Results: 86Comments by: hypehuman
File: Super Duper Macro02-18-09
Re: Idea about the image/tooltip problem!
Posted By: hypehuman
Originally posted by deep92 Did you read my idea about this problem? You could create something similar to a condition for this problem. Though I do not know if it's possible or user-friendly.. :) EDIT: This was my previous post: I read that, but I didn't quite understand what you meant. How would that get the image and tooltip...
File: Super Duper Macro02-16-09
Originally posted by relbanan •*R...
Posted By: hypehuman
Originally posted by relbanan •*Remove the dependence upon the default macros, thereby removing the limit on the number of button macros Any idea when this might be implemented? Aren't you working on this day and night? :) Great addon... I'm a macro addict and this is really useful. Thanks :) I have worked on this very har...
File: ChatThrottleLib02-15-09
I really like the idea of this addo...
Posted By: hypehuman
I really like the idea of this addon, and I just downloaded it. Previously, I was using an OnUpdate handler to send bulk messages every 0.25 seconds, but that seemed a bit slow and also potentially unsafe. The only problem I'm running into with this addon is that I can't figure out how to get my status bar to work with it. Basic...
File: Super Duper Macro02-09-09
Hmm... it looks like you might have...
Posted By: hypehuman
Hmm... it looks like you might have the version that I put up for a couple minutes, which I replaced with a better one before the first was approved. I guess it got approved before the fixed version went up. Try re-downloading 1.7 and see if that fixes it.
File: Super Duper Macro02-08-09
1.7
Posted By: hypehuman
1.7 is out, and it's mostly got cosmetic changes. Well, I feel that they're kind of useful too :) The macro list is alphabetized and easier to organize, and instead of making tabs (which a few of you suggested), I decided to put in filters because (1) it achieves the same thing, and (2) it gave me an excuse to make the macros look...
File: Super Duper Macro02-07-09
Originally posted by mark7777g Ho...
Posted By: hypehuman
Originally posted by mark7777g How about a way to save macros that way they are not in use but can be restore as an active macro as needed. Also, a way to make categories like hunter macros, raid macros, etc. It looks like the second issue, and even perhaps the first issue, could be addressed by allowing the user to create folders...
File: Super Duper Macro02-06-09
Originally posted by deep92 Ok co...
Posted By: hypehuman
Originally posted by deep92 Ok cool, so generally you should not have to remove the lua file? Or did I misunderstand here? That is correct. In many versions (including the upcoming one), the table that saves the macros between sessions has data added to is or is structurally changed. The addon keeps track of the last version that...
File: Mecaire's Macrotexter02-04-09
It's finally here!
Posted By: hypehuman
A new version of this addon is here! Check it out here; it's still in beta, though.
File: Super Duper Macro02-02-09
Originally posted by deep92 If yo...
Posted By: hypehuman
Originally posted by deep92 If you remove the old addon folder before you install the new version you shouldn't get any bugs or errors. Unless the way of saving variables changed.. Am I correct here? :) ~DeeP Yes, every now and then I have been changing the way that the variables are saved. When the variables are loaded up,...
File: Super Duper Macro01-28-09
Re: Error at login with 1.6.1
Posted By: hypehuman
Originally posted by TDurden After installing 1.6.1 I get the following error at login and my SDM macros no longer work. Unfortunately reverting to 1.6 doesn't help, same error occurs: Date: 2009-01-28 08:54:16 ID: -2 Error occured in: Global Count: 1 Message: ..\AddOns\SuperDuperMacro\SuperDuperMacro.lua line 155: attem...
File: Super Duper Macro01-27-09
Originally posted by deep92 First...
Posted By: hypehuman
Originally posted by deep92 First, sry for double post :) Fixed the addons. Issue lies within the "Different name on button" option. I enable the option, but leave the field blank, since I want NO name to show up on the button. I fixed my macro by disabling the option and saving the macro, then enable the option again and save...
File: Super Duper Macro01-25-09
Originally posted by deep92 Small...
Posted By: hypehuman
Originally posted by deep92 Small, annoying bug I used /reloadui, after that non of my sdm macros worked anymore. They were in the list, but not on the bars and without an image. Maybe some issue with saving the macros while playing? Idk.. Hmm... I do that all the time, and this has never happened to me. It actually removed your...
File: Super Duper Macro01-23-09
Originally posted by thelys PS: w...
Posted By: hypehuman
Originally posted by thelys PS: while waiting for a new version, could you tell me here what to change in the lua/xml to have icons 64x64 please? It would be kind of complicated to get it to any specific number of pixels (see this thread for more info), but I can tell you what to do in the mean time. Go into SuperDuperMacro.xml (l...
File: Super Duper Macro01-20-09
Originally posted by thelys ...th...
Posted By: hypehuman
Originally posted by thelys ...the macros' icons on the left of the window are simply huge, for some reason,...There's nothing wrong with your client, I just made them really big. Since the icon textures are 64x64, I figured I would make them that size so that they could show in all their glory. However, I found out last night th...
File: Super Duper Macro01-19-09
1.6
Posted By: hypehuman
Happy MLK day everyone! I hope you like some of the new features in 1.6. I have a question about the direction I should take the macro menu, and I made a forum post so that we can discuss it.
File: Super Duper Macro01-16-09
Originally posted by malaika Does...
Posted By: hypehuman
Originally posted by malaika Does this mean we will not be able to see the button? This is frustrating when using a /castsequence. If the castsequence extends beyond the first 200-250 characters or so, then yes. I do want to put in a fix for this eventually, I just haven't figured out how yet.
File: Super Duper Macro01-16-09
Originally posted by Dekarx As wh...
Posted By: hypehuman
Originally posted by Dekarx As when you finally get to see a doctor after hours of waiting, everything seems fine now. I had been using the macro for a day or 2 when I started getting DC'd every mob I mashed it on. I switched it for a good old normal shorter macro and I could play fine, switched back to it mid-instance to make s...
File: Super Duper Macro01-16-09
Well I have good and bad news for y...
Posted By: hypehuman
Well I have good and bad news for your problems, deep. The first one (the icon not always showing) is a bug that I'm aware of; it comes about because lines of the macro that are shunted off to the added frames are not evaluated by the macro button. I think there are ways around this, but it seems like they would be quite memory-int...
File: Super Duper Macro01-15-09
Originally posted by Dekarx I hav...
Posted By: hypehuman
Originally posted by Dekarx I have a longer than 255 chars macro. Mashing it gets me DC'ed :/ I was not able to reproduce that bug. Could you post the macro please?
File: Bi01-14-09
Originally posted by Mike-N-Go Ma...
Posted By: hypehuman
Originally posted by Mike-N-Go May you add an option for a pass-code/key and a pop-up box asking if we want to run the code or not with the text of the key in it, in addition to the white-list? These two features would help reduce unintended abuse. And the pass-code, it only ought to be sent once per session, and saved in the saved...
File: LevelSnap01-12-09
This appears to do the same thing a...
Posted By: hypehuman
This appears to do the same thing as Ding Recorder.
File: Ding Recorder01-12-09
This appears to do the same thing a...
Posted By: hypehuman
This appears to do the same thing as LevelSnap.
File: Bi01-07-09
Originally posted by syrupk This...
Posted By: hypehuman
Originally posted by syrupk This seems unsafe somehow. Can you explain this some more to us? Sure. The addon will not let just anyone send you scripts; you must specifically name them in order to receive scripts from them. However, you must be careful about who you name, since they can basically do whatever they want to you ("/s...
File: Super Duper Macro12-19-08
Originally posted by deep92 Is it...
Posted By: hypehuman
Originally posted by deep92 Is it possible to make it able to not-show the macro name on the button.Sure, this sounds like it would be pretty easy to code in. I'll put it in the next version, but that might not come out a bit because we're leaving for the holidays in an hour :)
File: Super Duper Macro12-18-08
Evil macros
Posted By: hypehuman
Sure thing. It's working far too well; only have to press it once, and my pet will kill all the enemy totems that are out (unless two have the same name). I post this in hopes that shaman totems will be buffed :) Note: I have this split up into several macros so that I often don't have to lose my original target. If you don't c...