Results: 67Comments by: Fleetfoot
File: DoTimer05-30-07
Last night i was at magtherion with...
Posted By: Fleetfoot
Last night i was at magtherion with 3 other locks, and dottimer was showing some weird behavior, the timers would fade out and in when targeting the channelers there, there are 5 channelers there with identical names. Actually, the timers spent more time faded out than being visible. Its hard to see what the problem was, but imaging...
File: Nudge05-29-07
Re: Hunter-check
Posted By: Fleetfoot
Originally posted by Bashman Please include that hunter-check; I don't know if I'll remember to update the code manually when you release the next version, thanks :) What hunter-check?
File: DoTimer05-28-07
Originally posted by Asheyla l...
Posted By: Fleetfoot
Originally posted by Asheyla local casted = self.libraries.datatable local time = GetTime() local method,letter = self:ParseString(self:Get("sortmethod"),"(%a+) %((%a)%)") for i = 1,table.getn(casted) do table.sort(casted,function(a,b) if (a.type == b.type) then local val1 = ((method == "remaining" and (a.durat...
File: DoTimer05-28-07
Sorting the dots by time left doesn...
Posted By: Fleetfoot
Sorting the dots by time left doesn't work correctly, this is especially noticeable in long fights and when refreshing dots before they run out. This is with the 3.1 release.
File: BigTrouble05-15-07
@Blizz castbar issue: Atm there is...
Posted By: Fleetfoot
@Blizz castbar issue: Atm there is no good fix for it, you basically have 2 options for it a) disable it altogehter, or b) live with it. Ive thought of dynamically disabling the blizz castbar whenever i detect a aimed/steady shot, but, really, that is a hax of epic proportions and tbh i dont think it can be done in any good way....
File: LittleTrouble05-13-07
Re: D'oh
Posted By: Fleetfoot
Originally posted by starus RE: Hitting Enter! D'oh. I guess I didn't find that intuitive, but thanks, I'll do that! Ok, is there any chance you could add an option to make LittleTrouble on-top of other frames? You see I can already set up what I'm suggesting. That is an overlay of an existing XP/Rep bar. The proble...
File: LittleTrouble05-11-07
Originally posted by Efryse Chang...
Posted By: Fleetfoot
Originally posted by Efryse Changed it to = "Automatischer Schuss", Seems to work correct. Indeed, thx for the reply, the new version of LittleTrouble also contains those changes.
File: LittleTrouble05-11-07
@habik, Efryse: Hmmm, that sucks, c...
Posted By: Fleetfoot
@habik, Efryse: Hmmm, that sucks, cant really think of a reason it would be a ace2 problem. The only thing i can think of is that the german translation for AutoShot is wrong. In LittleTrouble.lua, at line 40, can you check the translation for Auto Shot and see if it is wrong or right?
File: LittleTrouble05-07-07
Originally posted by starus Thank...
Posted By: Fleetfoot
Originally posted by starus Thank you very much Fleetfoot! Bug If you set a parameter (Like bar height, width etc) from the new menu by typing in the value it doesn't save it. If you set it by the slider, it does save it however. Well, i think you just forgot to hit return after you had typed in the new value, just typing...
File: LittleTrouble05-04-07
@greangierl: its already in the nex...
Posted By: Fleetfoot
@greangierl: its already in the next version, im testing it atm, and should be releasing it shortly. @starus: hehe i think i also included that in the next version, cant remember atm. *EDIT* Hmmm no i didnt, ill see if i can put that in also for this release. *EDIT2* Alright, added it now.
File: LightHeaded04-20-07
Clad, this addon rocks my little so...
Posted By: Fleetfoot
Clad, this addon rocks my little socks off, truly a timesaver. You made this peep very happy :)
File: Nudge03-13-07
A comment to the latest option i ad...
Posted By: Fleetfoot
A comment to the latest option i added. From a suggestion from Elisios i added a switch command which basically turns off attack when youre target steps into the deadzone. It seems to work fine atm, but if you have any suggestions on how you think the logic could be improved please post it here and ill have a look at it. Now with tha...
File: Fudge03-13-07
Just an update, i havent forgotten,...
Posted By: Fleetfoot
Just an update, i havent forgotten, but im in the middle of exam month now so i have very little time to code. I havent disapared, im just buried under a pile of math atm :) With that said, i have an experimental version ready, sadly i cant release beta version here. But if you are really interested in following the development of...
File: BigTrouble03-13-07
Just an update, i havent forgotten,...
Posted By: Fleetfoot
Just an update, i havent forgotten, but im in the middle of exam month now so i have very little time to code. I havent disapared, im just buried under a pile of math atm :)
File: BigTrouble03-09-07
Originally posted by squirtgun Du...
Posted By: Fleetfoot
Originally posted by squirtgun Due to the same problems as harl, I just tried LittleTrouble instead of BigTrouble. Every Auto Shot is proberly recognized and shown. So better get that bugger in BigTrouble. Thanks for the great work. :-) Yeah, the logic in bigtrouble has become, well to say the least complex, so im rewriting...
File: Fudge03-06-07
Originally posted by ReverendD Is...
Posted By: Fleetfoot
Originally posted by ReverendD Is it possible to add a second variable to this to basically give it the same function as Nudge, allowing all three stages of range checking (Melee, Dead Zone, Ranged)? I love Nudge and it works great, when you play a hunter. With Fudge, it would be nice to have a second variable that you could set...
File: Nudge03-06-07
Re: If you play many characters...
Posted By: Fleetfoot
Originally posted by wilz For those who found it annoying that Nudge comes up when u're playing alternate characters of other classes, search "function Nudge:TargetChanged()" and change the function to this : function Nudge:TargetChanged() local _, class = UnitClass("player"); if class == "HUNTER" then if(UnitExists("targ...
File: Nudge03-04-07
Re: Text Removal?
Posted By: Fleetfoot
Originally posted by darksolo Is there anyway to remove the text entirely? I think this is a great addon, but I want to have this as just a small color-coded bar directly beneath the target's nameplate. I tried using /nudge font=0 (and 6, 10, 24) and none of them changed the font size or removed the text. Seems like a great mod,...
File: Nudge02-26-07
Re: Adapt this to other classes?
Posted By: Fleetfoot
Originally posted by shlo EDIT: I just read other comments stating that you intended to add this functionality. Well, consider this another vote in favor of it. Thanks a lot. Hey hey. So yes, I am well aware that Fudge exists, but thats not quite what I am looking for. What I want is an addon exactly like Nudge that would assi...
File: Fudge02-26-07
Originally posted by ReverendD Do...
Posted By: Fleetfoot
Originally posted by ReverendD Does this work with any ranged attack, such as hunters as well, not just casters? Also, can you add in the Melee range indicator much like Nudge has? If you can, I would change to this in a heartbeat since Nudge only works with hunters, not any other class. This mod work with any kind of spell or...
File: Fudge02-26-07
No, Nudge is still live and well, i...
Posted By: Fleetfoot
No, Nudge is still live and well, i just updated it, this for all the other classes that want a range addon. Nudge is still a hunter only mod, this mod is for all the other classes.
File: Nudge02-25-07
Originally posted by ReverendD An...
Posted By: Fleetfoot
Originally posted by ReverendD And finally, a trick for non-hunter : Create two macros named "Auto Shot" and "Wing Clip" (or localized ones) which /cast any spells that can be used to check range. Then put these macros on one of your action bars. Nudge will use them. I have not been able to get this to work for my other clas...
File: WoW AddOn bundle for TextMate02-22-07
I just wanted to say a big thank yo...
Posted By: Fleetfoot
I just wanted to say a big thank you for this, ive been pondering to do something like this myself for a long time, and lo and behold someone has saved me from getting off my fat ass and actualy doing it. Thx :) *EDIT* Found a little bug in the regexp that matches toc headers, atm it wont match stuff like ## X-RelSite-WoWI: 67...
File: LittleTrouble02-04-07
hehe, well, i coded BigTrouble most...
Posted By: Fleetfoot
hehe, well, i coded BigTrouble mostly around how i wanted it to work, i never thought it would be usefull to not have Aimed shot interrupt the autoshot bar, since pre.20 there wasnt a bow/gun/xbow in game that was slow enough to allow an Aimed shot within an autoshot cycle, so in essence you would always end up with an autoshot after...
File: BigTrouble02-04-07
@harl: Hmmm that is a bit worrisome...
Posted By: Fleetfoot
@harl: Hmmm that is a bit worrisome to hear, the fact is since the rewrite of the BigTrouble for the new event system in 2.0 i start a new autoshot as soon as i receive an event for it. So either i have a logic flaw somewhere, or youre client is missing autoshot events. Could you do me a favor and try out LittleTrouble also, its simi...