Results: 106Comments by: Naberius
File: cTools10-14-10
cTools is 4.0 compatible. The re...
Posted By: Naberius
cTools is 4.0 compatible. The release earlier today had an error with the stat line if you were a caster but, that has been remedied.
File: cTools09-27-10
Nothing new in this release besides...
Posted By: Naberius
Nothing new in this release besides a bug fix with the stat line where if you're above lvl 10 and you have no points spent it would error.
File: cTools09-25-10
Currently there is a bug where if y...
Posted By: Naberius
Currently there is a bug where if you're below level 10 the statline in stats.lua will error. Next release will have that bug fixed + a handy tanking module for taunts & cooldowns.
File: cTools09-08-10
Will be updating this hopefully som...
Posted By: Naberius
Will be updating this hopefully sometime this week with a few slash commands as well as a raid buff checker. In the meantime I have loaded this up on beta and have encountered 0 errors. Doing more beta testing within the next couple days. Feel free to use it on beta in the meantime.
File: Wintergrasper Advanced (w/Tol'Barad)08-23-10
Originally posted by mornaistar a...
Posted By: Naberius
Originally posted by mornaistar any options to turn off auto ress? Go down to where this is: if(event == "PLAYER_DEAD")then if(WGSettings.RepopMeCheck)then if(WG_CurrentMap == "LakeWintergrasp" or WG_InBG())then UIErrorsFrame:Hide() RepopMe() end end end and comment out RepopMe()
File: ShadowedUF (Resurrect)05-30-10
Originally posted by wildminz Pos...
Posted By: Naberius
Originally posted by wildminz Posting a damn screenshot of your mod is the most important thing and tells people a lot about how your mod looks like in game. A picture is worth a thousand words. The description says exactly what it does and if you need a visual example of something saying "Resurrect" if they have a rez incoming...
File: Need The Orb03-22-10
Originally posted by ckramme Nice...
Posted By: Naberius
Originally posted by ckramme Nice addon :D Everyone rolls need in my battlegroup, so this is less annoyance. Their value is going up in 3.3.3, so they are suddenly worth alot more gold. :D This mod will become useless in 3.3.3 as they're making you auto-greed the orbs.
File: eBasic08-04-09
Will be uploading an up to date cop...
Posted By: Naberius
Will be uploading an up to date copy of this, there are no additions besides a couple replacements and what not when my server comes up. If you are experiencing problems with all the units elements being shown on each unitframe (ie: raid target icons, pvp icon, etc) then you will need to go into oUF_Basic.lua and replace all insta...
File: oUF_Neav08-04-09
Considering my package uses this un...
Posted By: Naberius
Considering my package uses this unitframe structure I also noticed this problem and was boggled at the problem. Using only ouf + the layout with lua errors on you will probably get the error with "GetDifficultyLevel" and well I fixed the problem by replacing all instances of that with GetQuestDifficultyColor. So far this works fi...
File: eBasic06-16-09
Originally posted by TinyImps Wen...
Posted By: Naberius
Originally posted by TinyImps Wendy? Cyber Channel? Hehe (Screenshot) Nice and simple package. Looks awesome. Thanks for sharing! Wendy is a custom channel for friends and our lil 5mans/pvp/10mans. Cyber is for whispers since seeing the name whispers is no fun. :P
File: eBasic04-20-09
Originally posted by Seref Hey I...
Posted By: Naberius
Originally posted by Seref Hey I really like your UI. But I was wondering what addon you used to get your Unit Frames to look like that? Thats really all I want, thanks. It's called oUF_eBasic, it's a style based originally from the Neav style. All oUF styles require oUF to work. The eBasic style also requires the folder 'Ta...
File: eBasic04-15-09
Yes the UI will work, I had to do n...
Posted By: Naberius
Yes the UI will work, I had to do nothing upon patch day besides update some mods to get rid of the errors. I'm still waiting for updates on grid/cowtip/chatter since they still have errors. Grid - Can't seem to slide past this error. Cowtip - Tried messing with the fontsize to fix problem but no dice. Chatter - The urlcopy opti...
File: eBasic03-30-09
Party Pets frame support is now in....
Posted By: Naberius
Party Pets frame support is now in. Still working on either making some raid frames or finding something basic to incorporate into everything.
File: eBasic03-25-09
Sorry for the delay as I was a litt...
Posted By: Naberius
Sorry for the delay as I was a little busy but, as promised new actionbar setups as well as art (thx to roth). Enjoy!
File: eBasic03-13-09
Going to have an update within the...
Posted By: Naberius
Going to have an update within the next week or so. Going to remove macros/keybinds/etc. for people that install the UI and do not want my stuff. I had a friend that wasn't too familiar with things and messed up all his keybinds so this is for him, lol. Also, going to add another kgpanel and dominos profile for those that want more t...
File: eBasic03-09-09
Originally posted by 123noob Oh I...
Posted By: Naberius
Originally posted by 123noob Oh I'd prefer using the blizzard skin though. So that's why I took out the player/targeting folders. The folder 'PlayerFrame' is for the custom rune skin required for the mod in the package, 'nRune'. The folder 'TargetingFrames' is for the black skin but, to eliminate errors you still need to pla...
File: eBasic03-08-09
To comment about the time issue. Tr...
Posted By: Naberius
To comment about the time issue. Try disabling the time/calendar in SLDT and then re-enabling it. As for the errors, what I do notice in your screenshots is the runebuttons do not have the correct skin which makes me believe you do not have a folder in the right location. This also leads me to believe that the reason why you are e...
File: eBasic03-07-09
Originally posted by 123noob Curr...
Posted By: Naberius
Originally posted by 123noob Currently at work and not on wow atm. But I think it's the blizzard error frame box thingy that pops up saying oUF_Basic was blocked from an action only available to blizz ui. So I have to disable it in order to get the focus frame, but that would disable the oUF unitframes and revert back to the blizz...
File: eBasic03-07-09
Could you possibly post a screensho...
Posted By: Naberius
Could you possibly post a screenshot of this problem? I'm not exactly following you. I've gone to different realms, used the skin on different characters with both skins and focus frame working perfectly.
File: eBasic03-06-09
Originally posted by 123noob Cool...
Posted By: Naberius
Originally posted by 123noob Cool cause that's the only thing I'm missing :) Focus Target Frame is now in. :P
File: eBasic03-03-09
Originally posted by 123noob is t...
Posted By: Naberius
Originally posted by 123noob is there focus target? cause whenever I try to do it it gives me error. At the moment there is no focus target support but, I suppose I could look into adding it before next compilation.
File: eBasic03-03-09
Originally posted by Ramjet 101 G...
Posted By: Naberius
Originally posted by Ramjet 101 Great ui, wanted to state that first. Now is my question. Im a ret pally and want to eliminate the cast bar completely since i use quartz cause of the swing timer. So any part that i need to delete if you could point me in the direction to do so will be much appreicated. Thanks Ramjet - Go i...
File: eBasic03-02-09
Originally posted by cawfee Heya,...
Posted By: Naberius
Originally posted by cawfee Heya, is there a simple way to utilize only the gryphon replacements / demons from this package? Becuase those are gorgeous and would fit wonderfully into my already set up UI. Thanks in advance for your help C: You would need to get kgpanels (if you don't have it already) as well as the images...
File: eBasic03-02-09
Re: Nice ui, BUT!
Posted By: Naberius
Originally posted by Alamaa Nice ui, installing it right away. I have one request tough. Im trying to edit the unitframes abit myself, but my lua skills arent high enough apparently. If you ever played with xperl, you know that your debuffs gets alot biger than the rest if the option is checked. As I like the omniCC numbers to...
File: oUF_Nivaya02-28-09
I have yet to test this besides to...
Posted By: Naberius
I have yet to test this besides to send messages to chat depending on the class and that seems to work so I'd assume it should work completely. The coding may be able to be a little more streamlined but, I'm not that experienced with lua but, here it is. if autoHMtoggle then playerName = UnitName("player") local _,...