Results: 583Comments by: Gello
File: ItemRack 2.16 (Old version don't download)05-07-08
On the version just posted for 2.4....
Posted By: Gello
On the version just posted for 2.4.2, I'm not certain it's all good. Character copy is down, but at least one of the errors was fixed. I'll be watching for character copy to come back up to more fully test it. On the 2h getting stuck. Yeah I experience that also. The set equip sucks in this version, it's the primary roadblock to...
File: Trinket Menu05-07-08
On the version just posted for 2.4....
Posted By: Gello
On the version just posted for 2.4.2, I'm not certain it's all good. Character copy is down, but at least one of the errors was fixed. I'll be watching for character copy to come back up to more fully test it.
File: Trinket Menu04-01-07
Those getting a "Interface/FrameXML...
Posted By: Gello
Those getting a "Interface/FrameXML/UIParent.lua:2040: attempt to concatenate local 'localizedName' (a table value)" error when the TrinketMenu option 'Show Key Bindings' is enabled, could you do me a favor and run this script and post its result: /script for i=0,1 do ChatFrame1:AddMessage(GetBindingKey("CLICK TrinketMenu_Trinket"...
File: ItemRack 2.16 (Old version don't download)02-03-07
Scaling: The menu scale is in relat...
Posted By: Gello
Scaling: The menu scale is in relation to the frame it docks to as you've noticed. It's expected behavior the way the menu docks to different parts of the UI. Generally, the minimap and character sheet buttons (and plugin soon) will be a scale of "1". The buttons are the ones that will likely be a different scale. Weapon swap p...
File: ItemRack 2.16 (Old version don't download)01-31-07
It won't, sorry. It should be a re...
Posted By: Gello
It won't, sorry. It should be a relatively easy fix. I'll look at what's required. I found one minor bug that will be fixed in next update: When you enable TrinketMenu Mode, it initially doesn't appear to work. Check Anchor to Other Trinket (and then uncheck if you want to anchor it to slot 13) and it will then work.
File: ItemRack01-17-07
Yeah it appears in 1.99 ItemRack th...
Posted By: Gello
Yeah it appears in 1.99 ItemRack there is a massive taint issue with events, that will cause the huge delay you describe especially if you use a mod to track them. (ie BugSwatter) I had hoped to have IR2 ready by BC but events aren't done. I can see with 99% of my time playing instead of modding now that it may be worthwhile to r...
File: ItemRack12-20-06
The ADDON_ACTION_BLOCKED event will...
Posted By: Gello
The ADDON_ACTION_BLOCKED event will be totally removed in the coming weeks. I'll probably post an update this weekend to lessen the likelihood of that firing with the current version.
File: Trinket Menu12-20-06
re multiple profiles: I'll check it...
Posted By: Gello
re multiple profiles: I'll check it out. re missing trinket: Hold ALT as you open the menu, see if Blackhand's Breath is there but greyed out. If so ALT+click the trinket in the menu and it should reappear. A recent version added the ability to hide trinkets from the menu, for stuff like carrot and seal/rune of the dawn which ot...
File: Trinket Menu12-14-06
edit: fixed in 3.61 just posted...
Posted By: Gello
edit: fixed in 3.61 just posted Will be fixed tonight. If you want to fix it in the meantime, go to line 314 in TrinketMenu.lua and change this: if UnitBuff("player",i)=="Interface\\Icons\\Ability_Rogue_FeignDeath" then to this: if select(3,UnitBuff("player",i))=="Interface\\Icons\\Ability_Rogue_FeignDeath" then Origi...
File: Possessions12-10-06
Thanks for updating this. This is...
Posted By: Gello
Thanks for updating this. This is not a request but a minor suggestion, if you change this in Possessions_SearchBox: Possessions_Hide(); to this: this:ClearFocus() It allows you to keep the window up while using the keyboard for other things. (...
File: Equipped Macro Icons12-08-06
The action bars are being tainted b...
Posted By: Gello
The action bars are being tainted by this mod. At present I'm not sure how to work around it. The mod may need rethinking or scrapped if taint can't be avoided (which is possible).
File: EditBoxTest11-26-06
In my testing: /editboxtest 50 -...
Posted By: Gello
In my testing: /editboxtest 50 -- No truncation /editboxtest 254 -- No truncation /editboxtest 255 -- No truncation /editboxtest 500 -- Truncation @ line 90 /editboxtest 769 -- Truncation @ line 90 /editboxtest 770 -- Truncation @ line 90 /editboxtest 893 -- Truncation @ line 90 /editboxtest 894 -- No truncation /editboxte...
File: Trinket Menu10-28-06
Re: Suggestion
Posted By: Gello
I like the idea of making a click of the minimap button turn queues on/off. How about Alt+Left click to toggle queue for top trinket, and Alt+Right click to toggle queue for bottom?
File: Mapping Data10-27-06
Installed.
Posted By: Gello
Installed.
File: ItemRack09-22-06
In the meanwhile I would like to ma...
Posted By: Gello
In the meanwhile I would like to map whatever my current trinket slot 1 holds to a single icon on my toolbar (and hence a single keypress). The idea being to use the same keypress to trigger my trinket based cooldowns. It would be great if the LUA experts on the board can help me with this. Two approaches: Alt+click a trinket s...
File: ItemRack09-11-06
Ok thanks for trying! I'm away for...
Posted By: Gello
Ok thanks for trying! I'm away for a few days but this weekend I'll see about fixing that for good.
File: ItemRack09-04-06
Try re-saving the mount set.
Posted By: Gello
Try re-saving the mount set.
File: Adapt - Almost-Default Animated Portraits08-24-06
Oops yeah I can see the : being a p...
Posted By: Gello
Oops yeah I can see the : being a problem. In retrospect the name of this mod is ridiculously long. I should probably just shorten it to 'Adapt' On the GUI, if/when it's made it would include options for background. My secret wish is for some more camera position controls that can run off SetCamera(0). Then a GUI would definit...
File: ItemRack08-23-06
Unfortunately I couldn't find anyth...
Posted By: Gello
Unfortunately I couldn't find anything useful :( If you're inclined, can you try installing 1.974 again and then going into options and clicking 'Reset Events' and let me know if that fixes it? If it does then for some reason the events didn't update for you from 1.96 to 1.97+
File: ItemRack08-22-06
I'll look into it tonight
Posted By: Gello
I'll look into it tonight
File: MyMinimapButton08-21-06
If you install the mod: 1. Create...
Posted By: Gello
If you install the mod: 1. Create the macros to do the various things (/hello) 2. After it's created, click the Minimap button between 'Delete' and 'New' (highlighted on last screenshot to right) 3. Then the macro should be added as a minimap button As mentioned it's a demo of the library so not totally fleshed out, but it shou...
File: Trinket Menu08-07-06
Originally posted by Bilb i'm usi...
Posted By: Gello
Originally posted by Bilb i'm using the auto queue feature , wich i find really handy. but when i use on of my trinket out of combat ( mind quickening gem to conjure water faster =p ) i have to desactivate auto queue or it swap to my next trinket, wasting the cooldown of the trinket i activated out of combat. that'd be great if i...
File: TinyPad08-06-06
I reeeeally wanted to avoid adding...
Posted By: Gello
I reeeeally wanted to avoid adding another button to widen the minimum width of the window, but this badly needed an undo. Let me know if the window width is an issue. I can collapse most of the buttons into one that will pop out a menu. But it'd be cool to keep this as small as humanly possible too.
File: Trinket Menu07-29-06
There's an option ('Stop Queue on S...
Posted By: Gello
There's an option ('Stop Queue on Swap') to stop the auto queue when you manually swap in trinkets. If you find yourself stopping the queue a lot it may be an alternative.
File: ItemRack07-29-06
edit: I think this may be related t...
Posted By: Gello
edit: I think this may be related to a detailed error message someone posted. Try 1.972 and let me know if the problem persists. I'm not getting the error unfortunately. If you're able can you replace all ;'s with \n's (new lines, will probably depend on text editor how it's replaced) in ScenRaid.lua, then post the error you g...