I do not understand how Vehicles work?
Hi there...
Still trying to get Macroon to work as I like.. and I have one problem still... How do you get teh bar swap for Vehicles working? This one is hard to test as I need a vehicle to do it .. but do not know one that I can use for testing... Basicly I would like it so it is the same as in default... as in I have a macaroon bar that is 1-9 as key binding.... and would like it the same as actionbar1 as in those same buttons are swapped to the Vehicles abilities... So not in Vehicles - 1-9 is spells in Vehicles - 1-9 is Vehicles abilities How would I go about this? As I said it is pretty hard to test. |
For testing, create a Goblin and complete the 3 or 4 quests until you get the Gobomobile. Or, head out to the Plants vs Zombies area and start that quest. :)
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ok cool.. great,,, thanks man...
any ideas how I in fact can get this button switching to work though? |
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You set the bar to have the vehicle and/or possess states in the bar editor. Then you left click the bar(still in bar edit mode) so you get those states shown and then go to button edit mode and make sure they have the actionID# 121-132 Ofc the Vehicle state only needs 10 buttons so that's 121-130 when that is done you get out of editing and go grab your vehicle. there are several dailies in Northrend to test these things. if you don't want to make a goblin. Then you could always make a DK as well and go through the training area there. |
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On a somewhat related note, I cannot get Macaroon to recognise that I am in a vehicle when I sit pillion in a Chopper/Mechanohog.
Normal vehicles such as the bird trash in FL work perfectly. Any tips? Typing /script VehicleExit() is getting annoying :p |
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It's 3 less letters to type! :p Sorry I can't help further :( |
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i am suggesting this fix assuming that the problem is that your normal actionbars are still showing when you are in a Chopper/Mechanohog, instead of the vehicle actionbars that you want it to show. |
You could also simlpy change the macro of one of your normal buttons to include a exit command with a mod key pressed.
Or - IF you havent bound NumPad key 5 to anything and haven't changed the Blizz default key binding - you can use that. The only other thing I can come up with as a workaround atm is adding something like Code:
/run [novehicleui,bonusbar:5] [vehicleui] VehicleExit() |
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