Results: 583Comments by: Gello
File: Adapt - Almost-Default Animated Portraits04-08-06
Yeah I noticed that before. The ga...
Posted By: Gello
Yeah I noticed that before. The game has no defined camera angle for a head shot on those models. So they'll remain full-body models until a camera angle is defined.
File: ItemRack04-06-06
The update just posted will hopeful...
Posted By: Gello
The update just posted will hopefully address the many problems with events not unequipping. This includes instances of enchants changing, items being banked, queueing/unqueuing while in combat, etc. If events are not unequipping properly, do /itemrack debug and ensure you see this: Events version: 1.95 ItemRack version: 1.95...
File: Trinket Menu04-03-06
That's really odd. Is it any of th...
Posted By: Gello
That's really odd. Is it any of the four sides/corners or is it just the topleft? If it's just topleft it could be something is making the UI say the frames are smaller than they actually are. I'll try playing with some resolutions tonight to see if I can reproduce it.
File: Trinket Menu04-02-06
Can you describe how the trinket an...
Posted By: Gello
Can you describe how the trinket and menu are oriented? Vertical? Which corner is the menu docked to? Try resizing either the menu or the worn trinkets. I've not heard of that behavior but could be some orientation does that especially if the worn trinkets are shrunk very small. When you say tooltip disappears I assume you m...
File: Trinket Menu03-30-06
If 2.7 just posted gives you any pr...
Posted By: Gello
If 2.7 just posted gives you any problems at all, can you do this and post the result here or on the bug link above by the download button: /itemrack debug It will spit out three lines with number of trinkets you have, version and a string of numbers. Thanks!
File: ItemRack03-30-06
Swap back to non-mount gear, then m...
Posted By: Gello
Swap back to non-mount gear, then mount and dismount and see if it goes back to normal. There is a situation here that's a lot more complicated than I can explain but it was a high priority fix until this train wreck of 1.10.
File: Trinket Menu03-30-06
It's working for some and not worki...
Posted By: Gello
It's working for some and not working for others. Unfortunately it's working for me and I'm unable to track down the cause right now :( Versions prior to 2.6 will definitely fail since they depend on tooltip scans which the latest version doesn't use. (The tooltip scan would see if the item in a container is a trinket) There's...
File: Adapt - Almost-Default Animated Portraits03-26-06
Originally posted by Kazil it dos...
Posted By: Gello
Originally posted by Kazil it dosnt work, its the same problem as in 1.9.4, the pet animated portrait is not showing :( Ah yeah the frame MokaPetFrame is set to be the lowest frameStrata possible ("BACKGROUND"). I wanted to avoid messing with other mod's frameStrata, but it may be unavoidable. I'll have the mod bump up a fra...
File: Adapt - Almost-Default Animated Portraits03-22-06
If you have a character on test, tr...
Posted By: Gello
If you have a character on test, try the "beta" of this mod ( http://www.wowinterface.com/downloads/fileinfo.php?id=4730 ) and see if works with Moka Pet Frame. Let me know how it works. In theory the beta should work with any mod that draws portraits. (It relies on stuff in 1.10 so it won't work on live servers until patch)
File: ItemRack03-18-06
I don't think another mod is cuasin...
Posted By: Gello
I don't think another mod is cuasing that. Specifically the time since the function was last called is nil. It's a quick fix (arg to arg1 or 0.1).
File: ItemRack03-17-06
Re: got an error
Posted By: Gello
I have a fix for that (and the occasional 'invalid key for 'next') error. I'll have an updated posted this weekend. Thanks! Originally posted by Jefferson Hi Gello first thx for this great addon, i really like the handling and functionality of this addon, great job btw. using the german wow client, and sorry for my english t...
File: TinyPad03-17-06
Re: Font Size!!!
Posted By: Gello
Yeah font sizes would rock. I had meant to add a checkbox to toggle small/large when we finally got to SetFont editboxes. But with font objects coming in 1.10 I backed off which was unnecessary since the SetFont works the same. I should note that in 1.10 there's a bug in all multi-line editboxes returning. Filling one line with...
File: SpelloutMacro02-23-06
Interesting. On my priest it shows...
Posted By: Gello
Interesting. On my priest it shows the highest rank. Shadow Protection shows 60 resist, SW:P shows 942 shield, Renew shows 810hp/tick. All the L60 versions. It did for both 1.0 and 1.1. It goes by the assumption that each instance of a spell in a spellbook is the next higher rank. Maybe it doesn't work for warlocks.
File: FuBar 3.6.502-16-06
Originally posted by Boss To Gell...
Posted By: Gello
Originally posted by Boss To Gello: Thank you for the public disparagement of my addon, instead of filing a bug report detailing your complaints. I hope you caught the sarcasm. On a lighter note, I fixed all the issues you had with v0.4.4 hehe sorry. As I said earlier I didn't want to pick it apart. But a little reality chec...
File: FuBar 3.6.502-13-06
Originally posted by Tekkub Do yo...
Posted By: Gello
Originally posted by Tekkub Do you mean the OnUpdate handler? In the end it's up to the plugin author to know when to use OnUpdate over normal event driven code. Unlike Titan, Boss isn't encouraging using the OnUpdate over event driven means (it was a bit of a pain to force an update in titan, whereas just proving the text functi...
File: FuBar 3.6.502-12-06
Ah yep upgrading to 1.3 Ace helped...
Posted By: Gello
Ah yep upgrading to 1.3 Ace helped thanks! I like the dragging ability. Unfortunately there is no event throttling code (my primary reason for checking it out was to get a bar mod I didn't have to edit each update). The memory plugin, the most important part for me, only goes to one decimal place. Otherwise the dropdowns have t...
File: FuBar 3.6.502-11-06
Hmm nothing at all on screen. /a...
Posted By: Gello
Hmm nothing at all on screen. /ace load bosspanel : is already loaded /script print(BossPanelFrame1:IsVisible()) : nil /script print(BossPanel_AmmunitionLocals) : table /script BossPanelFrame1:Show() : shows a blank brown bar in upper part of screen /script for i in SlashCmdList do if string.find(string.lower(i),"boss") then p...
File: ItemRack01-20-06
Hmm "Equip Items" is unchecked? Wh...
Posted By: Gello
Hmm "Equip Items" is unchecked? Whether TitanRider is shown or not it will do gear swaps if that's checked. I'll double check tonight. Originally posted by janin Just a little thing, with 1.84 I can't turn the 'mounted' event on, it comes up with the error 'TitanBar rider is on' thingy message :) But I don't have it on. It is...
File: ItemRack01-20-06
Yeah looking into that still. I ne...
Posted By: Gello
Yeah looking into that still. I need to get two identically-named rings or trinkets to test and haven't gotten around to it yet sorry. Originally posted by Monolit the issue with 2 trinkets still not fixed :\
File: ItemRack01-18-06
I'll look into that thanks!
Posted By: Gello
I'll look into that thanks!
File: ItemRack01-12-06
1.8 has two major changes: 1. In...
Posted By: Gello
1.8 has two major changes: 1. Internal stuff like cooldown spinner updates and mostly using GetItemInfo instead of tooltip scans. These weren't done often enough to be a performance hit, but I bugged Slouken enough about GetItemInfo I better use it. I also changed initialization to happen in stages. 2. The other big change is the...
File: ItemRack01-12-06
** Important note for enchanters: U...
Posted By: Gello
** Important note for enchanters: Until new one posted tonight, be careful with events. There's a chance (ie, getting off a mount and doing a disenchant at the same time) that it can disenchant your gear. I suggest disabling events in the meantime if you're an enchanter. **
File: ItemRack01-05-06
Is 'Enable Events' checked at the t...
Posted By: Gello
Is 'Enable Events' checked at the top of the Events tab? It's a master switch that's off by default.
File: ItemRack01-03-06
I'll have an update posted tonight...
Posted By: Gello
I'll have an update posted tonight for 1.9. In the meantime the only apparent bug I see is resizing with the resize grip isn't smooth and sometimes doesn't work. For now you can use "/itemrack scale %" to rescale the bar. ie: /itemrack scale 0.85. Let me know if you run across others. Thanks!
File: ItemRack12-19-05
Oh yeah key bindings on the window...
Posted By: Gello
Oh yeah key bindings on the window don't accept 3+ key combos. You can reselect a selected set to unqueue it. I'll see about adding a set insert like individual slots have while the whole mod is being rewritten. Probably the key bindings will stay as is until it's rewritten. The key bindings are arguably the most complex part of...