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Results: 879Comments by: lightspark
File: LS: UI07-17-14
尽管我住...
Posted By: lightspark
尽管我住在中国我的汉语水平比较马马虎虎。我是老外,是俄罗斯人,哈哈。不好意思,但是我...
File: LS: UI07-17-14
Is there an easy way to scale up ju...
Posted By: lightspark
Is there an easy way to scale up just actionbar with the texture as well? Nope. Only via config.lua, at least for now... Damn, I'm quite busy these days T_T Broke up with my gf, got problems at work, cuz majority of stuff decided to quit job and went back to their countries, cuz we have some eco problems here :( maybe I should do s...
File: LS: UI07-01-14
Re: Color altering and thoughts
Posted By: lightspark
As far as color altering, it's not too hard to alter the colors if you know how. Of couse I can do it, I drew it myself and have all the PSD files :) I was talking about recolouring health, power and other bars via ingame config, not textures :)
File: LS: UI07-01-14
Suggestions?
Posted By: lightspark
And one more thingy. I'm thinking about a way to improve my all, but player, unitframes. Better scalability, better aura icons and so on. Feel free to share suggestions. For example, I really like the way how things work in oUF Phanx :)
File: LS: UI07-01-14
Awesome. I had looked it up but sai...
Posted By: lightspark
Awesome. I had looked it up but said it was out of date and the author wasn't updating it anymore. Didn't think it still worked. Thank you again! By the way, just for note, I really love the UI and how you have configured it. I do some coding myself from time to time so if I alter it to my liking I'll let you know! Well, I gues...
File: LS: UI06-29-14
Hehe, the thing I'm working on now...
Posted By: lightspark
Hehe, the thing I'm working on now is an ingame config, but, damn, that's hell T_T those templates and stuff :( but even I feel the need to have ingame config. For now you can use oUF: MovableFrames it works fine with unitframes.
File: LS: UI06-19-14
now @curse
Posted By: lightspark
now @curse
File: LS: UI06-17-14
http://i.imgur.com/92T2wfr.jpg D...
Posted By: lightspark
http://i.imgur.com/92T2wfr.jpg Done! Buff tracker! Checking and double checking things now, looking for typos and fixing bugs, if any. I'll try to release a new version today.
File: LS: UI06-16-14
Yay! I'm finally back! Few piece...
Posted By: lightspark
Yay! I'm finally back! Few pieces of news. Within next couple of days i'll post a small update, which will improve compatibility with non-latin or non-cyrillic locales, cuz I switched to default fonts... why didn't I do it earlier? Also will post my UI on Curse, thus it'll be easier to track updates. Currently i'm busy with...
File: LS: UI03-03-14
Re: pretty good
Posted By: lightspark
your addon is pretty good,I love it,thx for you hard work! Thank u!
File: LS: UI02-19-14
Re: HELP
Posted By: lightspark
Sir~Where is my name...... http://pic3.178.com/1899/18993224/month_1402/c60127c548235432dbb5e1afdd1408b2.png Thank U very much ! Ahem.. Strange. What's ur client's locale?
File: LS: UI02-12-14
geekygamer, wow.... hellava huge li...
Posted By: lightspark
geekygamer, wow.... hellava huge list u got there! I'm finally back to civ and ma pc, will start checking things out tomorrow :D Apparently u can make Recount's header be transparent or of different colour on ur own...
File: oUF FloatingCombatFeedback02-09-14
Re: Direction
Posted By: lightspark
Plz any chance change direction from UP to DOWN ? Will do. I'll push a new commit on wednesday and will upload a new version here :) Sorry for a late reply, I was on vacation in a high mountain region with no internet there for few weeks :(
File: LS: UI02-09-14
TY, geekygamer, for ur feedback, un...
Posted By: lightspark
TY, geekygamer, for ur feedback, unfortunately I won't be able to perform any tests until I get back to Shanghai in a day or two :( That's one hell of a strange issue though... Cuz my layout doesn't affect loot frames or recount window but if there's a problem on my side, will surely fix it :D Can u PM me ur addon list? Or post i...
File: LS: UI02-07-14
Hi, first of all great Ouf compil :...
Posted By: lightspark
Hi, first of all great Ouf compil :) I have a question how can i change the color of the Orb health ? I mean set the color by class. Is it possible to do so or not? thanks :) ooops, sorry for being so slow :D currently on vacation in a high mountain region with no internet, just got back to the camp :)) well, here u go: - op...
File: LS: UI01-15-14
Re: fixed cast-bar issue, sorta-kinda
Posted By: lightspark
Well, I sorta found a dirty fix to my issue. I found the code that added the cast-bars and just removed the whole section-- so far, so good. Hope I didn't break anything else, we'll see. If there's a way to add a config line to toggle cast bars on and off for player / target however, that'd be awesome. Nah, u didn't break anythin...
File: LS: UI01-14-14
Re: Re: Re: How to intall oUF LS?
Posted By: lightspark
I figured out what I was doing wrong. For clarification: OK so I figured out what I did wrong. I installed the "core" AddOn correctly but the oUF LS I did not. Here's why (and this might help other players): If you click here it reads, Where the link is for the word "page" I was downloading that data and extracting it t...
File: LS: UI01-09-14
Re: very nice
Posted By: lightspark
but where or how do i right click my bars,like player right click leave group,add a friend,report player,ect ect ect:banana: mmm, works fine... i use dropmenus everyday and never had any problems :D make sure u'r using up-to-date version of oUF :3 http://i.imgur.com/jzteuRy.jpg
File: LS: UI12-27-13
Does this scale with different reso...
Posted By: lightspark
Does this scale with different resolutions? Looks very interesting, I might need to try it out! I use a laptop so hopefully the memory leaks won't kill me during raids. Well, here is a screeny @1024*768, scaled it down, the only problem I c is a pet frame and chat overlapping. I'm not going to move player frame to the right, cuz I...
File: LS: UI12-22-13
Minor request - would love to see o...
Posted By: lightspark
Minor request - would love to see oUF_CombatFader support. I like to have unit frames closer to the center of the screen which is great when in combat - but a bit of a nuisance when not. Faded frames have always been a great compromise. Thx for a feedback! Well... I cannot move player frame, cuz I want my UI to be symmetrical (playe...
File: LS: UI12-18-13
But still there is one major proble...
Posted By: lightspark
But still there is one major problem I have to address. Animations r not played when wow window is minimized. BUT when we bring it back OnFinish event fires. Have to come up with some nitty solution, may be based on GetDuration() and then check if animation was finished within set period, if not we set a flag, let's say AG.stuck, tru...
File: LS: UI12-18-13
I'm really not sure about your idea...
Posted By: lightspark
I'm really not sure about your idea to let an animation finish first before applying a new one. That can work out for consistent power gains but lets assume gain/loss power in a small timespan then the information would not reflect that properly. Couldn't you just call AG:Stop() on each power gain and just play the new one? I underst...
File: LS: UI12-17-13
Okay, done with testing, implemente...
Posted By: lightspark
Okay, done with testing, implemented powers(mana, rage, etc) via Animations and fake StatusBar element. We need a fake SB to utilize oUF's PostUpdate hooks. local function CF_CreatePowerBar(self, texture, position) local POWER_LAYOUT = { = {"RIGHT", 70, 140, 0.5, 0, -1, 1, 0}, = {"BOTTOM", 140, 70, 0, -0.5, -1, 1, 270},...
File: LS: UI12-17-13
Re: Re: Tested - Works!
Posted By: lightspark
You can apply the smooth module to any statusbar. Thus you could use self:SmoothBar(self.SoulShards) for soulshards (or any other bar). Thus once the bar has its value changed the smoothing will be applied. Currently all of my statusbars r smoothed :) The animation groups use an onupdate system aswell, just on c-side. You are rig...
File: LS: UI12-16-13
Tested - Works!
Posted By: lightspark
No, do not use animationgroups for those rings. That was just for my testing purpose. There is an even better solution. Create a fake statusbar. Lets say your healthbar should be a 180 ring, so you create: .... That way oUF_Smooth can still be applied to your oUF health object. The onvaluechanged event will trigger the ring...