Results: 997Comments by: lightspark
File: LS: UI11-30-15
dammmn the bar looks amazing!!! :D...
Posted By: lightspark
dammmn the bar looks amazing!!! :D Can't wait to see it live Man, I promise, you'll love it :D I myself am so excited about this new feature! :banana: Damn, I love developing UIs :D:rolleyes:
File: LS: UI11-28-15
Made some progress on my new UI bot...
Posted By: lightspark
Made some progress on my new UI bottom bar, micromenu is now nested, will be changing icons and button borders a bit later. These are 6 and 12 buttons bar variants. Bar swapping is animated :rolleyes: Ofc everything is WIP and will be improved :cool: http://i.imgur.com/aOwa5kJ.png -- updated Decided to bring colourful ico...
File: LS: UI11-24-15
I've made some progress and here is...
Posted By: lightspark
I've made some progress and here is a new preview. http://i.imgur.com/SyjW44i.png superb! somehow, reminds me of "The Incredible Adventures of Van Helsing". Really like you're taste of art design! wish i could get it for my UI^^ Tip: for maybe a second bar above the main bar, consider using a whole new texture combinding ea...
File: LS: UI11-23-15
Couple of days ago I posted some pi...
Posted By: lightspark
Couple of days ago I posted some pictures of new bottom bar prototype, but it looked like shit, so I deleted that post... But I've made some progress since then and here is a new preview. Everything is still WIP. Still need to add few elements, and tweak colours. http://i.imgur.com/SyjW44i.png And that's what I've posted 2 days...
File: LS: UI11-17-15
Okay, there'll be an update tomorro...
Posted By: lightspark
Okay, there'll be an update tomorrow, it'll bring quite many internal not really interesting changes, but here are highlights: - Fixed massive memory leak in aura tracker module; - Added an option to disable player, target and focus castbars; - Added missing tooltip config entry; - Removed clock form top right corner, reskinned...
File: LS: UI11-16-15
Re: Re: Re: lua error
Posted By: lightspark
Thanks for the quick update Lightspark! No need to make changes on your end -- I have decided to get rid of the sexymap addon. I very much appreciate the hard work you are putting forth and very much enjoy your UI. :D :banana: Thanks again! :cool: I made some changes to it anyway. I dun wanna my minimap to break again, when...
File: LS: UI11-15-15
Re: lua error
Posted By: lightspark
Hi _lightspark_ I love your addon - excellent! I've been on break and had to re-download all of my addons. I've finished downloading your latest version (updated November 4, 2015). I seem to have an error upon logging into WoW. I do have the latest version of oUF Hi! Welcome back. Thank you for your feedback, well, my min...
File: LS: UI11-08-15
Say goodbye to clock in top right c...
Posted By: lightspark
Say goodbye to clock in top right corner, moved it back to minimap. Texture needs some tweaking, but looks good so far. I was planning to do so for quite a long time. http://i.imgur.com/n5QHga6.png As for bottom bar, I've decided to give up on beast heads idea, although I drew a lion head in 512x512 resolution, but I use it for...
File: LS: UI11-05-15
Re: Nameplate
Posted By: lightspark
gj man Anytime reblink threat texture from death targets. I pull 20 mobs, kill him, move out and on screen i see threat texture on 0.1 sec. I try put T_Plates.Threat:Hide() in NamePlate_OnHide(self) but dont work :( Thanks! Plates.Threat:Hide() Theoretically, adding this line to NamePlate_OnHide function should do the...
File: LS: UI11-04-15
yeah, aura tracking might be a memo...
Posted By: lightspark
yeah, aura tracking might be a memory expensive job =P Damn, it turned my aura tracker into memory hog :rolleyes: From 1.3MB to 12-20MB withing few minutes of a raid boss fight, lol :o
File: LS: UI11-04-15
I finally eliminated huuuuuge memor...
Posted By: lightspark
I finally eliminated huuuuuge memory leak in my aura tracker :banana: Will release a small update next Wednesday! :D I can't believe I made such a stupid mistake. When you need to track something on one or two certain units, ALWAYS use RegisterUnitEvent method. Now I need to find few more, fortunately, they aren't as big as thi...
File: LS: UI11-02-15
Yo! I'll release a small 2.8 upd...
Posted By: lightspark
Yo! I'll release a small 2.8 update this Wednesday. Changelog so far: - Added nameplate combo-bar and simple in-game config; - Replaced character micro button tooltip durability text with a simple indicator on the button. It's identical to latency indicator on main menu micro button; - Added a possibility to pick up usable...
File: LS: UI10-27-15
Some thoughts on bottom bar artwork...
Posted By: lightspark
Some thoughts on bottom bar artwork. After spending some time looking through countless pieced of artwork, fan art and in-game armour models, I've decided to use beast heads (to be more precise heads of eagle, wolf and lion) as caps on my bottom bar, I got this idea after I saw Wrynn's artwork and hunter's T17 shoulder plates. Now...
File: LS: UI10-22-15
I just figured out, that I dun real...
Posted By: lightspark
I just figured out, that I dun really have anything to show in my config panel :eek: http://i.imgur.com/s005OmV.png But nameplate combo bar is almost done, I still need to adjust colours :( No release date yet, cuz I need to check for comparability issues with few other nameplate addons first... Mainly HHTD and JamPlates Access...
File: LS: UI10-22-15
damn your updates are gorgeous :ban...
Posted By: lightspark
damn your updates are gorgeous :banana::banana::banana: Currently my account is inactive but i'm this close to activate it for testing your new update :eek:. Can't wait to play the new expansion "Legion" with your UI ;) Thank you :banana: Well, you can try it out whilst "testing game" on PTR ;) Some progress on nameplate com...
File: LS: UI10-20-15
As for upcoming 2.6 release, change...
Posted By: lightspark
As for upcoming 2.6 release, changelog so far: - NEW! Customized unit tooltip; - NEW! Arena prep frames; - NEW! Polymorph indicator on arena frames. It replaces spec icon, when enemy player is polymorphed; - Added horizontal combo bar as an option; - Fixed various taint issues.
File: LS: UI10-20-15
Messing with GUIDs is fun :D No...
Posted By: lightspark
Messing with GUIDs is fun :D No artwork yet, just some prototyping. Red square is a target mark (for testing purposes only), white line is an actually working combo bar ;) Combo bar will be displayed on your current target nameplate, that's it, if there's no target, then there is no nameplate combo bar :mad: http://i.imgur.com/...
File: LS: UI10-18-15
More news on next update, that come...
Posted By: lightspark
More news on next update, that comes out next Wednesday after EU maintenance. Added horizontal combo bar, you'll need to change just one line in config file on your own, if you wanna switch from vertical to horizontal, I'll explain how a bit later. http://i.imgur.com/IBu1kAG.png No nameplate combo bar yet. I've just started lea...
File: LS: UI10-17-15
Yo! After watching some videos a...
Posted By: lightspark
Yo! After watching some videos and looking through blizz code, I figured out (yeah, I'm not really knowledgeable about arenas and stuff), that arena prep frames dun really show anything, but opponents' classes and specs. So, instead of faking whole frame with other elements as it's done by blizzard, I decided to show only spec ico...
File: LS: UI10-16-15
CP to nameplates +1 :) Hm, if th...
Posted By: lightspark
CP to nameplates +1 :) Hm, if this thing gets many votes, I might add it as an alternative method of showing combo bar, e.g. either vertical/horizontal movable combo bar we have now (well, now I have only vertical), or a combo bar on currently selected nameplate, because showing it on all nameplates is quite pointless, cuz combo p...
File: LS: UI10-16-15
One is that new spells don't show u...
Posted By: lightspark
One is that new spells don't show up on your main action bar when you level up and get them. If this isn't a bug, it is kind of annoying and it would be nice to be able to have an option to enable spells to show up. I purposely disabled it, dun remember why, to be honest, will re-enable it. The other one is on my hunter. Someti...
File: LS: UI10-15-15
Yo! I've been fixing some bugs t...
Posted By: lightspark
Yo! I've been fixing some bugs these days, but today I decided to add something new, nothing special, but it's quite helpful to pvpers. Small feature I promised some time ago - polymorph indicator on arena frames. If enemy is morphed, his spec icon changes to sheep and cooldown starts. http://i.imgur.com/HTVCZLL.png I used i...
File: LS: UI10-10-15
Had a bit more fun with tooltips, a...
Posted By: lightspark
Had a bit more fun with tooltips, added some info about unit (group role/leadership, pvp flag and so on)... http://i.imgur.com/cEEVhxT.png Tooltip is done so far, now I need to fix other bugs and hopefully add some new shit T_T
File: LS: UI10-09-15
Thanks so much! Finally I can move...
Posted By: lightspark
Thanks so much! Finally I can move stuff lol. The issue with Combo points, is sometimes its important to keep the eye in the middle of the screen, especially with quick target switching, I use a combo point addon, but having the points & anticipation display there can be nice. Apropos anticipation, have you thought of making a...
File: LS: UI10-09-15
I'm ultra incompetent, apparently....
Posted By: lightspark
I'm ultra incompetent, apparently. I can not find the frame mover function for the life of me. Besides that - I really like your Nameplates, sadly, I can't really use them if they don't display Combo Points. It's a small suggestion, do you think that's too difficult to implement? Really nice artwork. It looks incredibly clean a...