Built-in cooldown timer text is broken
I made an official report here, but I figured I would share here as well:
http://us.battle.net/wow/en/forum/topic/13735163389#1 The new built-in cooldown timer texts are really buggy. Specifically, at some scales, they don't work at all, and are hidden. I can't find any pattern to the scales at which this happens, but it happens at very small granularity as well as very large granularity. Here's some code that will demonstrate the issue: Lua Code:
You can manually call TESTCD_STEP() to see it step-by-step, or you can let the OnUpdate script call it to see how it happens quickly. Adjust the step in the script to see that the granularity of the scale doesn't matter. In fact, at a scale of exactly 1 and exactly 2, the text doesn't work; at 3, 4, 5, and 6 it works, and at 7 it doesn't work. It seems that a scale of 20 or higher allows the text to be completely stable and shown all the time. Anything less than than has a significant chance of being broken. |
Just when you thought it couldn't get any stranger, it does. There's more to it than this, apparently. Timers break based on where they are placed along the X axis along the screen (vertical placement doesn't matter - only horizontal)
Screenshots: All the same scale: http://i.imgur.com/4kLjQpd.jpg Different scales: http://i.imgur.com/1hcigA2.jpg |
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