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Hmm,
This is what my chat looks like now. ![]() It does the exact same thing when pressing shift/or not |
Can you post your whole OnEvent function?
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Lua Code:
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Ok, you should've placed the bottom snippet inside the event handler, so that's probably working, after all. The problem will be in the oUF bit, but I have no idea what's going on there, nor how oUF works.
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Well, then try to find out whats wrong. Just add a print(key, state) to you OnEvent handler. :) What does it print?
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Post your entire addon.
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I really appreciate the help. I know that's a lot of work. oUF_Skaarj: https://www.mediafire.com/?ust166y91ht5k2h If you actually need to run the Addon and you probably need my other folder too which includes the media for oUF_Skaarj https://www.mediafire.com/?cscjvjvdbp6jo7b |
Well, as written, your player frame only has a Debuffs element, which is not filtered, and your target frame's Buffs and Debuffs elements are not filtered either, so while the code I posted works just fine and does what it should do, there's no visible result because there are no filters to remove and restore. What exactly are you hoping to do?
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But there is also an option to ONLY show my own debuffs, which is exactly what I am looking for. |
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/dump GetMouseFocus().Debuffs.CustomFilter "empty result" |
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That's an option in the default UI.
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Filter options for the default UI do not affect oUF.
However, on further investigation, oUF itself applies a filter if you don't supply one, and if you set certain properties on the Debuffs element: Code:
local customFilter = function(icons, unit, icon, name, rank, texture, count, dtype, duration, timeLeft, caster) Code:
local showall = function() return true end |
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