Results: 257Comments by: VincentSDSH
File: MoveAnything! (BC)01-07-07
Originally posted by Salmoni 1.)...
Posted By: VincentSDSH
Originally posted by Salmoni 1.) I tried to move the Flags Frame, but this wont work right. Everytime i click exact in the middle to move it, then the frame gets resized alot bigger and cant be changed back to the old size. This means i can move the frame to the location i want, but then resizing it back wont work. It stays very bi...
File: Chronometer01-07-07
Ok, how do you change the bar textu...
Posted By: VincentSDSH
Ok, how do you change the bar texture?? "/chron bar texture" shows Uage: /chron bar texture {Blizzard} Bar Texture is currently set to And no matter what one types in as a parameter, it's rejected (I'm assuming that {} is supposed to show valid choices and none are configured even though several textures are included in th...
File: FuBar - RogueTimerFu01-06-07
Colors...
Posted By: VincentSDSH
Any chance of being able to setup bars with their own individual colors? I truly can't convey how annoying it is to have EVERY bar the same color.
File: MoveAnything! (BC)01-06-07
Originally posted by Toran FYI -...
Posted By: VincentSDSH
Originally posted by Toran FYI - I'm trying to move the ShardAce buttons via MoveAnything and I get an error. Toran, ShardAce has it's own internal moving command. When ever possible, always use a mod's native movement method before using MoveAnything! b/c some mods are unpredictable in how they manage their windows. If I rec...
File: CandyDice01-06-07
Has this been abandoned? I love th...
Posted By: VincentSDSH
Has this been abandoned? I love this mod and I'd hate to see it die (and I don't have time to pick up life-support for yet another mod) EDIT: Ok, I *think* I fixed the DoT problems. Just an update to the modules for garrote and rupture: http://www.silverdaggers.net/cd_roguetimers_fixed.zip It's only a partial fix (in that when...
File: WeaponRebuff 3.401-05-07
It should retain it. On my shaman,...
Posted By: VincentSDSH
It should retain it. On my shaman, I've set the buff and killed it and it stays, recast it from the WR OH button and it sticks, I let it expire and it sticks... Honestly not sure why it would reset and I can't duplicate it disappearing. You might want to remove WeaponRebuff.* from your saved variables ( \wtf\account\(accountname)...
File: MoveAnything! (BC)01-05-07
Originally posted by Dridzt There...
Posted By: VincentSDSH
Originally posted by Dridzt There is a leftover pair-less table iterator in the MoveAnything.xml line 289. :confused: It's not pair-less in my copy but is in the package .zip...that was the last one I fixed so looks like I forgot to save before I did the package :eek: Originally posted by mcmilk Not that I mind......bu...
File: MoveAnything! (BC)01-05-07
Version 2.63: - Bugfix: incompati...
Posted By: VincentSDSH
Version 2.63: - Bugfix: incompatible Table calls - Bugfix: Vertical MicroButton construction for lvl 1-9 chars - Bugfix: Added LFGMicroButton to the MicroButtons table
File: MoveAnything! (BC)01-05-07
Originally posted by Salmoni 1.)...
Posted By: VincentSDSH
Originally posted by Salmoni 1.) I tried to move the Flags Frame, but this wont work right. Everytime i click exact in the middle to move it, then the frame gets resized alot bigger and cant be changed back to the old size. This means i can move the frame to the location i want, but then resizing it back wont work. It stays very bi...
File: WeaponRebuff 3.401-05-07
Added combat / non-combat selector...
Posted By: VincentSDSH
Added combat / non-combat selector configurations in the 2.5b version just uploaded. Clare, are you sure you're using left/right click on the selector to buff main-/off-hand? A number of people who are pre-2.0 users are still in the habit of using WR the old way and wind up with issues getting the off-hand buffed (I still screw...
File: WeaponRebuff 3.401-04-07
Re: No buff/rebuff icons
Posted By: VincentSDSH
Originally posted by Soulbreaker I've installed the addon and it gives me warnings when the buff on my Shamans main/off hand is about to expire but there is no icon to click to rebuff. how do you make the icons appear and shouldn't it be active "right out of the box"? You'll have to be more clear on what you see/don't-see....
File: WeaponRebuff 3.401-03-07
Re: Awesomejob!
Posted By: VincentSDSH
Originally posted by Morgaloth just need to make it FuBar enabledand it'll be perfect. (and ican get rid of PoisonFu ) There's a FuBar controller plugin for it ( http://www.wowinterface.com/downloads/info6662-WeaponRebuffFu.html ). If you're crafty, you can position the rebuff selector near the FuBar plugin then you can just c...
File: MoveAnything! (BC)01-02-07
Originally posted by Ghaleon Is t...
Posted By: VincentSDSH
Originally posted by Ghaleon Is the newest version here? When I download it, it says it's the same old version. I rushed the upload and didn't update the .toc file, look in the .lua file, it should show the same version as is posted for download.
File: Gatherer01-02-07
Current posted version (as of 1/2)...
Posted By: VincentSDSH
Current posted version (as of 1/2) doesn't work with wow2.0. Check this site ( http://www.gathereraddon.com/ ) for more details re Gatherer and wow 2.0
File: MoveAnything! (BC)01-02-07
The Stance/Form problem should be f...
Posted By: VincentSDSH
The Stance/Form problem should be fixed (*crosses-fingers*) as that was an attempt to show/hide button-by-button that was disabled. This is the same sort of thing that affects show/hide of buttons during combat (so you can't move something around programatically thus allowing you to keep the mouse in one spot and click multiple butt...
File: MoveAnything! (BC)01-01-07
I can't get in-game atm. Does it t...
Posted By: VincentSDSH
I can't get in-game atm. Does it taint? or print a "not gonna happen" message from MA? (edit: yeah, it's a taint msg and I'm not sure if there's a way to open it untainted. Unfortunately it treats that panel like a button bar (they don't want you to move it around during combat and that includes hide/show). So I've got MA aware...
File: MoveAnything! (BC)01-01-07
VALARIUS ignore the .TOC file's 200...
Posted By: VincentSDSH
VALARIUS ignore the .TOC file's 2000.1, it's really .2 -- I blame my oversight on the non-functional migraine meds I was on earlier. Blakmoon, please give me an exact step-by-step reproduction scenerio with no other mods present. Tell me everything you do -- every mouse click, every command -- from the moment you log in until it...
File: MoveAnything! (BC)12-31-06
Update that might fix the druid/rog...
Posted By: VincentSDSH
Update that might fix the druid/rogue problem is up in beta 2. Blakmoon, can you try it with no other mods enabled? I tried moving party pets and stayed where I put it.
File: WeaponRebuff 3.412-31-06
Originally posted by zoster I hav...
Posted By: VincentSDSH
Originally posted by zoster I have been experiencing a slight bug with the Beta2 version of WeaponRebuff. It's kind of funky though, and I'm not entirely sure if WR is at fault. When using WeaponRebuff to apply Deadly Poison V to a weapon, while INSIDE a Battleground, CT BuffMod "explodes" and just starts spamming the screen with t...
File: MoveAnything! (BC)12-29-06
I'm not entirely certain yet how Mo...
Posted By: VincentSDSH
I'm not entirely certain yet how MoveAnything can be adapted to handle the problems it's experiencing now (it'll likely be either fairly easy or a complete charlie foxtrot) but I've finally finished getting two other mods operational on ver 2.0 and have some of the taint-shock out of my system. I'm going to try to see if I can fin...
File: WeaponRebuff 3.412-28-06
Beta2 was just submitted and is now...
Posted By: VincentSDSH
Beta2 was just submitted and is now Fully Featured, meaning the spells are back, the selection menu is configurable, and the show-buff-selections-on-combat feature is enabled. Enjoy.
File: CandyDice12-28-06
Ok, this is what I did to make the...
Posted By: VincentSDSH
Ok, this is what I did to make the error go away. Using the latest CandyBars ( http://www.wowace.com/files/ ) Rev:21326 Line 124: CandyBar:argCheck(c1, 6, "string") Change To Line 124: CandyBar:argCheck(c1, 6, "string", "nil") Seems to work so far, your milage may vary.
File: WeaponRebuff 3.412-28-06
Beta's up, enjoy (and don't lynch m...
Posted By: VincentSDSH
Beta's up, enjoy (and don't lynch me if it melts your hard-drive)
File: WeaponRebuff 3.412-26-06
Many apologies for the delay. They...
Posted By: VincentSDSH
Many apologies for the delay. They released 2.0 while I was on holiday and I brought the flu back from holiday. For the brave souls who'd like to try, here's an early alpha ( http://www.silverdaggers.net/WeaponRebuff_ALPHA.zip ) Keep in mind, spells will likely NOT work at all, don't even try :) Some oddities in this alpha...
File: MoveAnything! (BC)12-11-06
Good Freaking Lord...I go on holida...
Posted By: VincentSDSH
Good Freaking Lord...I go on holiday and Blizzard releases 2.0 (I've only tested this on BC beta) and Curse changes everything... I'm working my way over the flu (souvenir of my holiday -- I have the greatest luck, don't I?) and will see what's going on with this thing soon as I can. Though if anyone has some fixes, feel free to...