Results: 997Comments by: lightspark
File: LS: UI05-23-17
Lightspark https://twitter.com/M...
Posted By: lightspark
Lightspark https://twitter.com/Muffinus/status/867062325693435906 Nah, I'm mediocre at best... You aren't the first one who sent me this link :D
File: LS: UI05-23-17
Looking good. Can't wait to give it...
Posted By: lightspark
Looking good. Can't wait to give it a try. On a related note, could you shed some light where I can find the textures you're using for the health bar? For my status bars I use flat white "Interface\\BUTTONS\\WHITE8X8" Blizz texture, animated status bars (xp bar) use custom transparent texture because they don't need to have a real...
File: LS: UI05-22-17
o_O http://i.imgur.com/EjQisHs.p...
Posted By: lightspark
o_O http://i.imgur.com/EjQisHs.png My chat window is so huge because I dump a lot of debug stuff there :o #justdeveloperthings -- edit #1 Obv layout isn't final, everything is WIP af.
File: LS: UI05-22-17
Testing :D http://i.imgur.com/NS...
Posted By: lightspark
Testing :D http://i.imgur.com/NSMZLbe.png -- edit #1 Damn, I haven't used horizontal player/pet frames since WotLK, they're so... inconvenient o_O -- edit #2 Now I need to add all missing options, e.g., UF border colouring based on char's class, visibility of minimap's zone text, its position, etc. After I add them I'l...
File: LS: UI05-21-17
Lightspark Nice! just tell us wh...
Posted By: lightspark
Lightspark Nice! just tell us when it's safe to update. Heh ;) 70200.07 was safe and stable from the very beginning, I tested it quite well on both PTR and Live on more than 10 chars w/ preexisting configs. Just exit WoW, update the addon and then launch WoW, it'll fetch all data from old config, if any, and you're good to g...
File: LS: UI05-21-17
I've been messing around with the U...
Posted By: lightspark
I've been messing around with the UI and editing the default Unit Frames while I wait for your own horizontal UFs and I gotta say, it's looking pretty good. Yeah, I've done something like that few time in the past too, that's why I decided to implement alternative or, as I call it, traditional layout w/ horizontal player/pet frame...
File: LS: UI05-21-17
Neeh thanks! I'll wait until someon...
Posted By: lightspark
Neeh thanks! I'll wait until someone else tests it :) Here :D
File: LS: UI05-21-17
Let's see what's broken this time.....
Posted By: lightspark
Let's see what's broken this time... o_O Restart WoW client after installing 70200.07. Or even exit WoW, install the update and then launch WoW :p There's quite many file changes: renames, additions, so it simply won't work, you'll get tens of errors..
File: LS: UI05-21-17
K, figured out new config structure...
Posted By: lightspark
K, figured out new config structure. I'll release a small update a bit later today. ..an update that will reset all the setting again :rolleyes: Everyone back up your WTF folders! I actually wrote config converter, so all existing settings should stay, I tested it quite extensively :D If something gets lost, even backup won't...
File: LS: UI05-20-17
Yo, Lightspark, how are the horizan...
Posted By: lightspark
Yo, Lightspark, how are the horizantal player frames coming along? Been waiting on those to switch over to your UI. Yesterday I finished migrating my UI to AceDB, that's a bit painful process :o. I still need to find a better way of organising my config tables to allow painless switching between two layout modes AND profile switch...
File: LS: UI05-18-17
Thanks! MoveAnything was causing it...
Posted By: lightspark
Thanks! MoveAnything was causing it. *cries in gnomish* GTFO, mate, stop wasting my time :D
File: LS: UI05-18-17
Did you try disabling all other add...
Posted By: lightspark
Did you try disabling all other addons, but ls: UI? Because I don't see anything familiar in that screenshot. A) That's not my mover because it's listed in that tooltip while it's supposedly hidden, mine are never shown in /fstack tooltip until you enabled them via /lsui movers; B) This mover has different name.
File: LS: UI05-18-17
Reload/client restart doesn't help....
Posted By: lightspark
Reload/client restart doesn't help. I've even rebooted the PC :( -- pic Wait what? Mover is behind the bar (as it's supposed to be), but on your screenshot it's in some other place... Once again, do this: /dump MultiBarLeftButton1:GetParent():GetDebugName() -- edit #1 Waaait a minute, this bar's mover should be named...
File: LS: UI05-18-17
That's what it shows when I mouse o...
Posted By: lightspark
That's what it shows when I mouse over the bar or near it. -- pic No, I meant the bar w/ buttons itself, not the mover, mouse over the button. And reload doesn't help, right? -- edit #1 Also do this: /dump MultiBarLeftButton1:GetParent():GetDebugName()
File: LS: UI05-18-17
Heh! You forced my hand. -- pic...
Posted By: lightspark
Heh! You forced my hand. -- pic Something is weird w/ that bar, if it's not controlled by either config or mover, it means that it's affected by something else, some other addon or dunno... Use /fstack and show me its tooltip.
File: LS: UI05-18-17
Btw, looks like both the button spa...
Posted By: lightspark
Btw, looks like both the button spacing slider and the anchor don't work for Bar 3. -- pic I've accidentally set my bar like that like a month ago and now I can't fix it. That's weird... -- edit #1 Everything works fine here o_O And that's exactly how 12px button spacing looks like, due to scaling it looks like 10px on...
File: LS: UI05-17-17
Fixed loading process in 70200.06.....
Posted By: lightspark
Fixed loading process in 70200.06... My condolences to those of you who installed 70200.05, RIP configs. I'm fucking retarded T_T
File: LS: UI05-17-17
Let's see how many people will stop...
Posted By: lightspark
Let's see how many people will stop using this UI after today's update :D So far, everything goes according to the plan, in a day or two I'll start working on new horizontal player and pet frames, alternative traditional layout and other related things. I'm off to play some Prey, peace, will come back in few hours to see if pe...
File: oUF FloatingCombatFeedback05-16-17
Really thanks lightspark :) You'...
Posted By: lightspark
Really thanks lightspark :) You're welcome :D
File: LS: Toasts05-16-17
Re: THANK YOU THANK YOU THANK YOU!
Posted By: lightspark
I have been searching high and low for a way to move garrison mission etc. toasts and move anything does not work. THIS addon does work so thank you ever so much :D You're welcome :D
File: oUF FloatingCombatFeedback05-16-17
Thanks for the reply lightspark,...
Posted By: lightspark
Thanks for the reply lightspark, probably I miss something because I am not able to let it works OUF_Simple. I have tried to add the code almost everywhere in the OUF_simple files but I always get errors. Could be the custom embedded OUF version OUF_Simple is using ?. I have tried to find my unit frame name. http://s6.po...
File: oUF FloatingCombatFeedback05-15-17
Hi lightspark, I was trying to u...
Posted By: lightspark
Hi lightspark, I was trying to use this addon in a OUF ui (oUF_Simple). But I was unable to get it works. Should the UI be able to use it or it should work on any OUF interface ? Thanks. Well that how I use it in my layout: -- frame is my unit frame local feeback = CreateFrame("Frame", nil, frame) feeback:SetSize(32,...
File: LS: UI05-13-17
I'll be retiring my aura tracker in...
Posted By: lightspark
I'll be retiring my aura tracker in the future, not sure when exactly, but I'm using WA for a lot of stuff now... That's a very smart decision. Not that I don't like your tracker, it's just that WA does what your tracker does + a ton of other stuff, so there's no sense in spending your time developing a tracker when WeakAuras is a...
File: LS: UI05-13-17
Or do you want to track shitton of...
Posted By: lightspark
Or do you want to track shitton of currencies at once? :D Maaaybe.. (no) Would be nice to have an option to disable that Satchel of Cooperation alert. It's glowing all the time :( It's in plans, but given that I'm going to rewrite everything config-related from the scratch, I'm not gonna bother implementing it now :D -- edi...
File: LS: UI05-13-17
Not sure what TSM is but after some...
Posted By: lightspark
Not sure what TSM is but after some testing I think it's caused by World Quest Tracker. Btw, please allow us to choose which currencies to display on the backpack's mouseover :) You can do so via default interface, you can add up to 3 currencies there. I simply added all relevant currencies to the tooltip, anything else is u...