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Results: 364Comments by: Xrystal
File: nUI [Retail]07-28-18
Re: Loot frame
Posted By: Xrystal
Disabled all but NUI, and it appears to be tied to the Talking head frame. I moved the frame to the top of my screen with MoveAnything. With just NUI the loot appeared above the talking head and above the WQ completion frame. Not sure why all three of those frames are linked together, but now i know. Thank you for helping me get t...
File: nUI [Retail]07-28-18
Re: Re: Re: Loot Frame
Posted By: Xrystal
Tried it both ways just now. Loot at mouse turned off, still at top of the screen, along with the corpse loot window. NUI tooltip is set to owner, not sure if that makes a difference. Just downloaded XLoot to handle loot windows. It still happens, even with Xloot. Not sure what that means, but thought the info may be of use....
File: nUI [Retail]07-28-18
Re: Loot Frame
Posted By: Xrystal
Thanks for checking into the Talking head frame. I used your advice and downloaded Move Anything. Works well, and allows you to resize the frame as well. An issue i am having involves the loot frame. This is the quest reward loot, not just the loot frame from, say a corpse loot. While doing the new WQ's, when finishing, the ques...
File: nUI [Retail]07-27-18
Re: StatusTracking Bars ( XP/Faction/Honor/Azerite/Artifact )
Posted By: Xrystal
I am still having problems getting these to work together using the two bar areas set aside. Addons may need to be used in the interim until I can get things working properly.
File: nUI [Retail]07-27-18
Re: Class Resource Bars
Posted By: Xrystal
I noticed that not all classes have their resource bars set up on Blizzards end, even with nUI not loaded rofl. Adding this to my list of potential additions to look into at some point. After some investigation it appears that the reason why it looks like they weren't available is because Blizzard has used the ManaBar to display...
File: nUI [Retail]07-27-18
Re: Re: Talking head frame
Posted By: Xrystal
Well had a look and a try but despite setting TalkingHeadFrame up as a managed frame it doesn't allow you to treat it as a frame. It could be because, instead of being a "Frame" it is a "ContainedAlertFrame" which is classed as intrinsic and may not be adjustable outside of blizzard code. The two addons mentioned may be the only...
File: nUI [Retail]07-26-18
Re: Talking head frame
Posted By: Xrystal
Is there a movable frame dedicated to the talking head frame? Would like to move it off of the action bars. Had to think for the movement ... I don't think Scott added that when they added those .. I'll have to see if I can identify it .. I'll have to jump on my other 110 to get that first quest appear and get the frame name and...
File: nUI [Retail]07-23-18
Re: Error only on max level toons.
Posted By: Xrystal
That is caused by the new blizzard feature enabling stacking of the two right hand side button bars. No amount of code has succeeded in automatically turning off the use of the buttons as nUI starts. Simply turn off the display of the action buttons in the wow options screen and the error will go away. You will find this happens...
File: nUI [Retail]07-22-18
Re: Thank you!
Posted By: Xrystal
Thank you so much for picking up the role as curator for NUI. I have loved this UI from it's first release, all the way up to it's untimely death. I know nothing of creating or fixing addons. But i will help in whatever way i can. Thank you again. No problem. I've been using it for a very long time as well and had started...
File: nUI [Retail]07-21-18
Version 8.0.1.27144.1 Uploaded
Posted By: Xrystal
This includes additional aura updates to make debuff timers appear correctly. It also includes what will hopefully be the removal of what caused the errormessages in the battleground. If possible, it would be great if someone could try a battleground with and without nUI and see if there is a frame that shows in normal but no...
File: nUI [Retail]07-21-18
Target debuffs not updaing on application problem
Posted By: Xrystal
Finally figured out problem. Have implemented a fix ready to upload, but will look at the other reported problems to see if I can correct those at the same time :)
File: nUI [Retail]07-21-18
Thanks, timmed, I'll take a look an...
Posted By: Xrystal
Thanks, timmed, I'll take a look and see what could have caused it .. I have been playing with the mover system recently so knowing my luck I messed something else up somehow *rolls eyes* No worries, thankfully it only comes up those 2 times so not much of a hindrance to play during the bg. It looks like it has something to do...
File: nUI [Retail]07-21-18
Yep, it seems like the aura's aren'...
Posted By: Xrystal
Yep, it seems like the aura's aren't refreshed without a target change, or a seemingly lengthy time window. Switching targets shows the timers ( tested on affliction after respeccing from demon ). I'll have to see if there is something that can be done without it affecting updating UI in combat and and fps. No closer to figur...
File: nUI [Retail]07-21-18
Thanks, timmed, I'll take a look an...
Posted By: Xrystal
Thanks, timmed, I'll take a look and see what could have caused it .. I have been playing with the mover system recently so knowing my luck I messed something else up somehow *rolls eyes*
File: nUI [Retail]07-21-18
Yep, it seems like the aura's aren'...
Posted By: Xrystal
Yep, it seems like the aura's aren't refreshed without a target change, or a seemingly lengthy time window. Switching targets shows the timers ( tested on affliction after respeccing from demon ). I'll have to see if there is something that can be done without it affecting updating UI in combat and and fps.
File: nUI [Retail]07-21-18
It might be that one of the other t...
Posted By: Xrystal
It might be that one of the other tests on whether to display is causing the issue. Maybe when they were included way back when there was no refreshing of dots without a cast first. From what I can see in the code it displays cooldown first and if there is still a buff/debuff left on the target selected it displays the time left...
File: nUI [Retail]07-20-18
Right Action Bar 1 and 2 in options page
Posted By: Xrystal
I can confirm that nUI had already utilised these bars, and in fact I think they were always there on the right but under a different name and didn't have the stacking facility that is now causing an issue if you have the option selected in the option screen. I tried to have nUI automatically disable the option but I have as yet b...
File: nUI [Retail]07-20-18
Pet Bar Green Skin
Posted By: Xrystal
This seems to be a carry over of the removal of the subtext (2nd value ) of the Action/Spell Info function returns. No errors meant it didn't get immediately sorted. It has been now. Fixed in 8.0.1.27144.0 along with the Dot/Hot timers on the buttons.
File: nUI [Retail]07-20-18
Class Resource Bars
Posted By: Xrystal
I noticed that not all classes have their resource bars set up on Blizzards end, even with nUI not loaded rofl. Adding this to my list of potential additions to look into at some point.
File: nUI [Retail]07-20-18
Cast Bar for gnomes
Posted By: Xrystal
Seer, Assuming nUI uses the same cast bar for non combat as well as combat, no reason why not, then after a few tests by cooking ( the only easy timed cast for my gnome rofl ) it appears for me in the same location on the screen regardless of camera zoom status and/or distance from gnome. Do you have any other nUI specific s...
File: nUI [Retail]07-20-18
DOT/HOT Timers...
Posted By: Xrystal
It does appear to be a problem with these values appearing. Tested with Riptide on my shaman and several hots on my priest. It could be related to the spell changes and instead of reporting a code error it is silently failing. Edit: Oops .. seems like in my earlier fixes I must have removed a few return values from UnitA...
File: nUI [Retail]07-20-18
Hi Seer, I had seen the pet bar...
Posted By: Xrystal
Hi Seer, I had seen the pet bar .. but hadn't dealt with it yet as it is more a visual thing and not missable when I get time later :P The dot timers may have something to do with the global cooldown changes they introduced. I'll see if there is a common reason for it by jumping through my toons. The positioning of the b...
File: nUI [Retail]07-20-18
Re: Mini Map Button Bag and Micro Menu
Posted By: Xrystal
Seems the Micro menu at the top of the screen and the Mini Map Button Bag are still visible when the map is displayed. Not sure if this was normal in the past however I thought I'd mention it. No error is shown and it does not impact game play in any way it just caught my attention. Hmm, I don't recall them disappearing when th...
File: nUI : Plugin [!KalielsTracker]07-19-18
!Kaliel's update stopped this addon from working
Posted By: Xrystal
Unfortunately with no errors. Something else to add to the pile of things to do .. rofl .. I haven't even played yet haha. Edit: took another look and I can't see anything changed in KalielsTracker nor anything in this addon to explain the reason for the change. Conclusion: Something I have done recently to nUI has affected t...
File: nUI [Retail]07-19-18
Chat frame problems
Posted By: Xrystal
Seems like the chat frame changes caused more issues than i thought. foregoing the status tracking bar changes until the chat problems are resolved. Edit: Looks like I have fixed the chat frame related problems (see update 8.0.1.27101.2). The buttons all seem accessible now and the frames don't seem to be overlaying incorrect...