Results: 37Comments by: vishnou00
File: Slammer09-17-07
In slammer.lua, find self:Star...
Posted By: vishnou00
In slammer.lua, find self:StartCandyBar(id, true) and change it to self:SetCandyBarReversed(id, true) self:StartCandyBar(id, true) There should be only one. That's the kind of thing that will become an option in future release, as nagger enable/disable, and maybe configuration. edit: btw, that's a reply to Sq...
File: Slammer09-16-07
Originally posted by Taion How ca...
Posted By: vishnou00
Originally posted by Taion How can we disable all the messages that pop when we're fighting ? Do you have any message popping beside Battle/Commanding Shout notice? One could argue against signing off 70-104 dmg per swing/MS/slam depending on talent/weapon. in Slammer.lua, look for function Slammer:AfterSwing(arg) self:Ch...
File: Slammer09-13-07
Extra attack detection is not worki...
Posted By: vishnou00
Extra attack detection is not working at the moment, currently on the ToDo list.
File: Slammer09-13-07
Originally posted by Mithoron The...
Posted By: vishnou00
Originally posted by Mithoron There are warriors who actually use slam? :eek: Nice idea, and definitely makes Slam worthwhile to consider! ;) Hehe, even with all the work in the world, it's likely you will do more MS/BT than slams. But a slam is still better than waiting for a cooldown.
File: Slammer09-12-07
Thanks the the heads up, it was act...
Posted By: vishnou00
Thanks the the heads up, it was actually the display frame sitting on top of the bar that was catching clicks, so it may have been doubly insidious for you to catch, since it's not displaying anything until you cast slam. It's the kind of bug I would have never seen since it's sitting ouside the display area for me.
File: ItemRack 2.16 (Old version don't download)07-16-07
Since it seem most id of the itemst...
Posted By: vishnou00
Since it seem most id of the itemstring (including uniqueid, according to http://www.wowwiki.com/ItemString ) can be negative, there could be a problem with string.match(itemLink or "","item:(.+):%d+") or 0 which should be something like string.match(itemLink or "","item:(.+):%-?%d+") or 0 in fact, most places that are pattern m...
File: ItemRack07-10-07
After much tweaking (to find out th...
Posted By: vishnou00
After much tweaking (to find out that there are more digit, where to change that in the code, AND that there are negative values) here's how I got new links working. The new link (since 2.0) have numbers for gems and can have negative values, so here's how it goes: Those are line 3956 and 3957 of itemrack.lua the code was: _...
File: Quartz - Modular Casting Bar06-03-07
Originally posted by Nymbia Yeah,...
Posted By: vishnou00
Originally posted by Nymbia Yeah, the one tricky part is where to get the latency number; we can't "deduce" it in the same was as we can for a full-on spellcast.. so the question is, do we trust the game's ping number, or use the measured amount from the last spellcast? If you can hook on any spellcast (especially on instant cas...
File: OmniCC05-22-07
Originally posted by Sinzar On th...
Posted By: vishnou00
Originally posted by Sinzar On the PTR test realm, OmniCC also causes a countdown on the target frame debuffs (due to the new debuff tracking system in 2.1). The problem is, because the debuff icons are so small, the number displaying completely blocks out the icon art, making it impossible to see which debuff icon is actually dis...
File: Chronometer04-02-07
It seems the addon assumes that the...
Posted By: vishnou00
It seems the addon assumes that the thunderclap talent extends its duration, it does not. After some examination, it seems it has nothing to do with talents, but rather that the duration doesn't scale with rank after level 60. The addon correctly uses 10 + 4*(rank-1) for the first 6 ranks of the ability, but the 7th rank has the s...
File: Bagnon03-19-07
Originally posted by Tuller categ...
Posted By: vishnou00
Originally posted by Tuller categories to please tell me how you were using them Used it to sell trash, and trash trash during runs. I also used it to find consumables and quest items, the kind of thing you don't know where it gets and what it's called unless you're paying attention. Trade goods also, as I filed it in the ban...
File: Cartographer12-17-06
small modification
Posted By: vishnou00
I loved how the coloured numbers would tell me who was where at a glance in a battleground. Soon enough, I found myself looking for people losing hit points to see where backup was needed. With that idea (to see the incomings instead of waiting for them to be called) I opened cartographers code and here's what I came up with: Grou...