Results: 374Comments by: Cargor
File: cargBags03-26-09
I'll add the code for it in the nex...
Posted By: Cargor
I'll add the code for it in the next update, but disabled by default, so you'd have to uncomment the appropriate lines in the layout.lua.
File: cargBags03-25-09
You're right, I tested it on my Win...
Posted By: Cargor
You're right, I tested it on my Windows 7 VM. It seems that there's a problem with my zip-compression under Linux. I'll look into it and reupload it - in the meantime: it works with other file archivers, like 7zip or winrar, instead of the windows-one. Edit: Okay, used another file archiver, could you try if this version works? I'...
File: cargBags03-24-09
Yeah, someone mentioned it some mon...
Posted By: Cargor
Yeah, someone mentioned it some months ago and I tried to fix it - the problem although is that I can't find the real problem. It's caused because cargBags somehow taints the focus-clearing-function, although my addon doesn't interact with the focus (or other units) in general. The last time, I traced down that this is caused by a b...
File: cargBags03-23-09
Just a small status report on cargB...
Posted By: Cargor
Just a small status report on cargBags 1.0: The main filtering functions and bags are already working, so I in the next time I'm going to get the bank frame done (I didn't have the guts to test the bank frame yet and see if all is broken :D). After that, I'll focus on a rewrite of the bag buttons - my plan is to have them complete...
File: cargBags03-23-09
Re: Looking forward to filters!
Posted By: Cargor
Originally posted by moniker How's 1.0 coming along? I tried to download the version you have on SVN (from your tagline) but couldn't get it working (the hooks looked like they were in place, but only my default bags showed up -- and no errors). I didn't dig much though, figured I'd ask first. So, did you use the tagged version?...
File: cargBags03-17-09
Does this problem persist if you di...
Posted By: Cargor
Does this problem persist if you disable OmniCC / do you see the cooldown animation on empty buttons or just the OmniCC-text? Well, lucky that I didn't post the new update yet, but waited - otherwise it would be four updates in three days ;) -- Ah by the way, made a big progress on version 1.0 - the display is now completely...
File: cargBags03-17-09
@jadakren: The saving of the bank...
Posted By: Cargor
@jadakren: The saving of the bank data is not the main problem, but rather the showing. Currently the cargBags-bankframe item buttons are made of the BankItemButtonGenericTemplate which is needed for interacting with the bank (clicking items / moving around). A remote bank view needs another set of item button which don't try to in...
File: cargBags03-16-09
Yep, I noticed it shortly after the...
Posted By: Cargor
Yep, I noticed it shortly after the update, too. The fix is on my SVN, but I want to change some other things before pushing it to WoWI - I'll release it today. EDIT: The new version should fix both of your issues.
File: cargBags03-15-09
So, update is pending. Seems like I...
Posted By: Cargor
So, update is pending. Seems like I couldn't resist coding after reading your feature request :) You'll find the button positioning function on top of the layout, named UpdateButtonPositions(self). The new version also removes self.Container - the item buttons are now directly based in the main frame, so there's a lot to update i...
File: cargBags03-15-09
Well, I quitted WoW like 3 months a...
Posted By: Cargor
Well, I quitted WoW like 3 months ago, so I'm not very active in developing cargBags. But, well, since my WoW is running fine under my new linux environment, I'll maybe start over again with interface development - but I can't promise :P Okay, concerning the automated button positioning: I'll provide a function to overwrite it in...
File: cargoHonor01-25-09
Well, I stopped playing WoW and hav...
Posted By: Cargor
Well, I stopped playing WoW and have doubts if I would ever start again. I will try to include your feature requests, but it would be all dry-coded and untested. And: please prepare for some very small configuration changing in your lua-files :D -- Okay, after some time I got into WoW interface development again, and I inclu...
File: cargoWorldDefense01-19-09
Mh, I've wanted to keep this mod si...
Posted By: Cargor
Mh, I've wanted to keep this mod simple and adding zones to it, would require a database of subzones and zones carrying around with the mod. But, well, the main problem is that I currently stopped playing WoW and don't know if I'll ever return. So, anyone who wants to take over some of my mods, can do this without asking for permi...
File: cargBags01-17-09
Sorry for the late response - I was...
Posted By: Cargor
Sorry for the late response - I was on holiday. I can't really test it, because I don't have a widescreen and am currently not active in WoW, but you can try and redefine the width of the frame to make it appear correct. Someone else reported a similiar problem before - I'll just copy my answer below: ------ But the positioni...
File: cargoHonor12-30-08
Although the screenshot is not upda...
Posted By: Cargor
Although the screenshot is not updated, it should have Strand of the Ancients included. The problem is that I don't have access to WoW at the moment, but I'll try to implement Wintergrasp too.
File: cargoWorldDefense12-19-08
It's my own display addon cargoShip...
Posted By: Cargor
It's my own display addon cargoShip. But there isn't a real optical difference to other block-based addons like StatBlock.
File: eXPeritia12-08-08
This would require a complete rewri...
Posted By: Cargor
This would require a complete rewrite of the code, because at the moment it is actually only one bar which changes between xp- and rep-states. But, the main problem is: I don't play much WoW in the last time, maybe I'll soon stop it completely, so I can't really say if your request will be included ...
File: cargBags12-08-08
Okay, you're right - I'll revert it...
Posted By: Cargor
Okay, you're right - I'll revert it in the next update. Thanks for the bug report! :)
File: cargBags12-05-08
As it reads in the addon's descript...
Posted By: Cargor
As it reads in the addon's description, you can move it by dragging on the background / outer borders of the frame while holding the Alt-key.
File: eXPeritia12-04-08
Thanks for the bug report! :) Didn...
Posted By: Cargor
Thanks for the bug report! :) Didn't notice that the reputation bar doesn't work, because I personally don't need it - but I'll check it as soon as possible and try to fix it. A little status update for the other comments: I'm currently working on integrating the option for changing font sizes, and maybe even the background colo...
File: cargExplorer11-26-08
Yeah, I know - but cargExplorer 2 w...
Posted By: Cargor
Yeah, I know - but cargExplorer 2 was especially developed for the achievements, because this is what most people are looking for. If I can spare time, I'll maybe also update the old 1.0 version without achievements. But tracking all discoverable areas is a bit difficult - there are some which don't even have a texture part on the...
File: cargBags11-26-08
Originally posted by shkm Any cha...
Posted By: Cargor
Originally posted by shkm Any chance you could implement search functionality? Search is definately planned as an optional module in the future, but at the moment, the "Anywhere-bank/bags" request has a higher priority. Originally posted by mizrolist Small feature request: a mouseover hover tooltip for the bags :) Well, I al...
File: cargExplorer11-24-08
Can only repeat that I don't have a...
Posted By: Cargor
Can only repeat that I don't have any clue how this could be possible, because I checked how often the code is executed - and especially in instances or at looting the addon should do nothing. But, well, I'll start investigating again, and maybe ask the whole community for help. EDIT: Good news. I repeated the code-executing te...
File: cargoShip (Display)11-18-08
Mhh okay, I'll look into it. But...
Posted By: Cargor
Mhh okay, I'll look into it. But a more detailed description of the problem could be helpful, what do you mean exactly by "breaking"? :)
File: eXPeritia11-17-08
Thanks! Font sizing will be impl...
Posted By: Cargor
Thanks! Font sizing will be implemented in ... maybe the next days. I'm just lazy, because WotLK offers so much things to explore that I can't get to mod scripting :)
File: cargExplorer11-14-08
Okay, found the bug. Didn't know h...
Posted By: Cargor
Okay, found the bug. Didn't know how this could happen, but somehow I used the achievement-id for "Green Hills of Stranglethorn" instead of "Explore Stranglethorn" :) ... Update will follow in a few minutes.