Results: 136Comments by: SDPhantom
File: Real Mob Health09-03-19
Re: Git repository
Posted By: SDPhantom
Do you have the addon hosted in a public git repository somewhere? If not, would you be willing to create one? I use git submodules to manage my addons, and stray addons that only post .zip files to curseforge/wowi are the only thing that prevents my system from running smoothly. I'm a bit old-fashioned and haven't really considered...
File: Real Mob Health08-31-19
Re: always show health numbers
Posted By: SDPhantom
hey could we add something to always show estimated hp numbers inside the health bar of the target frame? instead of only on mouseover? I understand some people may not like this so it would be handy if it was a toggleable feature inside the options menu for the addon. great work though, fixed my main gripe. :banana::banana::banana:...
File: Real Mob Health08-31-19
Hello! Thanks for making this ad...
Posted By: SDPhantom
Hello! Thanks for making this addon. I love it. I do have one question though. How can I change the font in the unit frames? I made a little script myself before using your addon but that doest seem to work anymore. I want to change my frame and the target frames font size to 11 and having no outline. I looked in yo...
File: Real Mob Health08-30-19
Is there any way to remove the "no...
Posted By: SDPhantom
Is there any way to remove the "no info obtained" or "info obtained" from teh tooltips? I can tell it's been obtained when the health values go from 100% to actual 120/120 :) Love the addon, thank you! Interface Options > AddOns tab > RealMobHealth > Show Tooltip Info Uncheck that
File: Real Mob Health08-29-19
Does anyone know how to fix "whoa T...
Posted By: SDPhantom
Does anyone know how to fix "whoa ThickFrames" to show the real health instead of "100% 100"? I did find the custom status text format-function (inside whoaThickFrame.lua), but I don't know how to properly edit it. WoahThickFrames seems to be working fine out of the box. RealMobHealth doesn't come preloaded with health values, you s...
File: Real Mob Health08-28-19
Thank you for the addon. Similar t...
Posted By: SDPhantom
Thank you for the addon. Similar to the last post, would you possibly be able to advise on how to have this work with Perl Classic Unit Frames? Right now, all I get is 100/100 for every mob. Thanks very much! It's a similar patch, but since Pearl doesn't store local references, we need to make the functions local. local OLD_...
File: Real Mob Health08-27-19
Please, can you check if this works...
Posted By: SDPhantom
Please, can you check if this works with latest version of ElvUI for classic (1.01)? I have added those modification like you said, but unit frames displayed ElvUI tags strings (like this "") instead of values. The load order was messing the patch up, here's the fixed version. local OLD_UnitHealth,OLD_UnitHealthMax=UnitHealth,Un...
File: Real Mob Health08-27-19
There's a line in my tooltip "Recor...
Posted By: SDPhantom
There's a line in my tooltip "Recorded Health Data". How to disable that? Interface Options > AddOns tab > RealMobHealth > Show Tooltip Info Uncheck that
File: Real Mob Health08-20-19
Hi, so I'm currently on a 1.13 sand...
Posted By: SDPhantom
Hi, so I'm currently on a 1.13 sandbox to get all my addons ready before release. I keep getting this error with your addon, I'm not even sure if it will be applicable to the live servers later on but would love if you could tell me what went wrong here. It's a bug with your sandbox. It doesn't provide a server name and throws nil....
File: Real Mob Health08-17-19
Hello, im wondering if its possible...
Posted By: SDPhantom
Hello, im wondering if its possible to let us change the HP font and shadow? Im currently using a nameplate addon and i would be really happy if i was able to make the HP font match my nameplate font. In UITweaks.lua line 169, there should be a line like this. health:SetFont("Fonts\\ArialN.ttf",10,"THICKOUTLINE"); Feel free to cha...
File: Real Mob Health08-15-19
Just out of curiosity -- why doesn...
Posted By: SDPhantom
Just out of curiosity -- why doesn't your addon just override the UnitHealth() and UnitHealthMax() builtins? Are there certain things that will break/explode if you do this? Changing a built-in function always runs the risk of breaking everything, either by imperfect replication of the function, future changes, or by taint. My con...
File: Real Mob Health08-14-19
Re: Calling the Real Mob Health Value in Weakauras 2
Posted By: SDPhantom
I'm working on creating individual unitframes for my UI via WeakAuras2 Every frame is working with Health values % and numeric for party frames and playerframe. Im using simple progressbars which show the health value as text in the options (default) Now comes the struggle: On the target frame the health value is only Percentag...
File: Real Mob Health08-14-19
Do you know, if it would be possibl...
Posted By: SDPhantom
Do you know, if it would be possible to do something similar to the Tags.lua File in the ElvUI/Modules/Nameplates/ folder? So that the nameplates also draw the correct info from Real Mob Health. I had a look, but that Tags.lua doesn't have a TAGS section included within it. Would be amazing if you had any quick ideas I could try?...
File: Real Mob Health08-12-19
Have never seen it working on the t...
Posted By: SDPhantom
Have never seen it working on the target frame even with no other addons. What version were you running? 2.1 had a stack overflow in the TargetFrame code that I put out a fix for already. Otherwise, it seemed to be working fine when I ran the current version (now 2.3). Did anyone manage to get this working? I got basically al...
File: Real Mob Health08-11-19
On raid bosses, would it be possibl...
Posted By: SDPhantom
On raid bosses, would it be possible to add hp if that npc id is in the list even if level is unknown? Or if i'm running through a high level zone and seeing a level ?? "Shadowmaw Panther" npc 684 that got data for = 1536, = 1604, could it default to to highest level data for that known unit? Raid bosses should already be done, th...
File: Real Mob Health08-11-19
nevermind i fixed it. ufi was tryin...
Posted By: SDPhantom
nevermind i fixed it. ufi was trying hook the same thing already hooked from realmobhealth so i disabled that line and now it works flawlessly. I just finished updating the hook in UITweaks to use a different function that's improving compatibility. I'll be posting it soon™.
File: Real Mob Health08-11-19
Re: Compatibility with improvedunitframes
Posted By: SDPhantom
Any way to make this compatible with improvedunitframes? I've been struggling for a long time trying to make the two work. It works with improvedunitframes disabled, but with it enabled it goes back to 100/100 for recorded mobs. I'm guessing you mean UnitFramesImproved? Looking at their code, there's a few major problems ranging fro...
File: Real Mob Health08-10-19
Re: Re: Data
Posted By: SDPhantom
Here's a sample OverrideData.lua file with all the preloaded values. All entries greater than level 60 are marked as raid bosses and should be picked up by the addon. The addon doesn't support seeding data, these literally override anything the addon does and presents these as the real values.
File: Real Mob Health08-10-19
Re: Data
Posted By: SDPhantom
Some private server data. Better start than 100 HP on every unknown mob :) https://pastebin.com/WswqZDWj I'm seeing a lot of level 63 entries along with a few 61 and 62. Raid bosses have their level omitted from the CreatureKey since the client never receives them and the other entries lead me to believe these are difficulty-adjust...
File: Real Mob Health08-09-19
The option "Show Nameplate Health"...
Posted By: SDPhantom
The option "Show Nameplate Health" does not seem to work correctly. It sporadically shows health anyway and it always shows health if you relog / reload. Looks like newly created nameplates were being bad and not checking options. This is fixed in version 2.2 Edit: If you're seeing a debug message about NameplateOptionUpdate, red...
File: Real Mob Health08-08-19
Version 2.1 adds a fallback for Uni...
Posted By: SDPhantom
Version 2.1 adds a fallback for UnitFullName() in case it doesn't return the server name. It still is functioning correctly in my testing, but it's a safety precaution and as implemented, shouldn't affect performance in any meaningful way. I also fixed a looping issue (stack overflow) caused by a lingering comment tag I forgot to...
File: Real Mob Health08-05-19
Re: ElvUI
Posted By: SDPhantom
Is this working with ElvUI? I didn't include specific support for other UIs, so it's up to how they work with the TargetFrame. This is made as a library with minimal code to hook into the default UI if anyone (like me) runs with just that.
File: Real Mob Health07-19-19
Re: Lua error in 2.0
Posted By: SDPhantom
2x RealMobHealth\Core.lua:205: bad argument #3 to 'string_format' (string expected, got nil) RealMobHealth\Core.lua:205: in function (tail call): ? : ? RealMobHealth\Events.lua:49: in function RealMobHealth\Events.lua:62: in function RealMo...
File: ChatLinkIcons07-18-19
Does it also enable "website links"...
Posted By: SDPhantom
Does it also enable "website links" to be clickable, or copiable? I'm not looking for a big addon that changes my chat altogether, but I want to be able to click on links when guildies give me a site to check. Nope. This just places icons next to in-game links.
File: Real Mob Health07-14-19
2.0 is finally out. This took a lot...
Posted By: SDPhantom
2.0 is finally out. This took a lot of work, but everything I wanted to implement is finally here. In addition to the list of new features in the changelog, an options system has been added to allow control of the reintegrated UI Tweaks module. There are also a couple cache control options I may expand in the future. No promises ther...