Results: 192Comments by: tayedaen
File: FluidFrames09-15-10
Hi, I just found a bug in my part o...
Posted By: tayedaen
Hi, I just found a bug in my part of the code. It's simply a 'not' in the IF structure where ther should be non 'not ;) BUGGY Code: --Build Stack Part 3: -- Iterate through all the parents of the found frames... local tempstack = stack for i, frame in ipairs(tempstack) do local parent = frame:GetParent() whi...
File: eXtreme Unit Buttons09-08-10
@Carolina: Cosmic Cleric's explana...
Posted By: tayedaen
@Carolina: Cosmic Cleric's explanation are correct (as always :D). The X/Y option is gone, and will not return. Screenshots are not up to date (yet). Instead of adjusting all buttons globally with the X/Y option, it's better to arrange them while adding a group to a frame. It's much more versatile this way. It's done like th...
File: eXtreme Unit Buttons07-15-10
v1.9 beta 19 has been posted :) E...
Posted By: tayedaen
v1.9 beta 19 has been posted :) Enjoy ! Sorry that it took so long, real life is terribly busy at the moment. Have fun ! tay
File: eXtreme Unit Buttons05-04-10
Re: Re: status
Posted By: tayedaen
Originally posted by Cosmic Cleric Any ETA when you'll have something ready for testing? As soon as my guild is running a twink raid again. The last two raids have been cancelled due too illness of some raid members. The main raid is fighting Arthas, I cannot do tests there :) Originally posted by Cosmic Cleric The bug I r...
File: eXtreme Unit Buttons05-02-10
Re: Re: Re: Re: Re: Macros
Posted By: tayedaen
Originally posted by abinning I don't have dev approval yet, but tell me what you guys think about this site I made to share XUB info. I wrote up a couple posts in the forums, and the beginnings of a FAQ. http://xub.abits.biz/ Hi Andrew, great idea, and great site. In your FAQ i've found:And remember, I still don't have d...
File: eXtreme Unit Buttons05-02-10
status
Posted By: tayedaen
Hi, I am still here, still coding. I was doing some small changes, the lead to massive changes in the code. Now i am almost finished, but I still need to raid test it before I can release it. What has changed: 1) added support for Shadowed UI frames 2) added support for destinations (spell targets) that are not a valid Unit...
File: TipTop04-19-10
Strange behaviour with talents
Posted By: tayedaen
Hi ! I had a very strange behavior of TipTop regarding the talent line in the tooltip. The problem was: When mouseovering a unit, first the talents were displayed correctly, but after a second they changed to the talents of the TARGET of the mouseovered unit. I was looking at the code, and I've found something that looks lik...
File: eXtreme Unit Buttons03-01-10
Re: Macros
Posted By: tayedaen
Originally posted by Deca Is it possible to run multi-line macros with XUB? Yes. Use '\n'. cu tay
File: eXtreme Unit Buttons02-20-10
Originally posted by shinx hi, hm...
Posted By: tayedaen
Originally posted by shinx hi, hmm i think it was: PMT01 PMT02 and for MTT PMTT01 PMTT02 yep, and there lies the problem :( You can attach Buttons to the PitbullMT frames, but you can NEVER cast a spell to the units you posted. To be more exact: You can never cast a spell to a target unit like 'PMT01', since this is no...
File: eXtreme Unit Buttons02-20-10
Originally posted by shinx thx fo...
Posted By: tayedaen
Originally posted by shinx thx for reply! hmm the name of the frame is the name i set to create the groups with filter, i think there is the problem. PitBull4_Groups_XXXUnitButton1 Hi Shinx! I doubt that there is a problem with the frame names. Because you said that you can see the buttons for 2 seconds. That proves th...
File: eXtreme Unit Buttons02-14-10
Originally posted by Cosmic Cleric...
Posted By: tayedaen
Originally posted by Cosmic Cleric With the change to Power Word: Shield (that it now works on any target), does it still need to be listed/included in file "XUB_isUsableSpell_Exceptions.lua"? No, you are completely right. Thanks for mentioning it, I will remove it for the next version. cu tay
File: eXtreme Unit Buttons02-12-10
Originally posted by mikk01 How d...
Posted By: tayedaen
Originally posted by mikk01 How do you tweak the x,y position in the updated version? i using x-perl and buttons are under the frames... In the window "Profile specifications", you can define an offset for each line, like this: normal,target,hostile_target,-500,-64 This means: For the profile 'normal' we attach the group '...
File: eXtreme Unit Buttons02-10-10
Originally posted by shinx I get...
Posted By: tayedaen
Originally posted by shinx I get this error if i change something in options menu Ah, that was a typo. GetValue() should be GetText() It's fixed in b18. Originally posted by shinx i have an other question, do i need the original addon Vers 1.8? No, it's a full complete installation. cu tay
File: eXtreme Unit Buttons02-04-10
beta 17 is uploaded. cu tay
Posted By: tayedaen
beta 17 is uploaded. cu tay
File: eXtreme Unit Buttons01-15-10
Hi, I just wanted to announce tha...
Posted By: tayedaen
Hi, I just wanted to announce that I am again working on the addon. RL prevented me from doing that earlier. So this project is NOT dead, and I hope to release something 'soon' (tm). ;) cu tay
File: Xqords12-16-09
If the map is small, then the coord...
Posted By: tayedaen
If the map is small, then the coord text is nearly unreadable. To make the text easier to red, I suggest to change the xml to this code:
File: eXtreme Unit Buttons08-12-09
Re: Party button problem
Posted By: tayedaen
Originally posted by BlackWidow Hi all, Have been away from the game for a long time and can not figure out how to fix this. I can't get any buttons to show on my party frames. Using Ag Unit Frames. Hoping that someone can help please. Error: Unable to find 'aUFparty#1' No buttons could be attached to this frame. This is th...
File: Ghost: Recon08-07-09
Re: Re: Comms.lua:94: bad argument #4 to 'format' (string expected, got table)
Posted By: tayedaen
Originally posted by Footrot Nice troubleshooting. Odd that I haven't experienced the error myself. But yes, your assessment of the problem is correct, as is your solution. :) I'll get the change up soon. Hi, I've seen that in the new version the problem with 'zone' is still not fixed. Could you please look at it ? cu...
File: eXtreme Unit Buttons08-06-09
Originally posted by abinning Csa...
Posted By: tayedaen
Originally posted by abinning Csalago, Would you post your macro line for me please? I thought we had no way to do multi line macros for xub buttons. Multiline macros work since beta 13.
File: eXtreme Unit Buttons07-25-09
Originally posted by Csalago ok.....
Posted By: tayedaen
Originally posted by Csalago ok.. played with it a little bit. works excellently in party mode. have not had a chance to try with raid frames. One odd behavior I found though. If i have a party member set as focus, the button appears properly and works correctly on my focus frame. however if I have a non-party friendly...
File: eXtreme Unit Buttons07-24-09
Hi, I just posted a new version,...
Posted By: tayedaen
Hi, I just posted a new version, beta 14. It also contains a solution for Csalago's wish. have fun tay
File: Ghost: Recon07-13-09
Comms.lua:94: bad argument #4 to 'format' (string expected, got table)
Posted By: tayedaen
Hi! I've got an error to report. Interface\\AddOns\\GhostRecon\\Comms.lua:94: bad argument #4 to 'format' (string expected, got table) : in function `format' Interface\\AddOns\\GhostRecon\\Comms.lua:94: in function `SendHealInfoNotification' Interface\\AddOns\\GhostRecon\\Core.lua:229: in function
File: eXtreme Unit Buttons07-09-09
Originally posted by Csalago Is t...
Posted By: tayedaen
Originally posted by Csalago Is there a way to make a macro button cast on the attached frame unit? so for example as a druid, if I make a macro that casts Natures Swiftness and then Healing Touch, i want it to cast the healing touch on whoever i have attached the button to. yet no matter what I do, the macro will only cast o...
File: eXtreme Unit Buttons07-09-09
Re: Full error
Posted By: tayedaen
Originally posted by coldfusion2000 : Interface\FrameXML\UIDropDownMenu.lua:503: attempt to index local 'frame' (a nil value): :"*:OnLoad":18: in function `func' Interface\FrameXML\UIDropDownMenu.lua:563: in function `UIDropDownMenuButton_OnClick': :"*:OnClick":1: in function <:1> I will look at this. cu tay
File: eXtreme Unit Buttons06-28-09
Re: Error with position
Posted By: tayedaen
Originally posted by coldfusion2000 The mod works fine but I am trying to move the icons to the topleft of the frame and I get this error and they do not move. It gives this error no matter where I try to move it. UIDropDownMenu.lua:503: Attempt to index local 'frame' (a Nil Value) Anyone have any idea how to fix this? I a...