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It's fine in the betas to be mucking about with the default UI, but I can't be productive with the default UI. Quote:
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Fo9r a bar and All-In-One bags look in the McRun thread - I think Cogwheel wrote the whole macro-addon system to work in the alpha...
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This last patch disabled the /run, /script, and /dump commands. Again, they would like you to test THEIR addons first. :p
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Ah... not in the beta (mebbe if they offer - not really a dev in any way so I figure it's more important for those that can be helpful to get in there). Thanx for the info!
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lets make some addons via "/run"
:D:D lol /run not working ^( |
The only thing i need to play default is BindPad.... And MoveAnything :P
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Combuctor.
And OPie. So much more stuff I have to cram onto bars now. >.< |
Cartographer
There no other map mod like it...sigh. I had to use 3 differant ones to get anything like it :mad: |
So far, I'm not missing anything except for /run :P
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Yea there was no bug report about it so I made one in game as well as in the bug report forum, |
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Click casting
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While the new development group frames already provide a Grid-like display (even with buffs and debuffs on them, though in a weird space), they are quite buggy - not showing party pets, having oneself seperated (and unmovable >.<). On the other hand, default party frames show party pets - but they don't seem to be mouseover enabled, so those macros don't work. Second in list would be junk selling and all in one bags. |
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Default unitframes suck so much, other than that everything is fine.
tho for proper damage in dungeons i'll need timers, but that is mostly unitframes fault again. |
Dominos -- hands down the thing I'm missing most. The standard layout for action buttons makes me feel like I'm in a straight-jacket.
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I am missing mostly Quartz, and a DoT/Cooldown timer.
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ActionBarSaver. The mobs in Deepholm have piles of hp, and I kept respeccing trying to find a better soloing build; redoing keybinds is a real chore without this mod.
I also miss Quartz just because I spend so much time staring at it. |
tbag without a doubt.
for dungeons, recount would be nice... i am having really different numbers from live and would like to investigate where its coming from, if its my cast times that are different, is my dps really lower... i dont feel like doing a combat log parser :) |
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And when I am testing my own addon, I load ONLY that addon. Then I load my full set. If it works fine in both cases, I'm ready to upload. |
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