Results: 257Comments by: VincentSDSH
File: Atropine02-12-07
I saw this was updated but r5 isn't...
Posted By: VincentSDSH
I saw this was updated but r5 isn't available yet (silly file admin) so I decided to go debug Atropine while I waited. Only took a few minutes to sort out why it wasn't happy and "fix" it -- or rather remove code+savedvars, re-D/L, re-install. However, please, for the love of God and rogues everywhere: make it movable :)
File: MetaMap02-11-07
Originally posted by Moonbeat Thi...
Posted By: VincentSDSH
Originally posted by Moonbeat This mod has a ton of potential. I've just taken a look at it. I can't figure out how to set a way point however. This would be great! Take a point on the map, right-click, set as waypoint, iirc.
File: NugComboBar02-10-07
Recently changed my UI significantl...
Posted By: VincentSDSH
Recently changed my UI significantly, including my unit bar setup which previously made finding out my CPs easy. At first I thought this was a bit garish but I tried it anyway. Mid-way through the second fight I realized it was just about bloody perfect. The inclusion of different styles is a real plus.
File: Atropine02-05-07
Originally posted by haste Care t...
Posted By: VincentSDSH
Originally posted by haste Care to elaborate? It should add Flash Powder to the list also, if it doesn't, then I'll have a deeper look. But I would like some information regarding what language your client is, and if possible steps to re-create it (basically what you did) English language client (enUS). I don't receive it as a...
File: ItemRack 2.16 (Old version don't download)02-03-07
Originally posted by Gello Scalin...
Posted By: VincentSDSH
Originally posted by Gello Scaling: The menu scale is in relation to the frame it docks to as you've noticed. It's expected behavior the way the menu docks to different parts of the UI. Generally, the minimap and character sheet buttons (and plugin soon) will be a scale of "1". The buttons are the ones that will likely be a diff...
File: ArkInventory02-02-07
Three questions: 1) Columns-pe...
Posted By: VincentSDSH
Three questions: 1) Columns-per-row can be increased but can the number of rows themselves be increased? 2) When nothing is in a category that category blanks out...is it possible to have the choice for a spacer/marker/something display instead of a full collapse? (nearly had a few sell-accidents b/c of that *wince*) 3) Is it...
File: FuBar - QuestsFu02-01-07
Is there a feature (or could it be...
Posted By: VincentSDSH
Is there a feature (or could it be added) to automagically "mark" all new quests? I'm running into an annoying factor of picking up a new quest in a chain and it's un-watched and it's sometimes a royal pain to find which one of 1 of 19 quests is unchecked. Even a 'watch all in area' would be nice.
File: CandyDice01-31-07
Re: Re: is there any chance...
Posted By: VincentSDSH
Originally posted by kaylen The easiest way to change the texture is to just replace the texture file in the CandyDice directory. That was the first thing I tried, didn't make any difference to the texture though. Edit: once I updated the .toc to hook the supplied surface lib, I got more options than {Blizzard} for textures an...
File: Atropine01-31-07
Ah, if only it had flash powder too...
Posted By: VincentSDSH
Ah, if only it had flash powder too...
File: ItemRack 2.16 (Old version don't download)01-31-07
Liking the new features (not liking...
Posted By: VincentSDSH
Liking the new features (not liking that I couldn't import the old layouts though :mad: ) though I'm not entirely sure what the icons are for. One thing I'm not sure is intended is the scaling of the Button Scale and Menu Scale. Dropping the Button Scale also drops the scale of the button menus...as does Menu Scale. So if you go...
File: MoveAnything! (BC)01-29-07
Originally posted by Ballzz I'm h...
Posted By: VincentSDSH
Originally posted by Ballzz I'm having an issue with this mod during combat. When I try to open my spellbook I get an error: Moveanything>Spellbook frame is not available in combat and it won't open. I also can't seem to open my bags in combat. I have BagFu so it might be a conflict between the mods but when I try to open my...
File: Totemus01-25-07
I used MoveAnything to just hide th...
Posted By: VincentSDSH
I used MoveAnything to just hide the frame since it wouldn't behave. One thing I'd love to see added to the circle-display (likely my being a noobiemushkins shaman) is the number of hits left in lightening shield. For such an oft-removed buff it's (to my mind) be a natural addion since you can click-recast directly from it.
File: FuBar - QuestsFu01-20-07
Please, for the love of God, change...
Posted By: VincentSDSH
Please, for the love of God, change "Right-click on it to adjust its scale and coloration." up above to "ALT-Right-click on it to adjust its scale and coloration." Took me ages to figure that out and I had to resort to combing through the .lua only to find out the thing got 'locked' which gave me all the trouble.
File: Bongos201-15-07
angrisser, you can hide/show someth...
Posted By: VincentSDSH
angrisser, you can hide/show something on a "pre combat"/"post combat" event "PLAYER REGEN ENABLED/DISABLED" but you can't hide/show/mouse-over DURING combat. You have to create dynamic/tainted buttons before combat but you can have the alpha 0 and swap the alpha during combat (from 0 to 1 / invis to vis).
File: Visor2 (Ace2)01-15-07
http://opensvn.csie.org/traccgi/Ace...
Posted By: VincentSDSH
http://opensvn.csie.org/traccgi/Ace/wiki/Visor seems to be a deal URL
File: Bongos201-13-07
Re: This bongos, last bongos
Posted By: VincentSDSH
Originally posted by nih I really, really liked the docking. How about bringing it back in? :cool: Try reading through the thread a bit, he's already explained the issue with docking at length
File: MoveAnything! (BC)01-12-07
Re: RE: Horizontal bars
Posted By: VincentSDSH
Originally posted by Dooble Are you saying there is no way to allign these bars horizontally? Some routines had to be redacted to get MA operational with 2.0 that controlled action button orientation. This was early on in the crisis-management phase of wow2.0 when "working at all" was critical and I had more than one mod that w...
File: MoveAnything! (BC)01-11-07
Re: Right side action bars
Posted By: VincentSDSH
Originally posted by Dooble Beena while since I used this mod and am haivng trouble remembering how to get my right side action bars set to horizontal, thought the C-H would center horizontally, but its not working and I cant seem to find the option anywhere. Center Horizontal will center it in the screen along the X-axis but l...
File: MoveAnything! (BC)01-11-07
Re: ChatFrameEditBox problems
Posted By: VincentSDSH
Originally posted by zipp0 I can't seem to make MoveAnything scale the ChatFrameEditBox correctly after I move it. It seems the dimensions are always locked with one another, so any time I need to change the width, the height changes too. I used Discord before to edit the chat box without any problems, but stopped using DFM for a f...
File: Bongos201-11-07
Originally posted by Tuller I rev...
Posted By: VincentSDSH
Originally posted by Tuller I reverted bar systems because of key bindings issues. If I can resolve the key bindings issue, then after doing a bit more work on the GUI, I will most likely switch back systems in the future. Damn, damn, damn. Well don't rest on your laurels man, .10b was simply terrific and a hell of a lot less...
File: CandyDice01-09-07
Originally posted by kaylen Kidne...
Posted By: VincentSDSH
Originally posted by kaylen Kidney Shot Works For Me(tm). Can you give me any specifics? As I outlined in my edit below, it seems to trigger off a different event, I changed that and it's showing whereas it won't show at all using CHAT_MSG_SPELL_SELF_DAMAGE as it's coded. Edit: Heh, caught your edit below just now and it matc...
File: CandyDice01-09-07
Anyone else notice that KidneyShot...
Posted By: VincentSDSH
Anyone else notice that KidneyShot doesn't trigger a duration bar? or that the stealth cooldown seems to go off somewhat at random? Edit: Ok, looks like KidneyShot throws a CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE instead of a CHAT_MSG_SPELL_SELF_DAMAGE event, I changed the event for KidneyShot and the duration timer started showin...
File: MoveAnything! (BC)01-09-07
Originally posted by Hevanus Is t...
Posted By: VincentSDSH
Originally posted by Hevanus Is there a way to use MoveAnything to make the "number of players on X team" frame appear in the arenas? For some reason that frame doesn't show for me, regardless of whether MoveAnything is loaded. Haven't set foot in a arena yet so can't say; however, it sounds like another mod is suppressing it (...
File: CandyDice01-09-07
Glad to see ya back, Kaylen :) J...
Posted By: VincentSDSH
Glad to see ya back, Kaylen :) Just fyi, in the 67 build, the .toc file has a problem, it should look like: Libs\AceModuleCore-2.0\AceModuleCore-2.0.lua Libs\ParserLib\ParserLib.lua (extra file ref removed and parselib pathname fixed)
File: ShardAce01-08-07
Originally posted by Toran Dragga...
Posted By: VincentSDSH
Originally posted by Toran Draggable buttons would be great. I'm currently trying to figure out how to do it via MoveAnything, but i'm getting errors. MA has errors b/c the parent frame of the ShardAce buttons doesn't have requisite features to allow relative movement. Using MA should be secondary to using a mod's native reposi...