SyncUI
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Gallery some video stuff: http://youtu.be/pnFzPOQUFvQ http://youtu.be/1rAC_7oLB7Y http://youtu.be/FQzRCuItHWI http://youtu.be/QFT12nRoPhU |
Neat.
I would replace the elite border from the nameplate though, it kind of clashes with the style. |
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The elite border is tentative and will be replaced later. |
The default game font doesn't really fit the style. Have you tried using the font from Recount everywhere?
The buttons on your action bars should have the same border as the rest of the icons. Tooltip could use a more opaque background, and more padding so the text isn't right up against the border like that. |
You might also steal the infinity gears font from infinity plates, as it matches the angular space theme.
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I'm using this little snippet in my UI that you may find useful:
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local nfns, font, size = NumberFontNormalSmall |
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The border texture (action button) is the same but not blurred. I gonna fix that x) The tooltip is tentative. I wanna rewrite the whole GameTooltip but had'nt enough time so far. Quote:
I have to decide the font style first and then (maybe) tune the way hotkeys are displayed |
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http://www.dafont.com/theme.php?cat=...]=10&l[]=1 http://www.dafont.com/theme.php?cat=...]=10&l[]=1 I kind of like fonts that are sans-serif, but with just a tad of sci-fi. If I can make a suggestion: Zeroes seems awesome. |
There are a few good fonts in SharedMedia, as well.
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Looks pretty cool 9/10
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There is no reason to display an experience bar at max level. You could center and widen the reputation bar upon hitting max level. You'll also have to replace the background texture that currently separates the two bars.
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If I've misunderstood, please clarify. |
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I meant, instead of hiding the exp bar, i want to use it in other way -> to display another kind of information at max-lvl instead of experience. therefore it isn't really necessary to hide the bar. It would only be a temporary cosmetic fix till WoD is released. I plan to use it for garrison progress or something like that. |
I want to implement animated healthbars!
What i got so far: you can update frame textures with: - AnimateTexCoords - rotating between texture files i've tested it for xml StatusBars: - AnimateTexCoords doesn't work, cause every few seconds the frame reset the TexCoords (works fine with "Frame" types but not with "StatusBars") - rotating does work, however it starts flashing... (pretty ugly) |
You can try something like this, drycoded so I'm not sure about the texture coordinates
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I had this idea too, just thought there would be a more elegant method. Edit: I must change the size of the texture each time I set coords, since the texture would be cropping too much otherwise?! Or i can simply use a scrollframe for this..maybe |
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The texture is automatically sized to match the status bar fill because you call :SetAllPoints() on it, you don't need to do anything else with that. There's no reason to create a scrollframe for this because you're already using SetTexCoord to animate the texture and it's trivial to add the horizontal offset to that to avoid skewing the texture as it shrinks. |
use ScrollFrame frame type to create "view ports"
like here: |
Looking good so far
So far as I can tell, you have a nice piece of work going here. I'm sure you get asked a lot about an ETA (my guess is when WoD comes out) but if you need help testing I am available. I feel like I change my UI far too often but with that comes the knowledge to know what I need to see in order for it to be a keeper. let me know. Thanks. :)
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Could you upload the texture from your UI, I would love to have them.
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Awesome ui!
Would love to use this as well, very nice! Release date?
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I mean Syncrow! |
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I just want the textures!
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Raid Setup
Is there going to be a setup for raid healing on this ui? It looks great. Would be nice if you could incorporate on the raid frames debuffs and things that need to be dispelled and other things such as hots. Just some ideas but cant wait for this to come out.
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The bottom texture you have is amazing, I would like it to use it. :)
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I would limit it to pending and declined ready checks if you're going that route, or at least sort it so those are first.
If I start a ready check, I'm generally only interested in who isn't ready or isn't there. Maybe show tally counts of each somewhere, and time remaining. |
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Edit: It's working now. It only display players that are: - offline - havn't yet accepted or declined (waiting status) - declined the readycheck. Duration timer was added as well. |
Not my style but looks decent.
I woud prefere having the bossframes closer as dps and the raidframes more compact as heal. Don't like the nameplates, but woud use one with dot timers anyway. The castbar is missing a lag/tick timer also dot timers are very important as shadow priest don't see any on your spell icons In your video the Bosstimers are missing the font and stlye of the UI and the Questdisplay is missing (maybe http://www.wowinterface.com/download...hFrameAdv.html) - guess you know that already :) |
I really love the look of it so far, super unique and very slick!
I agree with the fonts all needing to match. Nothing bugs me more than fonts that don't match a UI. Also, is there going to be limits on screen resolutions? And are ALL UI frames going to be skinned, or is it just the main up-front UI elements? Keep up the good work. :-) |
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- the nameplates fit with the style, but actually thats all they do - castbar lag/tick timer weren't yet in mind (good objection) - i have no special dottimers, you can use omniCC or wait until WoD (why do work for nothing) Quote:
- It works actually only for 1920x1080 Edit: QuestHub & BigWigs are re-skinned! |
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The ActionBar uses the default blizz actionbars (only reskinned and reanchored) therefore inline auras should work! |
Why only show 3 items at a time in the loot frame? It's a very temporary popup, so no reason to worry about it taking up too much space.
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Most people probably use the auto loot function, therefore the lootframe is not important enough to give it more than necessary observance. (I'm pretty lazy these days) |
Love the look of this, looking forward to it being released, nice work!
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I want to make it stand alone ;) therefore i'll skin it seperately. (step by step) |
Will this interface have support for its users running 9600x1080 ? I run 5 screens. Only UI I have seen that supports the movment of elements is Elvui ( that works really nice )
Will there be options to turn off your theme on some elements? Can we move the UI elements around as we see fit? How much Memory will it use? |
Wow that looks incredible. Did you modify the artwork from Wildstar's default UI? Do you have a Raid UI yet?
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- I have to look if it will insult the artwork - 400 kb outfight, 600-800 kb in combat after 8 mins ~ (There is a ingame memory gain, 'cause of mass update for buffs and debuffs. Quote:
Only the bottem bar is from wildstar. all other elements ie.: unitframes are selfdrawn. There is a minimalistic raid ui for dd's and tanks. a new layout for healers is under constructions! |
Could you post the link to this wildstar UI ?
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-jawdrop-
This UI ...
Lemme just say ... DO WANT. It's very clean looking. Can't wait to see how you make the healer frames. (: You'll get my download for sure once it's all finished and stuff. |
raid frames
Any luck with the raid frames yet? I'm really looking forward to seeing them! C:
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The UI is freakin' bugged right now!
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updates?
Hey Syncrow. Been a while with no updates. We can all understand that you're probably all tied up with playing the new xpac, but we're all so keen on this interface!
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Did you make the buff frame addon you're self or? :)
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