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Results: 323Comments by: Cralor
File: Forfend01-11-11
I know you are a mage and this is s...
Posted By: Cralor
I know you are a mage and this is specifically targeted as such... but is it possible (or maybe simple changes I can make?) that Shamans could be included? (Purge for Spellsteal, Wind Shear for Counterspell)
File: GuildRosterButtons12-23-10
I believe this addon might be causi...
Posted By: Cralor
I believe this addon might be causing the Guild UI to show my guild level as 0. Am I right on this? EDIT: NVM. Relogging fixed the issue :S
File: AiL12-21-10
That was what I was going to do if...
Posted By: Cralor
That was what I was going to do if you couldn't find a solution, so thanks :) I had some small issues getting it included so below is the correct way to edit (if you want this functionality): (Simply add this after the GetAiL function) local function ColorText(iLvl) local myLevel = tonumber(GetAiL("player")) local...
File: AiL12-20-10
Well, I'm still having an issue get...
Posted By: Cralor
Well, I'm still having an issue getting to where I want. Increasing INCMOD will increase the intensity, but for all of them. Specifically, I want the iLvls that are significantly higher (like 15+) to be more red than others. Increasing the INCMOD will make iLvl 326 (lower than me) still a dark read. It's quite hard to tell the...
File: AiL12-19-10
Originally posted by havoc74 Feel...
Posted By: Cralor
Originally posted by havoc74 Feel free to make changes as you would like, if you increase INCMOD, you should get the results you want. INCMOD's range is 0.0 to 1.0. Great, thanks. :)
File: AiL12-19-10
One other suggestion :) Can the int...
Posted By: Cralor
One other suggestion :) Can the intensity's slope be increased? I'm iLvl 336 and hovering over a iLvl 352 player just doesn't blow up in your face like it should :P
File: AiL12-18-10
Oh nvm so you made the changes. Nic...
Posted By: Cralor
Oh nvm so you made the changes. Nice!!!
File: AiL12-18-10
Ah, okay, I hadn't known that about...
Posted By: Cralor
Ah, okay, I hadn't known that about the API function. Thanks for clearing that up :) Anyway, here is the changes I have made: http://pastey.net/144037/45:60:63:64:38
File: AiL12-17-10
I started working on something like...
Posted By: Cralor
I started working on something like this... but glad someone beat me to it :) Couple suggestions / feedback: 1) Player iLvl can simply be obtained using the new GetAverageItemLevel() method :) No need to use your created function unless if it is another unit. 2) Include a ClearInspectPlayer() call after NotifyInspect(unit) &...
File: ClassicPowerText12-14-10
Originally posted by scrwp Is the...
Posted By: Cralor
Originally posted by scrwp Is there a way to make it updates more frequently? (Not in chunks) Something I wish to include soon.
File: ClassicPowerText11-28-10
Sure thing. I'm just going to take...
Posted By: Cralor
Sure thing. I'm just going to take it out unless it is your first time using the AddOn. This will be in 1.2. I'm working on version 1.2. This is going to include a couple of new features as well.
File: ClassicPowerText11-27-10
You're very welcome. I've just u...
Posted By: Cralor
You're very welcome. I've just updated again. This time, Feral Druids are supported! :D (And the correct TOC version of the AddOn corresponds to that shown here.)
File: ClassicPowerText11-26-10
Alright. Fixed these issues. :)
Posted By: Cralor
Alright. Fixed these issues. :)
File: ClassicPowerText11-26-10
Wow... I do not know why this is....
Posted By: Cralor
Wow... I do not know why this is. Well... at least it is an easy fix ;) Thank you very much for pointing that out, Zidomo. I will get an update out tonight. I'm just going to spend a little bit of time figuring out why this is. Thanks :)
File: ClassicPowerText11-23-10
Hey Melty. The first error is one t...
Posted By: Cralor
Hey Melty. The first error is one that I forgot to fix. I've fixed this. As for the second error, I am going to have to look into this further, because for some odd reason, I have not been having an issue with this :S Thanks again for your patience.
File: ClassicPowerText11-22-10
Oops ... wow... I found another lit...
Posted By: Cralor
Oops ... wow... I found another little typo ;) If you see it before an update, change the '.alphaout' part to '.alpha'. This will be fixed in the next update, but before I do update, I am going to look into ways to get the text even larger (seems to be a 24 font size cap at the moment). Let me know how it's working out for ya now!
File: oUF_Aftermathh11-22-10
Two things: The group frames don...
Posted By: Cralor
Two things: The group frames don't update. It'll show my name or someone else's name (in the raid or party) twice. Why is this? Second, as said before, the Rune and XP bars overlap. Could this be permanently changed for next update? Thanks!
File: ClassicPowerText11-22-10
Fixed another issue I found - Perce...
Posted By: Cralor
Fixed another issue I found - Percent Gradient Coloring now works for Holy Power / Soul Shards / Eclipse power sources.
File: ClassicPowerText11-22-10
I just uncovered some incompatibili...
Posted By: Cralor
I just uncovered some incompatibilities with Holy Power / Soul Shards / Eclipse. Here is an update! Please see the change log for more details :)
File: ClassicPowerText11-22-10
Okay here's an update. Please le...
Posted By: Cralor
Okay here's an update. Please let me know how it works :)
File: ClassicPowerText11-21-10
Been working on it yesterday and to...
Posted By: Cralor
Been working on it yesterday and today. Fixed the issue. Made some feature changes / scope changes. Need to just test tomorrow to make sure everything is working like it should. The main thing to note is that I have removed the functionality for any class that uses mana, as I did not see the point in seeing your mana (which i...
File: ClassicPowerText11-19-10
Thanks for keeping me in-check :) N...
Posted By: Cralor
Thanks for keeping me in-check :) No worries! I have just finally released an update for my AddOn, Rune-It-All. So my attention has now moved towards ClassicPowerText. If nothing comes up, I should be diligently working on an update this weekend. Thanks for your patience and support!
File: Rune-It-All11-18-10
Okay. Please try this Beta release....
Posted By: Cralor
Okay. Please try this Beta release. I have added a new feature: Change the alpha of the runes when they are on CD (they currently dim down - this is now adjustable). Please also test out the vehicle issues posted by costomojin. Lastly, let me know any other bugs you find. Thanks!!
File: Rune-It-All11-15-10
Originally posted by Melizande He...
Posted By: Cralor
Originally posted by Melizande Hey guys, new to the forums here. Wanted to check in on progress for Rune-it-all. It's a great mod but there are some very serious issues with it currently and. if this issues don't exist perhaps I can get some guidance on how to correct them on my end. I have deleted and re-installed this a...
File: AftermathhUI11-06-10
I've lost the background of the BT...
Posted By: Cralor
I've lost the background of the BT action bar area. How can I get this to return? Thanks.