![]() |
NEW BUILD 10712
As usual mmo champion has the major changes prettily well summarised : http://www.mmo-champion.com/news-2/p...r-build-10712/ http://www.mmo-champion.com/news-2/p...s-1027-update/ Possibly the major highlight is changes to the new LFG / LFR system. NOT SURE IF THIS IS ACTIVE ON THE CURRENT BUILD AS IT WASN'T WORKING FOR ME Dungeon System This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality. Players can join as individuals, as a full group, or a partial group to look for additional party members. Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance. Players can choose the Random Dungeon option. The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day. The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day. Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time. Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details). Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons. Players can be placed in a group for a random dungeon no more than once every 15 minutes. Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System. Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time. Pick-Up Groups Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected. As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met. Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms. A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members. Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon System tool for 15 minutes. If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon System queue. A Player will not be placed in a group with people on his or her Ignore list. Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained. The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated. Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item. Players will be able to roll on items with a required minimum level higher than a player's current level. Looking For Raid There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing “/LFR.” Players will be able to browse the system manually for any other players looking for a raid dungeon group. While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom. Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group. The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon system interface. Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas. Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list. |
NEW BUILD 10747
Patch notes have been updated @ http://forums.worldofwarcraft.com/th...Id=20126978820 As usual MMO champion has the new changes highlighted : http://www.mmo-champion.com/news-2/p...s-update-1103/ Possibly the biggest Highlights I can see are listed below : * New Pug dog non combat pet for running random dungeons through the newe Dungeon System http://static.mmo-champion.com/mmoc/...ctober/peg.jpg * Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone. There is possibly more interesting stuff but you'll have to look up the mmo champion page yourself :) |
I wants teh doggie!!
|
Observations from 10747 :
Disclaimer : Tested this on build 10747. Some changes might of course had come on a previous build but I didn't personally test them. What follows may change on a later build. Gave the new buff options a go. It will now group buffs. These will appear under a single icon that when you mouse over them will show the buffs underneath it. Tried it out with Horn of Winter and it had a golden icon with a "1" on it. Mousing over it showed the normal Horn of Winter icon. The new tutorials are pretty friggin cool. They now have a Prev and Next button on them. The Icon down below has a number on it for how many tips you haven't looked at. You can also page back to previous ones in case you've forgotten something. The timing of them seems to be a little better then previous threads but seems a little off in places. On my Testcow toon it didn't show the flash card for Spells & Abilities until I had killed my 2 Cougar. Did it expect me to melee everything until then ?? The new Quest Helper like feature appears to had a lot of work done on it. When you track a quest it appears in the objectives tracker with a numbered button on it. Pressing this button brings up the world map with the area you need to look in on the map highlighted with the same numbered icon in the rough centre of it. EG if you're tracking a quest and the quest appears in the objective tracker as "3" there will be a "3" button on the tracker. Clicking opens the map with the area you need for the quest highlighted in Blue and a "3" icon in the rough centre of it. When you complete a quest you are tracking it automatically starts tracking the next one in the chain. A nice feature. The map also has quests on the left and the text of the quest down the bottom. When not tracking any quests it appears to disappear , reverting back to the old style map. There's also a Southwest pointing arrow icon at the top of the map that converts it into a smaller Cartographer like map window. Not moveable by default nor can it seems be able to right click it to unlock it. The small version is still using the same frame names so it should in theory be possible to move it with a frame moving addon. Also the quest tracking feature appears to work via zone. That is if your not in the zone for the quests you are tracking then it doesn't do the whole number buttons on the OT and icons on the map. If you change the zone your map displays to the one which you are tracking quests for the map changes to bring up the quest tracker icons and stuff. All in all the quest tracking features are coming on nicely. Would be nice to have a single preference to turn them all off tho - I had to turn all the options in the Objectives screen in Interface options before they went away. Disclaimer : Tested this on build 10747. Some changes might of come on a previous build but I didn't personally test them. What follows may change on a later build. Gave the new buff options a go. It will now group buffs. These will appear under a single icon that when you mouse over them will show the buffs underneath it. Tried it out with Horn of Winter and it had a golden icon with a "1" on it. Mousing over it showed the normal Horn of Winter icon. The new tutorials are pretty friggin cool. They now have a Prev and Next button on them. The Icon down below has a number on it for how many tips you haven't looked at. You can also page back to previous ones in case you've forgotten something. The timing of them seems to be a little better then previous threads but seems a little off in places. On my Testcow toon it didn't show the flash card for Spells & Abilities until I had killed my 2 Cougar. Did it expect me to melee everything until then ?? The new Quest Helper like feature appears to had a lot of work done on it. When you track a quest it appears in the objectives tracker with a numbered button on it. Pressing this button brings up the world map with the area you need to look in on the map highlighted with the same numbered icon in the rough centre of it. EG if you're tracking a quest and the quest appears in the objective tracker as "3" there will be a "3" button on the tracker. Clicking opens the map with the area you need for the quest highlighted in Blue and a "3" icon in the rough centre of it. When you complete a quest you are tracking it automatically starts tracking the next one in the chain. A nice feature. The map also has quests on the left and the text of the quest down the bottom. When not tracking any quests it appears to disappear , reverting back to the old style map. There's also a Southwest pointing arrow icon at the top of the map that converts it into a smaller Cartographer like map window. Not moveable by default nor can it seems be able to right click it to unlock it. The small version is still using the same frame names so it should in theory be possible to move it with a frame moving addon. Also the quest tracking feature appears to work via zone. That is if your not in the zone for the quests you are tracking then it doesn't do the whole number buttons on the OT and icons on the map. If you change the zone your map displays to the one which you are tracking quests for the map changes to bring up the quest tracker icons and stuff. All in all the quest tracking features are coming on nicely. Would be nice to have a single preference to turn them all off tho - I had to turn all the options in the Objectives screen in Interface options before they went away. |
Observations from 10747 :
Disclaimer : Tested this on build 10747. Some changes might of course had come on a previous build but I didn't personally test them. What follows may change on a later build. Gave the new buff options a go. It will now group buffs. These will appear under a single icon that when you mouse over them will show the buffs underneath it. Tried it out with Horn of Winter and it had a golden icon with a "1" on it. Mousing over it showed the normal Horn of Winter icon. The new tutorials are pretty friggin cool. They now have a Prev and Next button on them. The Icon down below has a number on it for how many tips you haven't looked at. You can also page back to previous ones in case you've forgotten something. The timing of them seems to be a little better then previous builds but seems a little off in places. On my Testcow toon it didn't show the flash card for Spells & Abilities until I had killed my 2 Cougar. Did it expect me to melee everything until then ?? The new Quest Helper like feature appears to had a lot of work done on it. When you track a quest it appears in the objectives tracker with a numbered button on it. Pressing this button brings up the world map with the area you need to look in on the map highlighted with the same numbered icon in the rough centre of it. EG if you're tracking a quest and the quest appears in the objective tracker as "3" there will be a "3" button on the tracker. Clicking opens the map with the area you need for the quest highlighted in Blue and a "3" icon in the rough centre of it. When you complete a quest you are tracking it automatically starts tracking the next one in the chain. A nice feature. The map also has quests on the left and the text of the quest down the bottom. When not tracking any quests it appears to disappear , reverting back to the old style map. There's also a Southwest pointing arrow icon at the top of the map that converts it into a smaller Cartographer like map window. Not moveable by default nor can it seems be able to right click it to unlock it. The small version is still using the same frame names so it should in theory be possible to move it with a frame moving addon. Also the quest tracking feature appears to work via zone. That is if your not in the zone for the quests you are tracking then it doesn't do the whole number buttons on the OT and icons on the map. If you change the zone your map displays to the one which you are tracking quests for the map changes to bring up the quest tracker icons and stuff. All in all the quest tracking features are coming on nicely. Would be nice to have a single preference to turn them all off tho - I had to turn all the options in the Objectives screen in Interface options before they went away. |
NEW BUILD 10772
As per usual I get up from a long sleep and a new build has been pushed out to the PTR. Seems only yesterday we got the last build. Patch notes have been updated @ http://forums.worldofwarcraft.com/th...Id=20126978820 MMO champion has the new changes highlighted : http://www.mmo-champion.com/news-2/p...s-update-1105/ Highlights of build 10772 * Arenas : All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes. * Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair. * The new quest tracking features have formally been added to the patch notes : Quote:
* Show objectives button on map : To turn the quest panes off and on. Very Niiiiiiice. * Up to 12 quests a zone on the objective tracker ? I thought you could currently do more by making the box large enough. But then again who really needs to track more than 12 quests per zone ? With it currently parented to the minimap you wouldn't want to be tracking many quests anyway. I don't like how they've made so you can' unlock the objective track anymore :( You can shrink it but that's about it * Area highlighted will be the closest to you. Kinda missed this change. * Shows where to turn in a quest to (yay :) ) * The new objectives tracker remembers what quests you are tracking ...even after log out. Finally !!!! Also the disconnection problems people were having appears to be gone :) |
NEW BUILD 10805
http://www.mmo-champion.com/news-2/p...r-build-10805/ The Halls of Reflection (Last wing of the 5-man dungeon) are now available for testing |
About to head to bed but here's 2 updates for us :
http://www.wowhead.com/?guide=3.3 ^^ Rather excellent 3.3 Guide , including some stuff I've not seen elsewhere. Will need to confirm their facts from the patch notes tho... I've been missing out on a lot of the loot stuff mmo champion posts http://www.mmo-champion.com/news-2/i...-citadel-loot/ http://www.mmo-champion.com/news-2/i...dungeons-loot/ http://www.mmo-champion.com/news-2/e...frost-rewards/ |
Ohhhh undocumented chansges I loves these :
http://www.wowwiki.com/Patch_3.3.0_(...mented_changes) Including info on this : http://www.wowwiki.com/Luck_of_the_Draw It's a buff you get for Pugging :) |
NEW BUILD 10835
WoW-0.3.0.10805-to-0.3.0.10835-enUS-ptr-patch.app == 85.8 MB WoW-0.3.0.10805-to-0.3.0.10835-enUS-ptr-patch.exe == possibly similar Patch notes updated at http://forums.worldofwarcraft.com/th...26978820&sid=1 Quote:
Just in case the MMOC post doesn't get updated here's the stuff Boubouille missed : PRIESTS Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana. SHAMAN Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active. New LFG Tool now called Dungeon Finder NEW D3D GRAPHICS BACKEND : A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Test Realm forum: |
Good news everyone !
You can now move that reduced World Map frame by turning on an option and right clicking the title :) This is the smaller version of the world map you get via clicking the Southwest arrow at the top of the world map. The new option is in Interface options->Objectives New change for build 10835 |
NEW BUILD 10894
http://www.mmo-champion.com/news-2/p...ard-dreamhack/ lolz at mmo champion putting the wrong build number there ! WoW-0.3.0.10835-to-0.3.0.10894-enUS-ptr-patch.app ^^ See ? Only new thing I can see for this build is : Druid Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. |
Elaboration on the Druid's Eclipse change in build 10894
http://forums.worldofwarcraft.com/th...33744481&sid=1 Credit : Dubbed of MMO champion |
NEW BUILD 10952
Yet another build. Nothing really new in this build, only changes from the official notes going live and a few tweaks. It's looking better and better for a next week release - this build has the version string down the bottom left has been changed to "Version 0.3.0 (10952) (PTR - Release) Nov 30 2009" Note the "Release" part :) |
Still seams a little early for a release. The pre-downloaded patches are only 656MB (as of Dec 1). I would still give it 2 weeks at best, unless there is a flurry of updater activity in the next few days.
|
Quote:
The patch data itself is in the MPQ files inside the data folder. The Blizzard tools are programs that are independent of that patch data ie the Client , Updater, Launcher and Background downloader. The client does facilitate the loading of data in and out of the Data folder but the problems people were having were not with the client but with the Launcher, Updater and Background downloader. On the PTR I haven't seen any problems patching what so ever - there has been 12 builds pushed out and every one of them got installed on my computer painlessly (*). Neither have I seen many posts in the O forums about a particular build updater bugging out. The upshot is if people have their problems with the Blizzard tools (other then the client) they should not have any problems come Patch Day. (*) I won't say they were installed quickly as I'm on a slow computer :( |
I've had an issue with the Launcher since the previous two live patches which also exists with the PTR Launcher - all of the directory permissions are wiped out and have to be re-set each time the Launcher is run. Then again, I'm running Linux so YMMV.
|
Quote:
|
Quote:
There's a few other solutions but they are pretty much all player supplied IE Unofficial and not sanctioned by Blizzard How many Blizzard players use the XP operating system ? I would expect to see a lot more threads in the Official forums if it really wasn't working for all XP users like you state. Regardless this still means the blizzard tools not downloading the pre patch data is a separate issue and not one relevant to this thread. There is a thread about the pre patch download that I have written btw. They can fix the tools independently of the 3.3 patch. Quote:
If the issue really was as bad as you think there would be way more threads about it then there already is. I don't believe that Blizzard is ignoring this problem or that none of the reps are helping people. Just that they probably have way too many threads to answer that relate to the Live realms so they choose their battle carefully. |
All times are GMT -6. The time now is 06:54 PM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI