Results: 89Comments by: moondoggy |
File: Supervillain UI (Classic)09-15-14 |
Checking in!
Posted By: moondoggy
Hi Mung, so swamped with my "job"(football season) but still check updates on my freebie account to see what's in store for WOD and...WoW...you keep going and going. Hat's off to you good sir and man have you brought SVUI to another level this year. Loved it 4 years ago and love it even more now!
Mazzlefizz,Ansu, and now Munglunch...
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File: Supervillain UI (Classic)08-30-14 |
AoW
Posted By: moondoggy
Woohoo! I got my pvp plugin:banana:
But now I'm so busy with work, I don't even have time to play right now:mad:
Btw once it scans and detects, can you click the name to target or attempt to target the "villain"? Very important part since you can't incorporate a marker on the minimap.
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File: Supervillain UI (Classic)08-09-14 |
Sound effects are still being devel...
Posted By: moondoggy
Sound effects are still being developed actually. You will not find any in the downloadable versions just yet. I'm not sure how much longer it will be until this is ready for release but I can say it wont be much longer.
I just discovered your UI and LOVE it as a comic book fan, reader and creator this is the perfect UI for my sty...
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File: Supervillain UI (Classic)07-28-14 |
keep chuggin' at it bro,it seems li...
Posted By: moondoggy
keep chuggin' at it bro,it seems like you are getting closer to perfection these last couple releases (in general). Then you have ALL your other ideas to implement hehe and start all over with the testing I guess. Not to mention the xpac coming up....which btw I am still working on trying to get you a key ( if you don't have one alre...
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File: Supervillain UI (Classic)07-14-14 |
Off Topic
Posted By: moondoggy
Hey Mung, take a look at my one UI that I uploaded here over 7 years ago lol....While I only got a compiler status, I made it all from individual files and had to spend hours in PS edited and converted the .tga files as well as small adjustments to .lua files to make it all fit and actually work in real time lol!
http://i4.photobu...
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File: Supervillain UI (Classic)07-13-14 |
SuV UI!
Posted By: moondoggy
Poor Mung has created a monster!!!
:p
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File: Supervillain UI (Classic)07-13-14 |
Does the "dock" feature for Skada,...
Posted By: moondoggy
Does the "dock" feature for Skada, Omen etc only work at 90?
It works at any level. What is your problem exactly?
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File: Supervillain UI (Classic)07-09-14 |
wish list cont. lol
Posted By: moondoggy
1st-still very curious as to how you implement my "radar" hehe. I know it's not gonna replace the punk option for carbonite due to how they work it into their minimap and that in itself is a feat to behold. If it could at least pop up the name and be able to maybe click it to target, that would be a nice feature!
2nd-still would l...
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File: Supervillain UI (Classic)07-06-14 |
Re: Re: cast bar resize
Posted By: moondoggy
I'd like to see what you have, at least a screenshot. I've been working on my own too which was patterned after the great ALZA UI.
Hmm...Like I said haven't bothered with too much so far but here is a couple examples so far. Not too much different from yours I imagine atm hehe ;)
In combat>
http://i.imgur.com/dG93qaF.jpg
Out...
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File: Supervillain UI (Classic)07-06-14 |
cast bar resize
Posted By: moondoggy
works fine for me but I've not been following his problems enough to know what is meant by his comment "properly" (unless it is in the appearance?). btw the last couple patches have worked well for me without error. once you get all your plugins finished, i would really like to sit down and go through all of your work and make my own...
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File: Supervillain UI (Classic)07-04-14 | ||||||||||||||||||||||||||||||
4x SVUI-4.03\system\classes\Databas...
Posted By: moondoggy
4x SVUI-4.03\system\classes\Database.lua:3399: bad argument #1 to "next" (table expected, got boolean)
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