> defined @oUF\elements\tags.lua:430
RegisterEvents = <function> defined @oUF\elements\tags.lua:477

Have you updated to latest oUF? In that case it may be some new code in it and they might changed the tagging system. :)

Otherwise you can ask in this forum if you need help with oUF!

http://www.wowinterface.com/forums/f...splay.php?f=87

Aftermathhqt 10-17-14 12:21 PM

Bumpbumdididump!

Talyrius 10-17-14 12:34 PM

This forum isn't moving fast enough to justify thread bumping. The only thing you'll achieve is annoying everyone.

10leej 11-02-14 11:46 PM

In my boredom (plus caught up with my own stuff so got nothing better to do) I take a look and I see a big mess. You have a ouf layout embedded in your ouf layout for example >.>

If I had a working copy of the game with proper internet to go with it I'd do some testing but I'll work out what I can find. if it works out I may even port it to the newer !Beautycase depending on how much of a tall order that is, but it would make it compatible with my own work in BobUI which would simplify the process of updating everything.

JDoubleU00 11-03-14 12:07 PM

Quote:

Originally Posted by 10leej (Post 299481)
In my boredom (plus caught up with my own stuff so got nothing better to do) I take a look and I see a big mess. You have a ouf layout embedded in your ouf layout for example >.>

If I had a working copy of the game with proper internet to go with it I'd do some testing but I'll work out what I can find. if it works out I may even port it to the newer !Beautycase depending on how much of a tall order that is, but it would make it compatible with my own work in BobUI which would simplify the process of updating everything.

Maybe that is why I was confused. I updated the tags to oUF 1.6 and have it working on 6.0.3. But there is more to update. I will be updating the addon page for it soon. Any suggestions are welcome and appreciated.

10leej 11-04-14 10:21 AM

Quote:

Originally Posted by rocnroll (Post 299510)
Maybe that is why I was confused. I updated the tags to oUF 1.6 and have it working on 6.0.3. But there is more to update. I will be updating the addon page for it soon. Any suggestions are welcome and appreciated.

The code for the bags and the loot frames I use in BobUI are actually an updated version of the bags aftermath ui used if I remember right.

Fell free to use that just keep in mind I use a different version of !Beatycase Aftermath UI uses so if you using the version found with aftermath ui you'll have to exchange the CreateBeautyBorder fundtion for CreateBorder

Aftermathhqt 11-12-14 10:23 AM

Quote:

Originally Posted by 10leej (Post 299481)
In my boredom (plus caught up with my own stuff so got nothing better to do) I take a look and I see a big mess. You have a ouf layout embedded in your ouf layout for example >.>

If I had a working copy of the game with proper internet to go with it I'd do some testing but I'll work out what I can find. if it works out I may even port it to the newer !Beautycase depending on how much of a tall order that is, but it would make it compatible with my own work in BobUI which would simplify the process of updating everything.

"You have a ouf layout embedded in your ouf layout for example"

Where do you find this?


All times are GMT -6. The time now is 02:58 PM.

vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI