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Results: 263Comments by: zoktar
File: Diablo 3 dynamic Orbs10-11-08
Originally posted by Spellshaper...
Posted By: zoktar
Originally posted by Spellshaper Won't do that, for those reasons: It's impractical. Most gamers I know prefer to not have to scan the whole screen to get all vital information, it slows reaction time. It's not how it was meant to be. Come on. These are Diablo3 Orbs! Does Diablo3 have Orbs to display health and mana of enem...
File: Sunn - Viewport Art10-10-08
request addition to custom pak
Posted By: zoktar
http://underworldexodus.com/forum/files/1196204710shardsfull.png something in the style of this, for a warlock ui, would be awsome, i personally suck at grafix. anywhere else i could post on this? perhaps a main thread on some forum somewhere?, cheers.
File: Diablo 3 dynamic Orbs10-09-08
Originally posted by Spellshaper...
Posted By: zoktar
Originally posted by Spellshaper That's what I am working on now. :> And maybe a GUI... we'll see. ;) just had an idea, have the same addon/frame but upside down and at the top of the screen for target, and inside targetoftarget, and focus or such (add with another unitframe mod) would need to invert the art, and change to tar...
File: Diablo 3 dynamic Orbs10-04-08
Originally posted by Spellshaper...
Posted By: zoktar
Originally posted by Spellshaper Textures that don't make up the orbs should be initialized an placed by Textures.lua. Look up the respective functions for hide:create_angelframe() hide:create_demonframe() hide:create_bottomframeleft() hide:create_bottomframeright() hide:create_bottomframemiddle() h...
File: oUF_Orbs10-03-08
i like the d3 style more, cept havi...
Posted By: zoktar
i like the d3 style more, cept having target with buffs/debuffs, where ur action bars are(and obove it , small addition unitframes from another addon, for focus , targetoftarget,targetoftargetoftarget.), and a separat (grafic enhanced frame somewhere for my pet). putting up a screen to show somewhat how i mean, move the d3 frame abov...
File: Diablo 3 dynamic Orbs10-03-08
Originally posted by Spellshaper...
Posted By: zoktar
Originally posted by Spellshaper If you really want to thank someone, look up Rothar :> He made the original orbs, I merely did some minor modifications. About HP: The code does the following: 1. Get current HP. 2. Get total HP. 3. Calculate the percentage. 4. make it an integer / chop off numbers after the point. Whe...
File: Diablo 3 dynamic Orbs10-03-08
my most wanted additions to this awsome mod
Posted By: zoktar
my most wanted additions to this awesome mod. 1. move the entire frame and lock/unlock frame. 2. scale, change the size of the entire frame. 3. able to change width, height separately. 4. hide/unhide action bar art, (leaving only the orbs) 5. able to move the orbs (only) separately lock n unlock ps:minor grafic bug in bottoml...
File: oUF10-01-08
Hi, i was just wondering if anyone...
Posted By: zoktar
Hi, i was just wondering if anyone has a link for another set of "orbs" i saw it the other day while i was lookin for gui stuff, orbs looked sorta like lanterns. im guessing it probobly uses same code from here but different textures. chers.
File: Fairy Tale Style using XArt06-10-07
im guessing there will be texture s...
Posted By: zoktar
im guessing there will be texture selection and or profiling later on. or i hope so atleast ;P Originally posted by Echarion Fantastic, I love the fairytale texture and ace mods :D so this is perfect for me. @Truant: Uhm, he could make it a "new mod" and add it to the ace svn so you can download it there... I've no other idea
File: Fairy Tale Style using XArt03-09-07
Re: BantoBar
Posted By: zoktar
Originally posted by Dawn try this *click* it's a "plugin" for AGUF wich has the "bantobar" texture (just renamed to "rusty") and even more :) nice1, however i found the sollution, it usues shared textures across all addons using surface (i think) and some of the addons had bantobar.tga named banto.tga, so after replacein...
File: Fairy Tale Style using XArt03-08-07
Re: Re: Re: Re: nice art!
Posted By: zoktar
Originally posted by Dawn You need something like Adobe Photoshop to be able to change the colors. It's capable of replacing/changing specific color(s) or the look of a whole picture. It can alter the basic color channels (red, yellow, blue, green, cyan, magenta) that all colors are based on separately. ye thats what i tried (g...
File: Fairy Tale Style using XArt03-07-07
Re: Re: nice art!
Posted By: zoktar
Originally posted by Silverchild Same, i guess we need to edit the textures, but i have no idea how to mess with a TGA file. someone know? I would like to put a little purplish glow, and also scale down the whole graphic of it. tried messing about in GIMP but no luck
File: Fairy Tale Style using XArt02-23-07
nice art!
Posted By: zoktar
im trying atm to convert it to different colors, thinking im gonna have blue for my mage purple for my lock etc, i suck at grafix tho so no luck, anyone here wanna make em in purple/blue etc ? =)