Results: 313Comments by: Cralor
File: Portfolio10-15-10
Also note: Always register your...
Posted By: Cralor
Also note: Always register your Portfolio Options AFTER your core Lua code. This will save you some stress ;)
File: ClassicPowerText10-13-10
Sure thing :) Forgot that things wo...
Posted By: Cralor
Sure thing :) Forgot that things would be changed for this one! Because it is essentially capable to support all classes (although mana isn't very useful to know), I am going to be renaming and releasing RPText as a new AddOn that represents its universal support. No features will change, however. If you'd like to recommend som...
File: Rune-It-All09-20-10
Thanks for staying on top of me!...
Posted By: Cralor
Thanks for staying on top of me! Actually, I did get a chance to hop on the PTR (before they took it down) and fixed the Horizontal padding issue. I believe I have an idea to fix the vehicle issues, but haven't had a chance to test it out. I cannot work on it tonight because it is already too late for me. I'll do my best to...
File: Rune-It-All09-16-10
Hey there. Yeah... currently Hor...
Posted By: Cralor
Hey there. Yeah... currently Horizontal and Vertical padding will only work with the Horizontal and Vertical layouts. It is a future plan to allow padding to be compatible with all of the available layouts, but it is more complex than you think, and requires me to heavily tweak / modify how the layouts are setup so that the pad...
File: Rune-It-All09-15-10
Sorry for the delays. My plan is to...
Posted By: Cralor
Sorry for the delays. My plan is to get Rune-It-All updated by the end of the weekend. I've setup the PTR so that I have access to a level 80 DK, so I am now setup there :) Just gotta find some time to tweak with it, and I'll get it fixed shortly :P
File: Rune-It-All09-12-10
I will be able to access a lvl 80 D...
Posted By: Cralor
I will be able to access a lvl 80 DK tomorrow, so I will have a much better opportunity to work on fixing the issue. Thanks for the continued help! :) Let's hope we can figure it out soon. At the same time, I'll try out the Stuf configuration and post the steps on the description page once I figure it out. Thanks guys.
File: Rune-It-All09-12-10
@KiLLMasTer I will have to insta...
Posted By: Cralor
@KiLLMasTer I will have to install Stuf Unit Frames and figure out the steps to get Rune-It-All working. I'll try this out later today or tomorrow. @costomojin Thanks for the '-' AddOn name error. I fixed this. I've also tried another attempt at fixing the issue. Please let me know how it works! Thanks! :)
File: Rune-It-All09-11-10
Hey, You may or may not have not...
Posted By: Cralor
Hey, You may or may not have noticed, I just updated the AddOn. Unfortunately, my DK is only level 63, so I am unable to currently test the Vehicle behaviors, so if you could please test this, I would be very appreciative. I have added the ability to control how the runes behave when you enter a vehicle. In the options, you...
File: Rune-It-All09-11-10
Dang! To think it would be error fr...
Posted By: Cralor
Dang! To think it would be error free. You know, I hadn't even bothered to look over this, so that is my fault anyway :p Thanks for the feedback. Well, the runes hiding is actually intentional, and I'm glad you brought this up, because that is a great feature to add: the ability to choose what happens when you enter/leave vehic...
File: Rune-It-All09-09-10
Without further ado.... please let...
Posted By: Cralor
Without further ado.... please let me announce Rune-It-All 3.0!!! I thought this update was large enough, and a great milestone at that, to re-name the AddOn. RuneMover, although a basic name I enjoyed, no longer fit with all of the features and options it had. I hope this new name is a much better fit :) To summarize, this ver...
File: Nurfed208-31-10
UI looks appealing, but I couldn't...
Posted By: Cralor
UI looks appealing, but I couldn't see the picture well. Could you upload a larger version?
File: Rune-It-All08-14-10
Hey. Yeah, unfortunately to fix sev...
Posted By: Cralor
Hey. Yeah, unfortunately to fix several other issues I had to take out Blizzard's functionality. Running into some severe bug issues, coupled with many other events that are currently keeping me busy, has been putting the RuneMover progress at a crawl. I know I'm really bad at updates, so I continue to apologize for that. :( I...
File: Starcraft II [edited] Terran08-10-10
While I probably won't use it, I do...
Posted By: Cralor
While I probably won't use it, I do enjoy it a lot! Just a thumbs up for a job well done! ;)
File: Rune-It-All07-27-10
do you mind to tell me how did you...
Posted By: Cralor
do you mind to tell me how did you do that? That's the old unitframes I use to use from Vector UI. http://www.wowinterface.com/downloads/info12525-VectorUI.html Still testing. I am running into several issues that I have to try and figure out. :(
File: WoW ReloadUI07-14-10
Originally posted by Xruptor You...
Posted By: Cralor
Originally posted by Xruptor You do realize that you can type /reload in game now and it will reload the UI right? What is the point of this mod again? This mod only has like 3 lines of code. /reload doesn't work for me. Is there a Blizzard option?
File: Rune-It-All07-11-10
Another update... Okay. I've imp...
Posted By: Cralor
Another update... Okay. I've implemented all of the features. I am now working on bugs. I do not know how long it will take, but depending on the issues that I run into, the time length may vary. This is a huge update. Because of this, the new version will become 3.0. At the same time, I will be launching my website. I don't...
File: Portfolio07-11-10
Just for people's convenience, I ha...
Posted By: Cralor
Just for people's convenience, I have uploaded KarlKFI's PortfolioDocs to my web server: < removed > (His site is currently down.) :D
File: Rune-It-All07-09-10
Okay guys! 1) Pro-Fool's request...
Posted By: Cralor
Okay guys! 1) Pro-Fool's request is complete 2) Individual rune moving is complete 3) Padding is complete I am currently working on custom cooldown timers. Then, I will do testing (hopefully no bugs ;)). Thanks for waiting. :)
File: TinyDPS06-30-10
The usefulness isn't as much as the...
Posted By: Cralor
The usefulness isn't as much as the Damage / Healing, but maybe a TinyThreat plugin could be made? I am just suggesting (because I could find it useful), but if you do want to do this, I recommend making a plugin to it instead so that not everyone has to have the extra features they do not want. Thanks :D
File: Rune-It-All06-23-10
I see what you are saying. So even...
Posted By: Cralor
I see what you are saying. So even if you are OOC, the rune bar should display if any of the runes actually get used. Okay... I'll add it to the list :D In other news... I am now working on some of these features :) Stay tuned! :D
File: Rune-It-All06-20-10
I'm not exactly sure the folder nam...
Posted By: Cralor
I'm not exactly sure the folder name... try deleting a folder at a time. I no longer use those designs anyway. Sorry :S On the cooldowns: I had to remove the compatibility to fix one of the issues. It is one of my planned features to create personal cooldown timers for RuneMover that include customizable options. I will be rele...
File: WoW Manager 206-17-10
Executable files on WoWInterface ar...
Posted By: Cralor
Executable files on WoWInterface are only allowed after extensive testing. I am also aware that they run it on a sandbox first as well. Rest assured that any file here on WoWInterface is scanned and tested.
File: Rune-It-All06-09-10
Okay. I have got in-touch with yssa...
Posted By: Cralor
Okay. I have got in-touch with yssaril, author of YssDrop, and he has located the issue. This has been fixed in both RuneMover and YssDrop. I recommend updating both just in case :) I'm still working on the new features... school is almost over so give me a couple of weeks :D
File: Rune-It-All05-31-10
Originally posted by eternalglory...
Posted By: Cralor
Originally posted by eternalglory How to edit the xperl lua ??? I cannot find line 68-69 how to do that In the XPerl folder, open up the XPerl_Player.lua Go to lines 68 and 69. You must place hash marks -- before the two lines XPerl_Player_InitDK(self) XPerl_Player_SetupDK(self) so it reads --XPerl_Player_InitDK(self)...
File: Rune-It-All05-27-10
Good and bad news :p Well, I too...
Posted By: Cralor
Good and bad news :p Well, I took another look at YssDrop's code and do not seem to see any reason why these two addons are conflicting. I have emailed the author (and I believe I have tried contacting the author once before) in hopes of figuring out a solution. Sorry about that! P.S.: I will now start working on some of...