WoD alpha diffs (by kd3)
7 Attachment(s)
kd3 is sending diffs to the mailing list, but afaik they are not posted here on WoWI
I'm going to go ahead and share them and maybe some useful links http://wowpedia.org/Patch_6.0.1/API_changes http://www.mmo-champion.com/threads/...22-API-Changes |
I also have a beta branch of the wow-ui-source and the wow-ui-textures on github
https://github.com/Gethe/wow-ui-source/tree/beta https://github.com/Gethe/wow-ui-textures/tree/beta |
This may not be entirely be unique to WoD, but why did Blizzard start naming most of their API C_Something?
C_Garrisons, C_Timers, C_LFGList, C_MountJournal... |
Organizational purposes, I'd guess is the primary reason. This way they can put all the mount journal functions in a single global (the C_MountJournal table), rather than making them all globals in their own right, and it's a clear indicator that those functions are all part of a group. On the backend, the mount journal API may even be a separate module of some kind, but I don't really know about that.
The "C_" prefix on all those tables is just a naming convention, so it's obvious when you see something named "C_MountJournal" that it's pointing to stuff on the C backend (in this case, API functions), whereas something named "MountJournal" is probably pointing to something in the Lua UI frontend (like a frame or a simple Lua table). |
The C_Timer functions will get used a lot.
Is anyone else having problems with the console command 'ExportInterfaceFiles code'? It seems to be a valid command but it drops to next prompt instantly (on live clients there's a small delay while it writes) and I don't see anything created. |
Has anyone heard any news on beta keys for addon developers? We could use having some time to update the mods before launch :P
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They don't usually enable addons until near the end of the beta cycle so until I can finish downloading it, I asume it's the same for WoD. By that time many more people will have access.
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Yeah you're right, forgot about that detail. /facepalm
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C_Timer makes me happy.
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edit: It also looks like they have added the ability to enable/disable addons while in game and changes the Okay button to ReloadUI if you change them. |
The AddOns button is there and I can see the list of my addons, but they don't seem to be loaded and some of the other addon-related functionality is not working. The /dump command does nothing and /script displays a reminder:
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There was a Blizzard post on their forums saying they expect to enable addons around the time they start testing raids.
Edit: Link to the post by Zarhym |
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In any case, C_Timer is awesome! |
Does anyone know whether addon authors need an active account this time, for WoD beta access?
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Pattern for me: Invite on my active account. No invite on my inactive account.
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Pattern for me: one active EU account, no invite.
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I get why, but, uuuuuuuuuuuuuuurghhhhh |
ugh ... what can be annoying if I changed all my true/false checks to be 'correct' as 1/0 to only have to change it back ...
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Now that the Warlords sub-forum is open, this thread may be more appropriate there.
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Heyho,
the 'ExportInterfaceFiles art' console command does work now. Unfortunatly it looks as it drops all interface files into ONE big folder. :/ Does someone know if this is intended? Or has someone an idea how to filter the icon files out of that big pile? |
I was informed by someone more knowledgable than I that this was standard for beta.
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Did a manual cleanup now. No fun but not that labor intensive as I thought. |
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Hey, nice. Thanks.
Is this "hand made" or did you use some kind of automated process? How do you decide where a completely new texture belongs too? |
For extracting the originals I use a program called CASC Explorer, which also preserves the original file structure. Then I batch convert to png using Blpc.
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