Model mirroring
Anyone know a workaround for mirroring a model?
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Are the models still m2 files? If everything else fails you edit them and provide custom models with your addon.
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I'm not sure what you mean by mirroring. You can change which direction the model is pointing using model:SetFacing(radians).
I don't know if you can truly flip the image around. |
Resike haven't you fixed that already? In your example you could rotate a model in any direction.
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Anyway i used a different model now, but such function would be handy in some situations, but it might not be doable. |
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Hmmm. Just a question but had you issues with caching at any time? Because when I first started with oUF_D3Orbs I tried using wisp m2 models but there was a problem. The model would not show up until it was cached. I'm not sure if that is still the fact though.
The displayId technique fixed that for me because it allowed loading of models that where not cached yet. Imo that was added because Blizzard needed a way to show uncached quest NPC models in the new questframe themselve. Actually I just found the thread regarding that topic. http://www.wowinterface.com/forums/s...ad.php?t=34898 Maybe the caching issue only exists when using :SetCreature() and not when calling a model directly via :SetModel(). |
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But you could be right because i always use :SetModel() too. |
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That reminds me of a thread I saw somewhere, some time ago, where something horrible had happened while trying to skin a model and dwarf textures were stuffed onto human models and all sorts of further abominations. I wonder if that thread was here...
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That is definitely the thread. I laughed so hard the first time I saw that.
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