Results: 997Comments by: lightspark
File: LS: UI02-01-21
How about you redesign the castbar...
Posted By: lightspark
How about you redesign the castbar too using the same idea / Blizz texture? It is a bit on the small size, isn't it? :p I actually like them as tubes :D BTW, great work as always on this add-on. :) I'm using your UI as a base for my next UI as I've mentioned. Great stuff. :D Thanks, and I said, good luck with that :D...
File: LS: UI01-30-21
Literally o_O https://i.imgur.co...
Posted By: lightspark
Literally o_O https://i.imgur.com/euV7Yhg.png 150% Thought it's funny, now back to work :banana:
File: LS: UI01-29-21
4K or hidpi https://i.imgur.com/Yb...
Posted By: lightspark
4K or hidpi https://i.imgur.com/Ybclgnq.png 1080p https://i.imgur.com/xOEm7vb.png 😁🤔
File: LS: UI01-28-21
Thank you for this, and if you have...
Posted By: lightspark
Thank you for this, and if you haven't, please consider including mockups for aura and dispellable-debuff icons. Thanks! That's exactly what I was talking about. Speaking of improved usability, would you please consider taking the tooltips that appear when mousing over the anchors, and offsetting them farther away from the mous...
File: LS: UI01-28-21
Just kill the visibility of the gem...
Posted By: lightspark
Just kill the visibility of the gemstone gloss completely and the unit frames look fairly stock imho. But it's a shame though because it DOES look in line with Blizzard's stuff and it shows that a lot of work went into creating the new look. And yeah, I always try to maintain the same style, so it doesn't look out of place. ht...
File: LS: UI01-28-21
Only thing I am missing is the Boss...
Posted By: lightspark
Only thing I am missing is the Boss Frame Preview - couldn't find it anymore. It's gone for now. I need to rewrite it properly, the old way was to hacky, so I ditched it while refactoring and rewriting the UF code. But it should be back within the next 1-2 updates. It's gonna be a proper test environment for ALL unit frames, not j...
File: LS: UI01-28-21
Hello, is there a possibility to le...
Posted By: lightspark
Hello, is there a possibility to let the player choose between the new and the old bar design? Unfortunately, stuff like that is never an option. It's not just a status bar texture, there's a lot going on, prior to this update it's a sandwich of 3 textures (solid colour, shadow, and glass/gloss), now it's down to 2 (glass and the te...
File: LS: UI01-28-21
Pushed the update :banana: - Refac...
Posted By: lightspark
Pushed the update :banana: - Refactored a lot of UF-related code; - New horizontal UF textures; - Added an option to adjust UF gloss. Can be found at /LSUI > Unit Frames > Gloss slider. It affects all UFs, including the player orb, for it to work better all textures were adjusted to be more or less the same in terms of opaci...
File: LS: UI01-27-21
Re: portraits
Posted By: lightspark
any option for 3d portrait or portrait at all? It's been in for a couple of years now. https://i.imgur.com/wQAO39f.png
File: LS: UI01-27-21
K, I'm pretty much done with the up...
Posted By: lightspark
K, I'm pretty much done with the update. I decided not to redesign the player orb glass section, after trying out the same style my new horizontal bars use, it just didn't feel right. Or I just got used to it too much, so I may return to this idea later, we'll see :D https://i.imgur.com/8WnXd9X.png Either way instead I simp...
File: LS: UI01-23-21
Sup! I think I'm pretty much don...
Posted By: lightspark
Sup! I think I'm pretty much done with the horizontal unit frames' revamp. I ended up rewriting and/or refactoring 90% of the unit frame code. Yeah, it escalated quite quickly :rolleyes: I haven't updated the player orb's textures yet, they might come with this update or with the next one. Rn I'm updating the UF config to refle...
File: LS: UI01-20-21
Thanks for addon examples. And yeah...
Posted By: lightspark
Thanks for addon examples. And yeah, I know how elv guy do it, but I want a finer control over what's going on, they replace everything at once. Re: the gem inlay: will the transparency of it be determined by the grphics files themselves or in-game? I like them, but I think they're a bitt to bright and harsh (personally; I know no...
File: LS: UI01-20-21
https://i.imgur.com/Xo6IWFa.gif...
Posted By: lightspark
https://i.imgur.com/Xo6IWFa.gif BEHOLD! :banana: The gem inlay texture changes dynamically :D I had to make 4 sets of textures for it, lmao :banana: It would be super awesome if the font for the zone name, calendar number, and clock for the minimap were able to be easily changed as well. Aside from that, I love all the new c...
File: LS: UI01-19-21
Can't wait for this to hit live....
Posted By: lightspark
Can't wait for this to hit live. Thanks! Same, I've already started writing the code that will handle all this new stuff :banana:
File: LS: UI01-19-21
Completely forgot about portraits,...
Posted By: lightspark
Completely forgot about portraits, ffs... https://i.imgur.com/Db6mAcu.png This isn't gonna work as is, I guess it's time to draw 3 more sets of textures with right angles on each side or both sides :( -- edit Now we're cooking :rolleyes: https://i.imgur.com/XGSYMXX.png Still not sure about that gem-like thing on the...
File: LS: UI01-18-21
Now what to do with the orbs? Make...
Posted By: lightspark
Now what to do with the orbs? Make it a hexagon or octagon maybe? Else it could be a challenge to not end up with just a bright inner ring in there. The style of a cut gemstone would be created there too this way - just an idea. I actually don't mind the orb, it's paired with the minimap, so it doesn't really look out of place, b...
File: LS: UI01-18-21
My progress for today. Full res,...
Posted By: lightspark
My progress for today. Full res, 4K https://i.imgur.com/6x3ywHc.png Quarter res, 1080 https://i.imgur.com/uVnhOMC.png It's the 4th iteration, nothing is final though. So far it looks promising, I'll definitely make white edges a bit more transparent. I have to make a lot of compromises to make these resizeable, kinda sad...
File: LS: UI01-18-21
Love the simplicity and effectivene...
Posted By: lightspark
Love the simplicity and effectiveness of your suite. With all the activity lately, i thought i might squeeze in for a small request, should you deem it worthy of implementing. I would love if you put in a combat fade function for the Horizontal Unit frames layout. Cheers and keep up the excellent work! Thanks! Yeah, I might a...
File: LS: UI01-17-21
Really nice, works just as advertis...
Posted By: lightspark
Really nice, works just as advertised! :banana: Set it up and it just worked flawlessly. Thank you mate! Oh I got another idea. :eek: I use a really barebones addon for that but if it is in the package... ;) Could you put a small coords display on the world map? Would show player position and cursor position with one digit after t...
File: LS: UI01-16-21
So with the upcoming update I'll be...
Posted By: lightspark
So with the upcoming update I'll be adding two new tags ls:color:threat and ls:threat. I guess it's a good time to explain all features tags actually have, I added a bunch to oUF with shadowlands. Each tag has a prefix and a suffix, $> and <$ are their respective separators. These affixes are only rendered when a tag actually is r...
File: LS: UI01-15-21
Sweet! Looks promising & useful imh...
Posted By: lightspark
Sweet! Looks promising & useful imho - was my suggestion after all. ^^ And you had it already implemented in your mind so that's that. ;) I legit thought it's already implemented ages ago O_o I think it's called "Info Text" or something originally. I guess I forgot to commit it and it got lost while I was moving stuff around. --...
File: LS: UI01-15-21
So far, so good O_o https://i.im...
Posted By: lightspark
So far, so good O_o https://i.imgur.com/fetDygD.png
File: LS: UI01-15-21
@erebos, good to know I'm not the o...
Posted By: lightspark
@erebos, good to know I'm not the only one, I literally have it commented out in my local version, so it doesn't appear :D As for your suggestion, I was about to tell you how to do it to only realise that I forgot to implement it, but always thought I did :rolleyes: I'll add it with the next update. -- edit https://i.imgur.c...
File: LS: UI01-14-21
NEW UPDATE :banana: Jesus, I'm f...
Posted By: lightspark
NEW UPDATE :banana: Jesus, I'm finally done with LSM fonts. The only missing feature is Blizzard font overrides via LSM, I'm just not sure how to implement it well. If you any examples of addons that did it well, hmu. - Finished migrating fonts to LSM. Can be found at /LSUI > General > Fonts. Now there's 4 categories: coo...
File: LS: UI01-11-21
Hi LS! No movement buttons in the d...
Posted By: lightspark
Hi LS! No movement buttons in the dance phase. The Council of Blood. :confused: When I turn off the addon, there are buttons. :confused: Fix it please, thanks!:) Bio, were you trolling me or something? There's no buttons during the fight :D It's reworked back in November! And the whole vehicle ui thing was scrapped.