Results: 997Comments by: lightspark
File: LS: UI02-02-17
Scrapped, kinda... :mad:
Posted By: lightspark
Scrapped, kinda... :mad:
File: LS: UI02-01-17
K, here some progress on new orbs....
Posted By: lightspark
K, here some progress on new orbs. http://i.imgur.com/2bVPqiT.png So I decided to use minimap texture as my main ref, again :D. http://i.imgur.com/g1sLtds.png This is my 3rd concept so far, it's no final, not even close, and I may even scrap it. I just want to give you some insights on why I do things the way I do them :p...
File: LS: UI02-01-17
Is there any way to resize the cast...
Posted By: lightspark
Is there any way to resize the castbar? I would like to make it bigger Nope. Its height is fixed due to artwork. I only use 12px, 8px, and 2px status bars in my UI, cuz these are the sizes for which I created texture sets. As for its width, it's possible to change it, but you'll have to edit 1 line of code :p
File: LS: UI01-29-17
Nice! I like the UI but can't say I...
Posted By: lightspark
Nice! I like the UI but can't say I like this feature. Is there a way to disable it? :( -- pic was here At some point my action bar turns into a xmas tree: some buttons turn blue, some red or grey. It's been this way since forever :p If you can't use ability at all, icon turns grey, if you can't use it cuz you don't have eno...
File: LS: UI01-29-17
New version is up :banana: Don't...
Posted By: lightspark
New version is up :banana: Don't forget to restart WoW client!
File: LS: UI01-27-17
Can't wait when the UI is finished....
Posted By: lightspark
Can't wait when the UI is finished. Please keep us updated ;) The bag looks great. Much better without the yellow tint. I normally use backpack's icon as an indicator, colour goes from green to yellow to red, it depends on availability of free space in your bags :p But now I have a fancy indicator :D so I don't need to mess...
File: LS: UI01-27-17
Here's a preview of bag widget :p...
Posted By: lightspark
Here's a preview of bag widget :p http://i.imgur.com/ORNl6po.gif -- edit #1 While making this thingy, I also fixed massive lag/freeze caused by frequent bag updates, e.g. when you click "Deposit All Reagents" button :banana:
File: LS: UI01-26-17
Here's a copy-paste of my msg to Ly...
Posted By: lightspark
Here's a copy-paste of my msg to Lyn/eiszeit, the author of LynUI, from MMOC's "Post Your UI" thread. ---- Holy hell. I really dig this. If there would be an easy way to change the orb to something else, I would totally ditch my UI again, like I did a year ago while using yours. Actually I tried using my UI w/ default uni...
File: LS: UI01-26-17
I like it! Are you going to add the...
Posted By: lightspark
I like it! Are you going to add the Backpack button? :) *so impatient* I literally forgot about it T_T Yeah, I will, it's gonna be sitting on it's own tiny isle :p
File: LS: UI01-25-17
I'll just leave it here :p UI sc...
Posted By: lightspark
I'll just leave it here :p UI scaling off: http://i.imgur.com/Ntd1zgl.gif UI scaling set to 1.0: http://i.imgur.com/XPg00Ne.gif Still need to redraw micro menu icons, and animations' timings are a bit off....
File: LS: UI01-24-17
You want them pulse with magic ener...
Posted By: lightspark
You want them pulse with magic energy, right? It'll be mild, subtle animation, otherwise it'll be quite distracting. It's not the most important thing, so it doesn't need to attract attention. Menu buttons are so blurry :( Ofc they are :D I said multiple times that I need to redraw them...
File: LS: UI01-23-17
New exp bar will be epic :D No prev...
Posted By: lightspark
New exp bar will be epic :D No preview till release though, that's gonna be a surprise :banana:
File: LS: UI01-23-17
99% final version :banana: http:...
Posted By: lightspark
99% final version :banana: http://i.imgur.com/oZETLnm.png Now I need to write a lot of code to make everything work T_T -- edit #1 W/ micro and action buttons. http://i.imgur.com/jhqqbrO.png -- edit #2 BTW, I forgot to mention one thingy, exp bars WILL NOT be simple flat coloured bars, they'll look differently, b...
File: LS: UI01-21-17
I like Edit #2. Btw, are you planni...
Posted By: lightspark
I like Edit #2. Btw, are you planning to add extra bars? Ofc no, cuz they're movable even in restricted mode.
File: LS: UI01-21-17
Nice, I like it! But what if someon...
Posted By: lightspark
Nice, I like it! But what if someone doesn't need rep (PvP-focused palyer) or honor (PvE palyer) bar? Is there going to be an option to enable only 1 or 2 bars or even to disable the bar completely? Ofc, number of parts "exp bar" splits into depends on number of things you track, so it's either 1 solid piece for AP, or 2 - 3 sma...
File: LS: UI01-21-17
Nice! Thanks for you work on the ad...
Posted By: lightspark
Nice! Thanks for you work on the addon ;) P.S.: Your new profile picture is scaring me. I wanted my new profile pic be as retarded as possible :D http://i.imgur.com/EwWxpPX.png Recoloured bottom part, now it's way more detailed and less blurry, for better understanding of what I'm planning to do I split "exp bar" into thr...
File: LS: UI01-19-17
I like you changed that border.. ma...
Posted By: lightspark
I like you changed that border.. maybe change the one around action bars too? Btw, any progress with player/target/focus frames? :) Ofc I'll change it, what you see there is flat colour. When I said bottom part I mean the bottom line w/ exp bar, and "teeth" for buttons. There are two parts: top one that goes around action butto...
File: LS: UI01-19-17
http://i.imgur.com/EJY8jFs.png H...
Posted By: lightspark
http://i.imgur.com/EJY8jFs.png Had some time to work on bottom part today, changed few things. Still need to fix few problems here and there, for instance, it looks a bit blurry...
File: LS: UI01-18-17
Hi! So few iterations later I en...
Posted By: lightspark
Hi! So few iterations later I ended up w/ something like this. New design is gonna be MUCH simpler. I may add cosmetic elements, but I'm still not really sure about it. WARNING! Flat colours, no shades, no shadows, etc. End product will look times better :banana: http://i.imgur.com/qnVc97S.png New button size will be 32x3...
File: LS: UI01-12-17
Finally a UI Without all the bloat...
Posted By: lightspark
Finally a UI Without all the bloat my entire guild has switched over to you UI keep up the good work. Wut? :D IMHO, that's helluva reckless decision :p But thanks :banana:
File: LS: UI01-09-17
Thanks, dude :banana: a happy (and...
Posted By: lightspark
Thanks, dude :banana: a happy (and of course successful) new year to you too :p Any updates regarding the new design? :D I'm like an impatient child :rolleyes: I was on vacation till 9th of Jan, so I wasn't doing anything productive :D And now I have to do quite a lot stuff at work. As for design, I scrapped it, cuz it's too...
File: LS: UI12-31-16
I live in Asia, so I'm already in 2...
Posted By: lightspark
I live in Asia, so I'm already in 2017, and so far I can't see shit, nights are so dark, dammit o_O Not gonna wish anything traditional, we're gamers after all, so I'll buff everyone w/ +99% procrastination resistance for entire year, haha :D C Новым Годом! ¡Feliz Año...
File: LS: UI12-23-16
Re: Health colors
Posted By: lightspark
Thanks for maintaining this UI, the artwork remains one of my favorites :) Is there any way of changing the player health orb color to a golden hue instead of green? THat's all my Paladin wants for Christmas ;o) Hi! Ofc there's :p Open ls_UI/modules/unitframes/units/player.lua file at line #57, and add this line frame.c...
File: LS: UI12-21-16
Yes? :p Open config (/lsui) and...
Posted By: lightspark
Yes? :p Open config (/lsui) and disable unit frames :D Aha. Complicated! How do I change the scale of the action bars? :) You change buttons' size, it's in 'Action Bars' section :p You can't resize main bar's buttons in restricted mode though, it's either artwork or resizability, you can't have both :p
File: LS: UI12-19-16
Hi! Is there a way to use the actio...
Posted By: lightspark
Hi! Is there a way to use the action bar separately? I love this addon's art.. just not a fan of huge health globes. Yes? :p Open config (/lsui) and disable unit frames :D