Results: 997Comments by: lightspark
File: LS: UI04-26-15
Oooops :D Will fix ASAP, needa get...
Posted By: lightspark
Oooops :D Will fix ASAP, needa get home first! Done... :rolleyes:
File: LS: UI04-26-15
Uploaded a new alpha build on Curse...
Posted By: lightspark
Uploaded a new alpha build on Curse. Added info about ongoing testing to addon description.
File: LS: UI04-25-15
Hi! Either today or tomorrow I'll p...
Posted By: lightspark
Hi! Either today or tomorrow I'll post a v2-alpha.2 build. What's new? - Pet frame; - Added ID and caster name to spell tooltip, ID and item count to item tooltip; - Many minor and major texture and code tweaks. I've started working on other unit frames, not specified, cuz they share behaviour and textures, but there's nothi...
File: LS: UI04-23-15
so far your v2 interface looks amaz...
Posted By: lightspark
so far your v2 interface looks amazing! You made an awesome job dude. What do you think about an horizontal tube. Maybe with more details and fancy stuff? My idea is very similar to Roth's Target design. Yay :banana: Thank you! I thought no one liked it, cuz no one provided any feedback on it :( Well, I guess my target fram...
File: LS: UI04-21-15
Damn, coming up with target frame c...
Posted By: lightspark
Damn, coming up with target frame concept is the worst :( Some good news, I'll be releasing a small v2 update this Wednesday or this weekend, I'm still not sure... This update will include brand new pet frame and many other improvements :banana: Things are slowing down a bit. Songkran, Thai New Year, is over, so I'm back to wor...
File: LS: UI04-16-15
Yes of course, I didn't mean exactl...
Posted By: lightspark
Yes of course, I didn't mean exactly like that. But just one big (symmetrical) tube that's split in the middle with hp on one side and power on the other. Tried my photo editing skills, so something like this but obviously cleaner :) I'm not sure it's a good idea, but I thought I'd just give you some ideas. http://i.imgur.com/9...
File: LS: UI04-16-15
Welp, I've decided to play with eac...
Posted By: lightspark
Welp, I've decided to play with each of my variations for a day or so, and pick the one that irritates me the least :D Or, while testing them, I'll come up with something better...
File: LS: UI04-16-15
Another idea would be to have one c...
Posted By: lightspark
Another idea would be to have one combined bar with sort of a delimiter in between, looking something like this (you get the point): Hm, not sure about this one... It's quite asymmetrical, and, as you can see, tubes are a v2 trend :D
File: LS: UI04-16-15
How about instead of having differe...
Posted By: lightspark
How about instead of having different height for the health and power bar, you have different width? I.e. the power bar would be thinner. It might look weird, but doesn't hurt to try. I'm referring to the pet bar of course. Can you show a sketch of your idea, mad paint skillz are ok, just pm me, I tried playing with width, didn...
File: LS: UI04-16-15
http://i.imgur.com/VW9Oap9.png H...
Posted By: lightspark
http://i.imgur.com/VW9Oap9.png Here's a video clip from my IG, if anyone is interested... https://instagram.com/p/1ijPHUotcQ/ not sure about health and power bar order yet :confused:
File: LS: UI04-15-15
Pet frame, sorta meh... http://i.i...
Posted By: lightspark
Pet frame, sorta meh... http://i.imgur.com/fUa0YD0.png It may look a bit better this way, but I dun like the health is on the right and power is on the left, cuz it's different from player's health/power order... http://i.imgur.com/5AYNBSv.png BTW, on the right you can see final player frame design :rolleyes: Added two m...
File: LS: UI04-14-15
I'm done with preparations :banana:...
Posted By: lightspark
I'm done with preparations :banana: It's happening!!! http://i.imgur.com/jA5J3LM.png If you wanna try it out! Do dis! http://i.imgur.com/W2NRdHp.png
File: LS: UI04-13-15
I'm almost done with preparations....
Posted By: lightspark
I'm almost done with preparations. I need to add few things to ingame config to let people toggle modules and that's it :banana: Good night, if everything goes well in the morning, I may upload v2-alpha tomorrow.
File: LS: UI04-13-15
BTW, does anyone need a key for Hot...
Posted By: lightspark
BTW, does anyone need a key for HotS beta? Got four. PM me :banana:
File: LS: UI04-13-15
I'm sitting here with two clients o...
Posted By: lightspark
I'm sitting here with two clients on and comparing what I see :D v1.4.1 vs v2-alpha Changelog so far: - Revamped player frame. Brand new look; - In-game config prototype. Available at Interface - AddOns - oUF: LS section. I'll be adding new features there later. For now it's used to enabled/disable unit frames and some other mod...
File: LS: UI04-13-15
K, some news. A wise decision at...
Posted By: lightspark
K, some news. A wise decision at last! I decided to stop chasing two rabbits, cuz it's not efficient when you're working on this kind of project alone. Instead of implementing and/or revamping things for v2 in general and getting v2 alpha ready in particular, I'll focus on releasing v2 alpha. I'm going through my buglist and polis...
File: LS: UI04-11-15
I was hoping for an update as well....
Posted By: lightspark
I was hoping for an update as well. It seems you are busy playing other games and dealing with real-life issues. I wish you the best in your endeavors and hope everything works out for you. I think I will begin using another addon since this one seems to be missing some love. :( Good luck LS! Good luck T_T Guys, dun forget,...
File: LS: UI04-11-15
Any updates? It's been quiet for a...
Posted By: lightspark
Any updates? It's been quiet for a month, I'm getting worried :) Hehe, I've been playing pillars of eternity these days :D Damn good game :3 And I also needed a break from everything, but my real life problems, cuz I just moved to another country and I'm planning another relocation in 6 months, I hope, planning and dealing with s...
File: LS: UI03-14-15
Although I'm ok with my v2 player f...
Posted By: lightspark
Although I'm ok with my v2 player frame, few friends of mine who work in UX/UI design field said that it lacks in details, stone ring is nicely detailed, runes, cracks/fractures, even glass pipes/tubes are having quite many details, reflections, fractures, caps and handlers with carving on it. But the central part, supposedly made of...
File: LS: UI03-11-15
https://instagram.com/p/0FyjjZotcj/...
Posted By: lightspark
https://instagram.com/p/0FyjjZotcj/ PTR 90lvl DK. Runes in action :3 Rune bar is quite a nice example of a class power :D
File: LS: UI03-09-15
Done with (class) power bar texture...
Posted By: lightspark
Done with (class) power bar textures. From left to right: normal, set of separators, broken, set of glow textures, examples w/o and w/ glow effect. Glow will be fading in and out. I may do some adjustments to glow textures later, after I see new UF in action :D http://i.imgur.com/k2GBfVF.png And that's, fellas, how you draw tex...
File: LS: UI03-09-15
Fair enough. I just thought it migh...
Posted By: lightspark
Fair enough. I just thought it might be a cool effect when some of the class powers are maxed out, specifically those that rarely fill up all the way. Alternatively, I guess the entire tube/bar could glow a bit to draw attention that it's time to toss them chaos bolts :) Or perhaps some kind of "boiling over" effect, not really su...
File: LS: UI03-09-15
Another crazy idea; those runes you...
Posted By: lightspark
Another crazy idea; those runes you have around the gray border of the player frame. Would it be a cool effect if some(!) of the class powers lit them up when full? For example when demonic fury is maxed out, they will glow purple or whatever. Or perhaps that's just too much work. I prefer to keep such things consistent. Class pow...
File: LS: UI03-08-15
It looks great! :) Also I like the...
Posted By: lightspark
It looks great! :) Also I like the right (the one without the top) "no class bar" better than the left one which could be confused with just an empty bar. Thank you! Haha, that's exactly why I did the second variant without the cap :D I was like "daaamn, they are too alike!" :banana:
File: LS: UI03-08-15
Here you go, that's the concept of...
Posted By: lightspark
Here you go, that's the concept of my new player frame drawn from the scratch. As an example I chose totems, I hope you can imagine how other class powers are gonna look like :cool: http://i.imgur.com/NYGIgZZ.png No class power variants... http://i.imgur.com/vzaPbI4.png http://i.imgur.com/904smvo.png